Shared Autonomy via Deep Reinforcement Learning
Open accessAbstract
In shared autonomy, user input is combined with semi-autonomous control to achieve a common goal.The goal is often unknown ex-ante, so prior work enables agents to infer the goal from user input and assist with the task.Such methods tend to assume some combination of knowledge of the dynamics of the environment, the user's policy given their goal, and the set of possible goals the user might target, which limits their application to real-world scenarios.We propose a deep reinforcement learning framework for model-free shared autonomy that lifts these assumptions.We use human-in-the-loop reinforcement learning with neural network function approximation to learn an end-to-end mapping from environmental observation and user input to agent action values, with task reward as the only form of supervision.This approach poses the challenge of following user commands closely enough to provide the user with real-time action feedback and thereby ensure high-quality user input, but also deviating from the user's actions when they are suboptimal.We balance these two needs by discarding actions whose values fall below some threshold, then selecting the remaining action closest to the user's input.Controlled studies with users (n = 12) and synthetic pilots playing a video game, and a pilot study with users (n = 4) flying a real quadrotor, demonstrate the ability of our algorithm to assist users with real-time control tasks in which the agent cannot directly access the user's private information through observations, but receives a reward signal and user input that both depend on the user's intent.The agent learns to assist the user without access to this private information, implicitly inferring it from the user's input.This enables the assisted user to complete the task more effectively than the user or an autonomous agent could on their own.This paper is a proof of concept that illustrates the potential for deep reinforcement learning to enable flexible and practical assistive systems.
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Deep reinforcement learning has been widely applied to the problem of instructional sequencing.
“As knowledge delivery platforms are increasingly becoming virtual and thereby generating more data, deep reinforcement learning has been widely applied to the problem of instructional sequencing (Reddy et al., 2017; Upadhyay et al., 2018; Pu et al., 2020; Islam et al., 2021).”
From Proactive and reactive engagement of artificial intelligence methods for education: a review (2023) · cites this paper as Reddy et al., 2017
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“of human advice can be unintuitive, since the learner may visit states that are significantly far from those the human supervisor would visit, making it difficult for humans to judge what correct behavior looks like without interacting with the environment themselves [38, 45].”
Background
- Authors
- Reddy, S., Dragan, A., & Levine, S.
- Affiliations
- University of California, Berkeley (US)
- Venue
- Robotics: Science and Systems XIV
- Published
- 2018-06-26
- OpenAlex
- W2786110872
- Cited by
- 175
- References
- 30
- Citations by year
- 2026: 8 · 2025: 19 · 2024: 24 · 2023: 22 · 2022: 20 · 2021: 29 · 2020: 29 · 2019: 19 · 2018: 5
- FWCI
- 8.37
- Type
- conference paper
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- Robotics: Science and Systems (publishedVersion)
- arXiv (Cornell University) (submittedVersion)
- arXiv (Cornell University)
- Funders
- National Science Foundation
- Air Force Office of Scientific Research
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
- Physical Sciences › Engineering › Control and Systems Engineering › Robot Manipulation and Learning
- Social Sciences › Psychology › Social Psychology › Human-Automation Interaction and Safety
- Keywords
- shared autonomy, human-in-the-loop reinforcement learning, model-free reinforcement learning, assistive systems, user intention recognition, human-robot interaction, video game control
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