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Cited by 175

The DOI matches its Crossref record.

USE AND ANALYSIS OF THE “GOOD BEHAVIOR GAME” TO REDUCE DISRUPTIVE CLASSROOM BEHAVIOR1

Open access
Harris, V. William, Sherman, James A.·1973·Journal of Applied Behavior Analysis

Abstract

A recent study reported procedures (the “good behavior game”) for reducing disruptive classroom behavior. Replication of the procedures of the “good behavior game” in two classrooms showed it to be an effective technique for reducing disruptive talking and out‐of‐seat behavior. Further experimental analysis indicated that the effective components of the game were division of the class into teams, consequences for a team winning the game, and criteria set for winning the game. Although disruptive behavior was markedly reduced by the game, the reductions were correlated with only slightly improved accuracy of academic performance in the one classroom where academic performance was measured.

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Crossref · 10.1901/jaba.1973.6-405

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Metadata

Authors
Harris, V. W., & Sherman, J. A.
Venue
Journal of Applied Behavior Analysis
Publisher
Wiley
Published
1973-09
Volume
6
Issue
3
Pages
405-417
ISSN
  • 0021-8855 (ISSN-L)
  • 1938-3703
OpenAlex
W2042449314
Cited by
175
References
0
FWCI
8.61
Type
journal article
Language
en
Open access
bronze

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CoChat. (2026). Citation check: USE AND ANALYSIS OF THE “GOOD BEHAVIOR GAME” TO REDUCE DISRUPTIVE CLASSROOM BEHAVIOR1. https://app.cochat.ai/papers/10.1901/jaba.1973.6-405
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Harris, V. W., & Sherman, J. A. (1973). USE AND ANALYSIS OF THE “GOOD BEHAVIOR GAME” TO REDUCE DISRUPTIVE CLASSROOM BEHAVIOR1. Journal of Applied Behavior Analysis. https://doi.org/10.1901/jaba.1973.6-405

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.