Immersive Interfaces for Engagement and Learning
Abstract
Immersion is the subjective impression that one is participating in a comprehensive, realistic experience. Interactive media now enable various degrees of digital immersion. The more a virtual immersive experience is based on design strategies that combine actional, symbolic, and sensory factors, the greater the participant's suspension of disbelief that she or he is “inside” a digitally enhanced setting. Studies have shown that immersion in a digital environment can enhance education in at least three ways: by allowing multiple perspectives, situated learning, and transfer. Further studies are needed on the capabilities of immersive media for learning, on the instructional designs best suited to each type of immersive medium, and on the learning strengths and preferences these media develop in users.
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Giving teachers guidance derived from computational teaching algorithms or heuristics could help them design better educational curricula and improve student learning outcomes.
“Furthermore, giving teachers guidance derived from computational teaching algorithms or heuristics could help them design better educational curricula and improve student learning outcomes [172].”
From Tackling climate change with machine learning (2023) · cites this paper as [172]
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- Authors
- Dede, C.
- Affiliations
- Harvard University (US)
- Corresponding author
- Dede, Chris
- ORCID
- Dede, Chris
- Venue
- Science
- Published
- 2009-01-02
- Volume
- 323
- Issue
- 5910
- Pages
- 66-69
- ISSN
- 0036-8075 (ISSN-L)
- 1095-9203
- OpenAlex
- W1970332800
- Cited by
- 1,707
- References
- 18
- Citations by year
- 2026: 130 · 2025: 165 · 2024: 111 · 2023: 143 · 2022: 108 · 2021: 125 · 2020: 170 · 2019: 119 · 2018: 96 · 2017: 70 · 2016: 89 · 2015: 76 · 2014: 83 · 2013: 78 · 2012: 53
- FWCI
- 76.42
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Science (publishedVersion)
- PubMed (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Visual and Cognitive Learning Processes
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Keywords
- immersive interfaces, digital immersion, immersive learning, suspension of disbelief, situated learning, transfer of learning, instructional design, interactive media
- MeSH terms
- Education, Humans, Learning, User-Computer Interface, Educational Technology
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