The DOI matches its Crossref record; 80 of the 80 references it cites were found in a registry or an index.
Aftereffects and Sense of Presence in Virtual Environments: Formulation of a Research and Development Agenda
Open accessAbstract
This report represents a committee summary of the current state of knowledge regarding aftereffects and sense of presence in virtual environments (VEs). The work presented in this article, and the proposed research agenda, are the result of a special session that was set up in the framework of the Seventh International Conference on Human Computer Interaction. Recommendations were made by the committee regarding research needs in aftereffects and sense of presence, and, where possible, priorities were suggested. The research needs were structured in terms of the short, medium, and long term and, if followed, should lead toward the effective use of VE technology. The 2 most critical research issues identified were (a) standardization and use of measurement approaches for aftereffects and (b) identification and prioritization of sensorimotor discordances that drive aftereffects. Identification of aftereffects countermeasures (i.e., techniques to assist users in readily transitioning between the real and virtual worlds), reduction of system response latencies, and improvements in tracking technology were also thought to be of critical importance.
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Citations
Cites
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Being There: The Subjective Experience of Presence
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Musings on Telepresence and Virtual Presence
Sheridan, T. B. (1992) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1992.1.1.120 · Cited by 1,344 · cited 1×
“The potential efficacy of VEs for training to perform real world tasks is generally attributed to the level of presence provided by the VE system (Fontaine, 1992; Sheridan, 1992; Zeltzer, 1992).”
BackgroundDepth of Presence in Virtual Environments
Slater, M., Usoh, M., & Steed, A. (1994) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1994.3.2.130 · Cited by 1,342
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Cited by
Review on cybersickness in applications and visual displays
Rebenitsch, L., & Owen, C. (2016) · Virtual Reality · doi:10.1007/s10055-016-0285-9 · Cited by 971
A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy
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Immersive virtual environment technology as a basic research tool in psychology
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Munafo, J., Diedrick, M., & Stoffregen, T. A. (2017) · Experimental Brain Research · doi:10.1007/s00221-016-4846-7 · Cited by 566
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Metadata
- Authors
- Stanney, K., & Salvendy, G.
- Venue
- International Journal of Human-Computer Interaction
- Publisher
- Informa UK Limited
- Published
- 1998-06
- Volume
- 10
- Issue
- 2
- Pages
- 135-187
- ISSN
- 1044-7318 (ISSN-L)
- 1532-7590
- OpenAlex
- W2048170450
- Cited by
- 274
- References
- 80
- FWCI
- 21.53
- Type
- journal article
- Language
- en
- Open access
- green
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- Stanney, K., & Salvendy, G. (1998). Aftereffects and Sense of Presence in Virtual Environments: Formulation of a Research and Development Agenda. International Journal of Human-Computer Interaction. https://doi.org/10.1207/s15327590ijhc1002_3
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.