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The DOI matches its Crossref record; 76 of the 76 references it cites were found in a registry or an index.

Does Playing Violent Video Games Induce Aggression? Empirical Evidence of a Functional Magnetic Resonance Imaging Study

Weber, Rene, Ritterfeld, Ute, Mathiak, Klaus·2006·Media Psychology

Abstract

This study aims to advance the media effects debate concerning violent video games. Meta-analytic reviews reveal a small but noticeable association between playing violent video games and aggressive reactions. However, evidence for causal associations is still rare. In a novel, event-related functional magnetic resonance imaging study, 13 male research participants were observed playing a latest-generation violent video game. Each participant's game play was recorded and content analyzed on a frame-by-frame basis. Onscreen activities were coded as either "passive/dead, no interactions"; "active/safe, no imminent danger/no violent interactions"; "active/potential danger occurs, violent interactions expected"; "active/under attack, some violent interactions"; and "active/fighting and killing, many violent interactions." Previous studies in neuroscience on aggressive thoughts and behaviors suggested that virtual violence would suppress affective areas of the anterior cingulate cortex (ACC) and the amygdala subsequent to activity variations at cognitive areas of the ACC. Comparison of game play activities with and without virtual violence in 11 participants confirmed the hypothesis. The rather large observed effects can be considered as caused by the virtual violence. We discuss the applicability of neuroscience methodology in media effects studies, with a special emphasis on the assumption of virtuality prevalent in video game play.

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Metadata

Authors
Weber, R., Ritterfeld, U., & Mathiak, K.
Venue
Media Psychology
Published
2006-02
Volume
8
Issue
1
Pages
39-60
ISSN
  • 1521-3269 (ISSN-L)
  • 1532-785X
OpenAlex
W1990267352
Cited by
260
References
76
FWCI
9.03
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Does Playing Violent Video Games Induce Aggression? Empirical Evidence of a Functional Magnetic Resonance Imaging Study. https://app.cochat.ai/papers/10.1207/s1532785xmep0801_4
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Weber, R., Ritterfeld, U., & Mathiak, K. (2006). Does Playing Violent Video Games Induce Aggression? Empirical Evidence of a Functional Magnetic Resonance Imaging Study. Media Psychology. https://doi.org/10.1207/s1532785xmep0801_4

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