The DOI matches its Crossref record; 31 of the 37 references it cites were found in a registry or an index.
Goals and Learning in Microworlds
Open accessAbstract
We explored the consequences for learning through interaction with an educational microworld called Electric Field Hockey (EFH). Like many microworlds, EFH is intended to help students develop a qualitative understanding of the target domain, in this case, the physics of electrical interactions. Through the development and use of a computer model that learns to play EFH, we analyzed the knowledge the model acquired as it applied the game‐oriented strategies we observed physics students using. Through learning‐by‐doing on the standard sequence of tasks, the model substantially improved its EFH playing ability; however, it did so without acquiring any new qualitative physics knowledge. This surprising result led to an experiment that compared students' use of EFH with standard‐goal tasks against two alternative instructional conditions, specific‐path and no‐goal, each justified from a different learning theory. Students in the standard‐goal condition learned less qualitative physics than did those in the two alternative conditions, which was consistent with the model. The implication for instructional practice is that careful selection and analysis of the tasks that frame microworld use is essential if these programs are to lead to the learning outcomes imagined for them. Theoretically, these results suggest a new interpretation for numerous empirical findings on the effectiveness of no‐goal instructional tasks. The standing “reduced cognitive load” interpretation is contradicted by the success of the specific‐path condition, and we offer an alternative knowledge‐dependent interpretation.
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
The source backs part of the claim, not all of it — or backs it for a different population, condition or comparison.
In the citing paper
“Research on goal specificity (e.g., Miller etal., 1999; Vollmeyer etal., 1996), mechanisms of errorful generation (Cyr & Anderson, 2015), as well as prior PS-I work (e.g., Kapur, 2015; Schwartz etal., 2011) has suggested that the benefits of prior knowledge activation such as noticing inconsistencies across multiple problem instances, encoding critical features from instruction, and so on, are”
From When Problem Solving Followed by Instruction Works: Evidence for Productive Failure (2021) · cites this paper as Miller et al., 1999
Experimental — accuracy not yet measured
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Cognitive Load During Problem Solving: Effects on Learning
Sweller, J. (1988) · Cognitive Science · doi:10.1016/0364-0213(88)90023-7 · Cited by 11,048
(1980) · Medical Entomology and Zoology · Cited by 7,534
(1991) · Choice Reviews Online · doi:10.5860/choice.28-5376 · Cited by 4,218
Levels of processing versus transfer appropriate processing
Morris, C. D., Bransford, J. D., & Franks, J. J. (1977) · Journal of Verbal Learning and Verbal Behavior · doi:10.1016/s0022-5371(77)80016-9 · Cited by 2,296
(1993) · Medical Entomology and Zoology · Cited by 1,882
Self‐Explanations: How Students Study and Use Examples in Learning to Solve Problems
Chi, M. T. H., Bassok, M., Lewis, M. W., Reimann, P., & Glaser, R. (1989) · Cognitive Science · doi:10.1207/s15516709cog1302_1 · Cited by 1,714
Toward an Epistemology of Physics
diSessa, A. A. (1993) · Cognition and Instruction · doi:10.1080/07370008.1985.9649008 · Cited by 1,443
Toward an epistemology of physics
diSessa, A. A. (1993) · Cited by 1,265
Dual space search during scientific reasoning
Klahr, D., & Dunbar, K. (1988) · Cognitive Science · doi:10.1207/s15516709cog1201_1 · Cited by 1,058
On the cognitive effects of learning computer programming
Pea, R. D., & Kurland, D. M. (1984) · New Ideas in Psychology · doi:10.1016/0732-118x(84)90018-7 · Cited by 546
Flagged first, then by citations
6 of the 37 references couldn’t be matched to a known paper.
Research works printed but not linked: 11
- Chabay R., 1989, The electricity project and the cT programming language
- Conati C., 1993, Advances in artificial intelligence, lecture notes in artificial intelligence, LNCS 728, 47
- Conati C., 1993, Proceedings of the Fifteenth Annual Conference of the Cognitive Science Society, 353
- Lawler R., 1982, Designing computer based microworlds, Byte, 7, 138
- Lehman J. F., 1996, Invitation to cognitive science, 211
- Lehrer R., 1991, Seeding Mindstorms with LogoWriter: Using LOGO in the elementary classroom.
- Mertz J. S., 1993, Proceedings of the 7th World Conference on Artificial Intelligence in Education, 453
- Sherwood B., 1991, Proceedings of the NATO Advanced Research Workshop on Learning Electricity or Electronics with Advanced Educational Technology, 23
- Simon T., 1987, Computers, cognition, and development, 115
- 10.1207/s15516709cog1202_4 · DOI · Paper page
- Vollmeyer R., 1994, Proceedings of the 16th Annual Meeting of the Cognitive Science Society.
Cited by
Sorted by citations
Items 101–160 of 160
Improving the design and impact of interactive, dynamic visualizations for science learning
Linn, M. C., Quintana, C., Chang, H., Shen, J., Chiu, J. L., Clark, D. B., Menekşe, M., D’Angelo, C. M., Schleigh, S. P., Touchman, S., et al. (2008) · Cited by 7
Heyes, C. M., & Osman, M. (2005) · eScholarship (California Digital Library) · Cited by 6
Algodoo as a Microworld: Informally Linking Mathematics and Physics
Euler, E., & Gregorcic, B. (2019) · Springer eBooks · doi:10.1007/978-3-030-04627-9_16 · Cited by 6
Operations and Strategy Learning in Edutainment Interfaces
Yacci, M., Anne, H., & Rozanski, E. P. (2004) · EdMedia: World Conference on Educational Media and Technology · Cited by 6
Computer Games Functioning as Motivation Stimulants
Lin, G. H. C., Tsai, T. K. W., & Chien, P. S. C. (2011) · Cited by 5
Computer Game-Based Learning and Pedagogical Contexts: Initial Findings from a Field Study
Chatterjee, S., Mohanty, A., & Bhattacharya, B. (2011) · IEEE International Conference on Technology for Education (T4E) · doi:10.1109/t4e.2011.25 · Cited by 5
Learning from graphically integrated 2D and 3D representations improves retention of neuroanatomy.
Naaz, F. (2012) · ThinkIR: The University of Louisville's Institutional Repository (University of Louisville) · doi:10.18297/etd/1034 · Cited by 5
Accelerated Training with Microworlds for Command Decision Making
Jarmasz, J. (2007) · Proceedings of the Human Factors and Ergonomics Society Annual Meeting · doi:10.1177/154193120705102503 · Cited by 4
Integrating Game-Enhanced Mathematics Learning into the Pre-Service Training of Teachers
Meletiou-Mavrotheris, Μ. (2013) · IGI Global eBooks · doi:10.4018/978-1-4666-3950-8.ch009 · Cited by 4
Javidi, G. (2005) · Digital Commons - University of South Florida (University of South Florida) · Cited by 4
Learning through collaborative gaming : a process-oriented pedagogy?
Bonanno, P. (2008) · UEF eRepo (University of Eastern Finland) · Cited by 4
Reconceptualizing Cognitive Load Theory
Kalyuga, S., & Plass, J. L. (2025) · Oxford University Press eBooks · doi:10.1093/9780190078539.003.0007 · Cited by 3
Yacci, M., Haake, A. R., & Rozanski, E. P. (2004) · Cited by 3
Accelerated Training for Command Dynamic Decision Making: A Pilot Study Using Microworlds
Jarmasz, J. (2006) · Defense Technical Information Center (DTIC) · Cited by 3
Displacement or Augmentation? The Effects of AI Innovation on Workforce Dynamics and Firm ValuePreprint
Chen, M. A., & Wang, X. (2025) · SSRN Electronic Journal · doi:10.2139/ssrn.5246388 · Cited by 4
Risky Play as Pedagogy for the Development of Motor Skills
Steel, K. A., Sturges, M., & Anderson, D. I. (2026) · Springer eBooks · doi:10.1007/978-981-95-5275-7_10 · Cited by 2
Chao, P.-Y., Lin, C., & Wu, M.-S. (2017) · Online Information Review · doi:10.1108/oir-01-2016-0029 · Cited by 2
Malkiewich, L. J. (2018) · doi:10.7916/d8418dhb · Cited by 2
Design of Gameplay for Learning
Ke, F., Shute, V. J., Clark, K. M., & Erlebacher, G. (2018) · Advances in game-based learning · doi:10.1007/978-3-030-04339-1_4 · Cited by 2
Criticisms and Desired Additional Modifications
Kalyuga, S., & Plass, J. L. (2025) · Oxford University Press eBooks · doi:10.1093/9780190078539.003.0004 · Cited by 1
Chapter I A Qualitative Meta-Analysis of Computer Games as Learning Tools
Ke, F. (2014) · Cited by 2
Authentic Problem Solving and Learning: Lessons Learned and Moving Forward
Jacobson, M. J. (2015) · Education innovation series · doi:10.1007/978-981-287-521-1_19 · Cited by 2
Lewis, C. (2013) · International Cross-Disciplinary Conference on Web Accessibility (W4A) · doi:10.1145/2461121.2461147 · Cited by 2
The Digital Aquarist: An Interactive Ecology Simulator
Schikarski, J., Meisch, O., Edenhofer, S., & von Mammen, S. (2015) · doi:10.7551/978-0-262-33027-5-ch069 · Cited by 2
Integrating Game-Enhanced Mathematics Learning into the Pre-Service Training of Teachers
Meletiou-Mavrotheris, Μ. (2013) · IGI Global eBooks · doi:10.4018/978-1-4666-4502-8.ch090 · Cited by 2
Digital Games for Teaching and Learning of Mathematics in Nigeria Schools
Aremu, A., & Adebagbo, A. (2021) · IGI Global eBooks · doi:10.4018/978-1-6684-3710-0.ch058 · Cited by 2
Strategy Instruction and Maintenance of Basic Multiplication Facts through Digital Game Play
Denham, A. R. (2015) · IGI Global eBooks · doi:10.4018/978-1-4666-7363-2.ch016 · Cited by 2
Basics of Cognitive Load Theory (CLT)
Kalyuga, S., & Plass, J. L. (2025) · Oxford University Press eBooks · doi:10.1093/9780190078539.003.0002 · Cited by 1
Modifications Made to CLT to Date
Kalyuga, S., & Plass, J. L. (2025) · Oxford University Press eBooks · doi:10.1093/9780190078539.003.0003 · Cited by 1
Brand, C., Loibl, K., & Rummel, N. (2025) · Educational Psychology Review · doi:10.1007/s10648-025-10074-8 · Cited by 1
Park, J. H. (2016) · International Journal of Contents · doi:10.5392/ijoc.2016.12.1.025 · Cited by 1
Using an Educational Online Game to Stimulate Learning
Sauvé, L. (2010) · Advances in game-based learning book series · doi:10.4018/978-1-61520-713-8.ch009 · Cited by 4
Cooper, J. T., & Scott, T. M. (2016) · Beyond Behavior · doi:10.1177/107429561602500303 · Cited by 1
Kalyuga, S., & Plass, J. L. (2025) · Oxford University Press eBooks · doi:10.1093/9780190078539.003.0001 · Cited by 2
Digital Games for Teaching and Learning of Mathematics in Nigeria Schools
Aremu, A., & Adebagbo, A. (2018) · Advances in educational technologies and instructional design book series · doi:10.4018/978-1-5225-6158-3.ch005 · Cited by 1
Devers, C. J. (2009) · Illinois Digital Environment for Access to Learning and Scholarship (University of Illinois at Urbana-Champaign) · Cited by 1
Conventional Training Versus Game-Based Training
Mautone, T., Spiker, A., & karp, R. (2006) · doi:10.21236/ada464043 · Cited by 1
SHOULD ACTION BE AWARDED A SPECIAL STATUS IN LEARNING
Osman, M. (2007) · Queen Mary Research Online (Queen Mary University of London) · Cited by 1
Roll, I., Aleven, V. A. W. M. M., & Koedinger, K. R. (2010) · International Conference of Learning Sciences
Self-citationConceptual Understanding of Multiplicative Properties Through Endogenous Digital Game Play
Denham, A. R. (2012) · ProQuest LLC eBooks
Vitale, J. M. (2012) · ProQuest LLC eBooks · doi:10.7916/d89k4jb9
Afterword: from this revolution to the next
Forbus, K. D., & Feltovich, P. J. (2001) · The MIT Press eBooks
Moving towards problems assignments with reduced goal-specificity in introductory STEM courses
Shekoyan, V., & Guo, W. (2014) · Zone 1 Conference of the American Society for Engineering Education (ASEE Zone 1) · doi:10.1109/aseezone1.2014.6820665
Brooks, D. W., & Meier, D. K. (2007)
Learning by game design for library instruction A Multiple Case
Ramnarine-Rieks, A. U. (2015) · Syracuse University Libraries (Syracuse University)
Changing Children's Stance towards Mathematics through Mobile Teaching
Kyriakides, A. O., Meletiou-Mavrotheris, Μ., & Prodromou, T. (2015) · Advances in mobile and distance learning book series · doi:10.4018/978-1-4666-8714-1.ch006
Creating Computer Games for Class Instruction
Yu, C., & Olinzock, A. A. (2011) · IGI Global eBooks · doi:10.4018/978-1-60960-569-8.ch010
Using Online Gaming as a Teacher Test Prep Model for Mathematics
Disseler, S., & Allen, T. G. (2016) · International Journal of Strategic Information Technology and Applications · doi:10.4018/ijsita.2016070104
Recall of physics knowledge: direct instruction versus collaborative learning
Chia, K. P. (2017) · UWA Profiles and Research Repository (UWA) · doi:10.4225/23/5a8a30b45b7ce
Winners and Learners: Classroom Discourse Surrounding Educational Game-PlayPreprint
Shanahan (2014) · SSRN Electronic Journal · doi:10.2139/ssrn.2393509
Interweaving Task Design and In-Game Measurement
Ke, F., Shute, V. J., Clark, K. M., & Erlebacher, G. (2018) · Advances in game-based learning · doi:10.1007/978-3-030-04339-1_5
Perspectives on the role of digital tools in students' open-ended physics inquiry
Euler, E. (2019) · KTH Publication Database DiVA (KTH Royal Institute of Technology)
Integrated (Goal-Driven) Approach
Kalyuga, S., & Plass, J. L. (2025) · Oxford University Press eBooks · doi:10.1093/9780190078539.003.0005
Kalyuga, S., & Plass, J. L. (2025) · Oxford University Press eBooks · doi:10.1093/9780190078539.003.0008
Quality of Teacher Support: Research Foundations and Theoretical Construct
Xia, X. (2025) · Curriculum Reform and School Innovation in China · doi:10.1007/978-981-96-7462-6_3
Simulation and symbolic thinking in equations representing change
Narwal, A., Fyfe, E. R., & Motz, B. A. (2025) · PLoS ONE · doi:10.1371/journal.pone.0339004
Learning in complex tasks: A comparison of cognitvie load and dual space theories.
Howe, A. (2013) · UPT. Syiah Kuala University Library (Syiah Kuala University)
Optimising goal-setting strategies in worked-example learning for intellectual and motor skills
He, F., Yang, Y., Yu, Z., & Lin, H. (2026) · Educational Psychology · doi:10.1080/01443410.2026.2655882
A microworld learning for psychology experiments by combining real and virtual experiments
Miwa, K., Ishii, N., Saito, H., & Nakaike, R. (2004)
Metadata
- Authors
- Miller, C. S., Lehman, J. F., & Koedinger, K. R.
- Affiliations
- Carnegie Mellon University (US)
- Corresponding author
- Miller, Craig S.
- Venue
- Cognitive Science
- Publisher
- Wiley
- Published
- 1999-07
- Volume
- 23
- Issue
- 3
- Pages
- 305-336
- ISSN
- 0364-0213 (ISSN-L)
- 1551-6709
- OpenAlex
- W2058522826
- Cited by
- 160
- References
- 37
- Citations by year
- 2026: 2 · 2025: 13 · 2024: 1 · 2022: 1 · 2021: 2 · 2020: 1 · 2019: 4 · 2018: 7 · 2017: 7 · 2016: 6 · 2015: 7 · 2014: 7 · 2013: 9 · 2012: 7
- FWCI
- 5.16
- Type
- journal article
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- Cognitive Science (publishedVersion)
- Funders
- National Science Foundation (9022511)
- Carnegie Mellon University
- Topics
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Visual and Cognitive Learning Processes
- Social Sciences › Education › Science Education and Pedagogy
- Social Sciences › Psychology › Developmental and Educational Psychology › Innovative Teaching and Learning Methods
- Keywords
- qualitative physics, physics learning, hands-on learning, goal-directed tasks
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review