The DOI matches its Crossref record; 16 of the 16 references it cites were found in a registry or an index.
Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment
Open accessAbstract
The effects of field-of-view (FOV) in a virtual environment (VE) on presence, enjoyment, memory and simulator sickness (SS) were studied. A refined scale, designed to assess subjects' engagement, enjoyment and immersion (E/sup 2/I), was developed. Items to examine subjects' memory of the VE were included. SS was examined using the Simulator Sickness Questionnaire (SSQ). Using a within-subjects design, data were collected from 10 subjects at four FOVs (60/spl deg/, 100/spl deg/, 140/spl deg/ and 180/spl deg/). The VE, called "Crayolaland", was presented in a driving simulator. The results indicated that presence, enjoyment and SS varied as a function of the display FOV. Subjects exhibited higher SSQ and presence subscale scores with increasing FOV. SSQ and presence values approached asymptotes for FOVs beyond 140/spl deg/. Presence and SS were positively correlated, while enjoyment and SS were negatively correlated.
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Cites
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Vection and Simulator Sickness
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Measurement of presence and its consequences in virtual environments
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Cited by
Review on cybersickness in applications and visual displays
Rebenitsch, L., & Owen, C. (2016) · Virtual Reality · doi:10.1007/s10055-016-0285-9 · Cited by 971
Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review
Weech, S., Kenny, S., & Barnett-Cowan, M. (2019) · Frontiers in Psychology · doi:10.3389/fpsyg.2019.00158 · Cited by 913
Annerstedt, M., Jönsson, P., Wallergård, M., Johansson, G., Karlson, B., Grahn, P., Hansen, Å. M., & Währborg, P. (2013) · Physiology & Behavior · doi:10.1016/j.physbeh.2013.05.023 · Cited by 647
Can Simulator Sickness Be Avoided? A Review on Temporal Aspects of Simulator Sickness
Dużmańska, N., Strojny, P., & Strojny, A. (2018) · Frontiers in Psychology · doi:10.3389/fpsyg.2018.02132 · Cited by 353
Makransky, G., & Petersen, G. B. (2019) · Computers & Education · doi:10.1016/j.compedu.2019.02.002 · Cited by 321
Metadata
- Authors
- Lin, J. J.-W., Duh, H. B. L., Parker, D. E., Abi-Rached, H., & Furness, T. A.
- Venue
- Proceedings IEEE Virtual Reality 2002
- Publisher
- IEEE Comput. Soc
- Published
- 2003-06-25
- Pages
- 164-171
- OpenAlex
- W2165763959
- Cited by
- 554
- References
- 16
- FWCI
- 8.15
- Type
- conference paper
- Language
- en
- Open access
- green
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- Lin, J. J.-W., Duh, H. B. L., Parker, D. E., Abi-Rached, H., & Furness, T. A. (2003). Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment. Proceedings IEEE Virtual Reality 2002. https://doi.org/10.1109/vr.2002.996519
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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.