Cited by 1,707Virtual Reality Applications and ImpactsVisual and Cognitive Learning ProcessesAugmented Reality Applications

Immersive Interfaces for Engagement and Learning

Dede, Chris·2009·Science

Abstract

Immersion is the subjective impression that one is participating in a comprehensive, realistic experience. Interactive media now enable various degrees of digital immersion. The more a virtual immersive experience is based on design strategies that combine actional, symbolic, and sensory factors, the greater the participant's suspension of disbelief that she or he is “inside” a digitally enhanced setting. Studies have shown that immersion in a digital environment can enhance education in at least three ways: by allowing multiple perspectives, situated learning, and transfer. Further studies are needed on the capabilities of immersive media for learning, on the instructional designs best suited to each type of immersive medium, and on the learning strengths and preferences these media develop in users.

Integrity signals

Registry

Crossref · 10.1126/science.1167311

Cites

18 of 18 references verified0 citation errors · 0 not checkable

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  • Giving teachers guidance derived from computational teaching algorithms or heuristics could help them design better educational curricula and improve student learning outcomes.

    “Furthermore, giving teachers guidance derived from computational teaching algorithms or heuristics could help them design better educational curricula and improve student learning outcomes [172].”

    From Tackling climate change with machine learning (2023) · cites this paper as [172]

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Authors
Dede, C.
Affiliations
Harvard University (US)
Corresponding author
Dede, Chris
Venue
Science
Published
2009-01-02
Volume
323
Issue
5910
Pages
66-69
ISSN
  • 0036-8075 (ISSN-L)
  • 1095-9203
OpenAlex
W1970332800
Cited by
1,707
References
18
Citations by year
2026: 130 · 2025: 165 · 2024: 111 · 2023: 143 · 2022: 108 · 2021: 125 · 2020: 170 · 2019: 119 · 2018: 96 · 2017: 70 · 2016: 89 · 2015: 76 · 2014: 83 · 2013: 78 · 2012: 53
FWCI
76.42
Type
journal article
Language
en
Open access
closed
Locations
  • Science (publishedVersion)
  • PubMed (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Visual and Cognitive Learning Processes
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
Keywords
immersive interfaces, digital immersion, immersive learning, suspension of disbelief, situated learning, transfer of learning, instructional design, interactive media
MeSH terms
Education, Humans, Learning, User-Computer Interface, Educational Technology

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