Cited by 160Visual and Cognitive Learning ProcessesScience Education and PedagogyInnovative Teaching and Learning Methods

The DOI matches its Crossref record; 31 of the 37 references it cites were found in a registry or an index.

Goals and Learning in Microworlds

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Miller, Craig S., Lehman, Jill Fain, Koedinger, Kenneth R.·1999·Cognitive Science

Abstract

We explored the consequences for learning through interaction with an educational microworld called Electric Field Hockey (EFH). Like many microworlds, EFH is intended to help students develop a qualitative understanding of the target domain, in this case, the physics of electrical interactions. Through the development and use of a computer model that learns to play EFH, we analyzed the knowledge the model acquired as it applied the game‐oriented strategies we observed physics students using. Through learning‐by‐doing on the standard sequence of tasks, the model substantially improved its EFH playing ability; however, it did so without acquiring any new qualitative physics knowledge. This surprising result led to an experiment that compared students' use of EFH with standard‐goal tasks against two alternative instructional conditions, specific‐path and no‐goal, each justified from a different learning theory. Students in the standard‐goal condition learned less qualitative physics than did those in the two alternative conditions, which was consistent with the model. The implication for instructional practice is that careful selection and analysis of the tasks that frame microworld use is essential if these programs are to lead to the learning outcomes imagined for them. Theoretically, these results suggest a new interpretation for numerous empirical findings on the effectiveness of no‐goal instructional tasks. The standing “reduced cognitive load” interpretation is contradicted by the success of the specific‐path condition, and we offer an alternative knowledge‐dependent interpretation.

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Research works printed but not linked: 11

  1. Chabay R., 1989, The electricity project and the cT programming language
  2. Conati C., 1993, Advances in artificial intelligence, lecture notes in artificial intelligence, LNCS 728, 47
  3. Conati C., 1993, Proceedings of the Fifteenth Annual Conference of the Cognitive Science Society, 353
  4. Lawler R., 1982, Designing computer based microworlds, Byte, 7, 138
  5. Lehman J. F., 1996, Invitation to cognitive science, 211
  6. Lehrer R., 1991, Seeding Mindstorms with LogoWriter: Using LOGO in the elementary classroom.
  7. Mertz J. S., 1993, Proceedings of the 7th World Conference on Artificial Intelligence in Education, 453
  8. Sherwood B., 1991, Proceedings of the NATO Advanced Research Workshop on Learning Electricity or Electronics with Advanced Educational Technology, 23
  9. Simon T., 1987, Computers, cognition, and development, 115
  10. 10.1207/s15516709cog1202_4 · DOI · Paper page
  11. Vollmeyer R., 1994, Proceedings of the 16th Annual Meeting of the Cognitive Science Society.

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Metadata

Authors
Miller, C. S., Lehman, J. F., & Koedinger, K. R.
Affiliations
Carnegie Mellon University (US)
Corresponding author
Miller, Craig S.
Venue
Cognitive Science
Publisher
Wiley
Published
1999-07
Volume
23
Issue
3
Pages
305-336
ISSN
  • 0364-0213 (ISSN-L)
  • 1551-6709
OpenAlex
W2058522826
Cited by
160
References
37
Citations by year
2026: 2 · 2025: 13 · 2024: 1 · 2022: 1 · 2021: 2 · 2020: 1 · 2019: 4 · 2018: 7 · 2017: 7 · 2016: 6 · 2015: 7 · 2014: 7 · 2013: 9 · 2012: 7
FWCI
5.16
Type
journal article
Language
en
Open access
Locations
Cognitive Science (publishedVersion)
Funders
  • National Science Foundation (9022511)
  • Carnegie Mellon University
Topics
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Visual and Cognitive Learning Processes
  • Social Sciences › Education › Science Education and Pedagogy
  • Social Sciences › Psychology › Developmental and Educational Psychology › Innovative Teaching and Learning Methods
Keywords
qualitative physics, physics learning, hands-on learning, goal-directed tasks

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