Cited by 62Cerebral Palsy and Movement DisordersStroke Rehabilitation and RecoveryBotulinum Toxin and Related Neurological Disorders

Efficacy of neurodevelopmental treatment combined with the Nintendo® Wii in patients with cerebral palsy

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Acar, Gönül, Altun, Gamze Polen, Yurdalan, SaadetUfuk, Polat, Mine Gülden·2016·Journal of Physical Therapy Science

Abstract

[Purpose] The aim of this study was to investigate the efficiency of Nintendo(®) Wii games in addition to neurodevelopmental treatment in patients with cerebral palsy. [Subjects and Methods] Thirty hemiparetic cerebral palsy patients (16 females, 14 males; mean age, 6-15 years) were included in the study and divided into two groups: a neurodevelopmental treatment+Nintendo Wii group (group 1, n=15) and a neurodevelopmental treatment group (group 2, n=15). Both groups received treatment in 45-minute sessions 2 days/week for six weeks. Use of the upper extremities, speed, disability and functional independence were evaluated using the Quality of Upper Extremity Skills Test, Jebsen Taylor Hand Function Test, ABILHAND-Kids test, and Pediatric Functional Independence Measure (self-care) before and after treatment. [Results] There were statistically significant improvements in all parameters for group 1 and group 2 (except quality of function) after six weeks of treatment. Intergroup analysis showed that group 1 was superior to group 2 in mean change differences in the Jebsen Taylor Hand Function Test. [Conclusion] Our results showed that neurodevelopmental treatment is effective for improving hand functions in hemiplegic cerebral palsy. To provide a enjoyable, motivational, safe, and effective rehabilitation program, the Nintendo(®) Wii may be used in addition to neurodevelopmental treatment.

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  1. [5]Bobath B Bobath K: The Neuro-Developmental Treatment, Management of the Motor Disorders of Children with Cerebral Palsy. Clinics in Developmental Medicine 90. Oxford: Spastics International Medical Publications, 1984, pp 6–18.
  2. [11]Shumway-Cook A Woollacott MH: Motor control theory and practical applications. Maryland: Lippincott Williams and Wilkins, 2001.

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Authors
Acar, G., Altun, G. P., Yurdalan, S., & Polat, M. G.
Affiliations
  • Marmara University (TR)
  • TEMAS Pediatric Therapy and Special Education Center, Turkey
Corresponding author
Acar, Gönül
Venue
Journal of Physical Therapy Science
Published
2016
Volume
28
Issue
3
Pages
774-780
ISSN
  • 0915-5287 (ISSN-L)
  • 2187-5626
OpenAlex
W2334779471
Cited by
62
References
35
Citations by year
2026: 8 · 2025: 4 · 2024: 8 · 2023: 9 · 2022: 13 · 2021: 5 · 2020: 8 · 2019: 1 · 2018: 2 · 2017: 3 · 2016: 1
FWCI
2.07
Type
journal article
Language
en
Open access
Licence
cc-by-nc-nd
Locations
  • Journal of Physical Therapy Science (publishedVersion, cc-by-nc-nd)
  • PubMed Central (publishedVersion, cc-by-nc-nd)
  • PubMed (publishedVersion)
  • Dspace Repository (Marmara Üniversitesi) (submittedVersion, other-oa)
Topics
  • Health Sciences › Medicine › Psychiatry and Mental health › Cerebral Palsy and Movement Disorders
  • Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
  • Health Sciences › Medicine › Neurology › Botulinum Toxin and Related Neurological Disorders
Keywords
cerebral palsy, hemiplegia, Nintendo Wii, video game-based rehabilitation, neurodevelopmental treatment, hand function, upper limb function, functional independence, children

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