The DOI matches its Crossref record; 7 of the 7 references it cites were found in a registry or an index.
Bystander Responses to a Violent Incident in an Immersive Virtual Environment
Open accessAbstract
Under what conditions will a bystander intervene to try to stop a violent attack by one person on another? It is generally believed that the greater the size of the crowd of bystanders, the less the chance that any of them will intervene. A complementary model is that social identity is critical as an explanatory variable. For example, when the bystander shares common social identity with the victim the probability of intervention is enhanced, other things being equal. However, it is generally not possible to study such hypotheses experimentally for practical and ethical reasons. Here we show that an experiment that depicts a violent incident at life-size in immersive virtual reality lends support to the social identity explanation. 40 male supporters of Arsenal Football Club in England were recruited for a two-factor between-groups experiment: the victim was either an Arsenal supporter or not (in-group/out-group), and looked towards the participant for help or not during the confrontation. The response variables were the numbers of verbal and physical interventions by the participant during the violent argument. The number of physical interventions had a significantly greater mean in the in-group condition compared to the out-group. The more that participants perceived that the Victim was looking to them for help the greater the number of interventions in the in-group but not in the out-group. These results are supported by standard statistical analysis of variance, with more detailed findings obtained by a symbolic regression procedure based on genetic programming. Verbal interventions made during their experience, and analysis of post-experiment interview data suggest that in-group members were more prone to confrontational intervention compared to the out-group who were more prone to make statements to try to diffuse the situation.
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Citations
Cites
Bystander intervention in emergencies: Diffusion of responsibility.
Darley, J. M., & Latane, B. (1968) · Journal of Personality and Social Psychology · doi:10.1037/h0025589 · Cited by 3,083 · cited 2×
“The research led to the discovery of the ‘bystander effect’ – the idea that people are more likely to intervene on their own than in the presence of others [1].”
BackgroundPlace illusion and plausibility can lead to realistic behaviour in immersive virtual environments
Slater, M. (2009) · Philosophical Transactions of the Royal Society B: Biological Sciences · doi:10.1098/rstb.2009.0138 · Cited by 2,691
Self-citationFrom presence to consciousness through virtual reality.
Sanchez-Vives, M. V., & Slater, M. (2005) · Nature reviews. Neuroscience · doi:10.1038/nrn1651 · Cited by 1,831
Self-citationBlascovich, J., Loomis, J., Beall, A. C., Swinth, K. R., Hoyt, C. L., & Bailenson, J. N. (2002) · Psychological Inquiry · doi:10.1207/s15327965pli1302_01 · Cited by 1,280
Fischer, P., Krueger, J. I., Greitemeyer, T., Vogrincic, C., Kastenmüller, A., Frey, D., Heene, M., Wicher, M., & Kainbacher, M. (2011) · Psychological Bulletin · doi:10.1037/a0023304 · Cited by 983 · cited 2×
“A recent meta-analysis by Fisher and colleagues [4] confirms that intervention behaviour in violent emergencies does not fit the traditional bystander effect explanation.”
BackgroundCan race be erased? Coalitional computation and social categorization.
Kurzban, R., Tooby, J., & Cosmides, L. (2001) · Proceedings of the National Academy of Sciences · doi:10.1073/pnas.251541498 · Cited by 870
Ten years of research on group size and helping.
Latané, B., & Nida, S. (1981) · Psychological Bulletin · doi:10.1037/0033-2909.89.2.308 · Cited by 749
Cited by
Enhancing Our Lives with Immersive Virtual Reality
Slater, M., & Sanchez-Vives, M. V. (2016) · Frontiers in Robotics and AI · doi:10.3389/frobt.2016.00074 · Cited by 1,993
Self-citationA Systematic Review of Social Presence: Definition, Antecedents, and Implications
Oh, C. S., Bailenson, J. N., & Welch, G. F. (2018) · Frontiers in Robotics and AI · doi:10.3389/frobt.2018.00114 · Cited by 1,032
“…in a virtual bar, for example, participants reported contextual factors (e.g., appearance of bar, responsiveness of other characters, believability of dialogue with victim) as issues that brought them out of the virtual experience (“breaks in presence” Slater and Steed, 2000; Slater et al., 2013).”
BackgroundEmpathy in Virtual Agents and Robots: A Survey
Paiva, A., Leite, I., Boukricha, H., & Wachsmuth, I. (2017) · ACM Transactions on Interactive Intelligent Systems · doi:10.1145/2912150 · Cited by 361
The role of social identity processes in mass emergency behaviour: An integrative review
Drury, J. (2018) · European Review of Social Psychology · doi:10.1080/10463283.2018.1471948 · Cited by 346
Virtual Reality-Based Interventions for Patients with Paranoia: A Systematic Review
Monaghesh, E., Samad-Soltani, T., & Farhang, S. (2022) · Psychiatry Research · doi:10.1016/j.psychres.2021.114338 · Cited by 33
Metadata
- Authors
- Slater, M., Rovira, A., Southern, R., Swapp, D., Zhang, J. J., Campbell, C., & Levine, M.
- Venue
- PLoS ONE
- Publisher
- Public Library of Science (PLoS)
- Published
- 2013-01-02
- Volume
- 8
- Issue
- 1
- Pages
- e52766
- ISSN
- 1932-6203 (ISSN-L)
- OpenAlex
- W2047768646
- Cited by
- 177
- References
- 7
- FWCI
- 49.46
- Type
- journal article
- Language
- en
- Open access
- gold
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