The DOI matches its Crossref record; 65 of the 65 references it cites were found in a registry or an index.
Web 2.0, Synthetic Immersive Environments, and Mobile Resources for Language Education
Abstract
In light of the increasingly blurred line between mediated and nonmediated contexts for social, professional, and educational purposes, attention to the presence and use of innovative digital media is critical to the consideration of the future of computer-assisted language learning (CALL). This article reviews current trends in the use of mediated communication and offers a vision for near-future second and foreign language (L2) learning that utilizes emerging media as (a) meaningful contexts for L2 language development and (b) a means for adding real world relevance to in-class uses of internet-mediated communication tools. In this article, we first explore a sampling of Web 2.0 technologies (e.g., blogs, wikis, and social bookmarking) related to collaborative content building and dissemination of information. We then consider three types of 3-dimensional virtual environments, including open social virtualities (such as Second Life and There), massively multiplayer online games (MMOGs) (e.g., World of Warcraft, Everquest, and Eve Online), and synthetic immersive environments (SIEs, i.e., visually rendered spaces which combine aspects of open social virtualities with goal-directed gaming models to address specific learning objectives). In particular, we report on SIEs as they might be used to foster interlanguage pragmatic development and briefly report on an existing project in this area. The ultimate goal is to spark future research and pedagogical innovation in these areas of emerging digital media in order to arrive at a greater understanding of the complexities involved in their integration with language learning in ways that will be most relevant to the communicative contexts of the 21st century.
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Cites
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Cited by
Second Language Use, Socialization, and Learning in Internet Interest Communities and Online Gaming
THORNE, S. L., BLACK, R. W., & SYKES, J. M. (2009) · The Modern Language Journal · doi:10.1111/j.1540-4781.2009.00974.x · Cited by 516
Self-citationThe Routledge Handbook of Language Learning and Technology
(2016) · Routledge eBooks · doi:10.4324/9781315657899 · Cited by 299
Cornillie, F., Thorne, S. L., & Desmet, P. (2012) · ReCALL · doi:10.1017/s0958344012000134 · Cited by 259
Self-citationImpacts of the use of social network sites on users psychological well-being: A systematic review
Erfani, S. S., & Abedin, B. (2018) · Journal of the Association for Information Science and Technology · doi:10.1002/asi.24015 · Cited by 105
Wading Through the World of Wikis: An Analysis of Three Wiki Projects
Ducate, L. C., Anderson, L. L., & Moreno, N. (2011) · Foreign Language Annals · doi:10.1111/j.1944-9720.2011.01144.x · Cited by 97
Metadata
- Authors
- Sykes, J. M., Oskoz, A., & Thorne, S. L.
- Venue
- CALICO Journal
- Published
- 2008-08-01
- Volume
- 25
- Issue
- 3
- Pages
- 528-546
- ISSN
- 0742-7778 (ISSN-L)
- 2056-9017
- OpenAlex
- W2124374695
- Cited by
- 316
- References
- 65
- FWCI
- 51.81
- Type
- journal article
- Language
- en
- Open access
- closed
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.