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Cited by 412

The DOI matches its Crossref record; 14 of the 14 references it cites were found in a registry or an index.

Eye tracking in virtual reality

Open access
Clay, Viviane, König, Peter, König, Sabine U.·2019·Journal of Eye Movement Research

Abstract

The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in Virtual Reality (VR). VR itself is an emerging technology on the consumer market, which will create many new opportunities in research. It offers a lab environment with high immersion and close alignment with reality. An experiment which is using VR takes place in a highly controlled environment and allows for a more in-depth amount of information to be gathered about the actions of a subject. Techniques for eye tracking were introduced more than a century ago and are now an established technique in psychological experiments, yet recent development makes it versatile and affordable. In combination, these two techniques allow unprecedented monitoring and control of human behavior in semi-realistic conditions. This paper will explore the methods and tools which can be applied in the implementation of experiments using eye tracking in VR following the example of one case study. Accompanying the technical descriptions, we present research that displays the effectiveness of the technology and show what kind of results can be obtained when using eye tracking in VR. It is meant to guide the reader through the process of bringing VR in combination with eye tracking into the lab and to inspire ideas for new experiments.

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Metadata

Authors
Clay, V., König, P., & König, S. U.
Venue
Journal of Eye Movement Research
Publisher
MDPI AG
Published
2019-04-05
Volume
12
Issue
1
ISSN
1995-8692 (ISSN-L)
OpenAlex
W3080078178
Cited by
412
References
14
FWCI
29.43
Type
journal article
Language
en
Open access
gold

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CoChat. (2026). Citation check: Eye tracking in virtual reality. https://app.cochat.ai/papers/10.16910/jemr.12.1.3
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Clay, V., König, P., & König, S. U. (2019). Eye tracking in virtual reality. Journal of Eye Movement Research. https://doi.org/10.16910/jemr.12.1.3

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.