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Let's Graduate - A thematic analysis of the Let's Play phenomenon

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Fjællingsdal, Kristoffer·2014·Unpublished

Abstract

A thematic analysis was conducted in order to reveal and identify central themes composing the motivational aspects of the popular Let’s Play media phenomenon. Nine informants with various connections to Let’s Plays were interviewed online through the use of a 17-item interview survey developed by the researcher. A total of five major recurring themes were discovered relating to the informants’ motivational reasons for making and viewing Let’s Plays as part of their spare time activities. Based on these discoveries, it can be assumed that the Let’s Play phenomenon contributes to modern-day need fulfillment relating to online socialization, entertainment, technological competence, commercialization and interpersonal relations between the media audience and the media personalities they follow. It was concluded that the Let’s Play phenomenon, and the communities contained within it, holds potential for the future development of videogame industry as a whole as well as being an interesting new arena for media research in general. Implications for further research within the field of Let’s Plays are therefore made in order to ensure the possibility of expanding the scientific knowledge surrounding this media phenomenon.

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  • Let's Plays are often uploaded to video sharing websites such as YouTube and Twitch, where one can subscribe to the Let's Player, leave comments and feedback and message the Let's Player privately.

    “Let's Plays are often uploaded to video sharing websites where one can subscribe to the Let's Player, leave comments and feedback and message the Let's Player privately, such as YouTube and Twitch (Fjællingsdal, 2014: 11 1).”

    From Basic hermeneutic approaches to interpretation of videogames (2019) · cites this paper as Fjællingsdal, 2014

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Authors
Fjællingsdal, K.
Corresponding author
Fjællingsdal, Kristoffer
Venue
Unpublished
Publisher
Unpublished
Published
2014
OpenAlex
W294090322
Cited by
3
References
6
Citations by year
2020: 1 · 2019: 1 · 2015: 1
Type
dissertation
Language
en
Open access
Locations
  • BIBSYS Brage (BIBSYS (Norway)) (submittedVersion)
  • NORA - Norwegian Open Research Archives (submittedVersion, other-oa)
  • 74
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Physical Sciences › Computer Science › Computer Networks and Communications › Media and Digital Communication
  • Social Sciences › Sociology and Political Science › Digital Marketing and Social Media
Keywords
Let's Play, viewer motivation, online socialization, entertainment, technological competence, commercialization, online communities, video game industry, spare time activities

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