The DOI matches its Crossref record.
USE AND ANALYSIS OF THE “GOOD BEHAVIOR GAME” TO REDUCE DISRUPTIVE CLASSROOM BEHAVIOR1
Open accessAbstract
A recent study reported procedures (the “good behavior game”) for reducing disruptive classroom behavior. Replication of the procedures of the “good behavior game” in two classrooms showed it to be an effective technique for reducing disruptive talking and out‐of‐seat behavior. Further experimental analysis indicated that the effective components of the game were division of the class into teams, consequences for a team winning the game, and criteria set for winning the game. Although disruptive behavior was markedly reduced by the game, the reductions were correlated with only slightly improved accuracy of academic performance in the one classroom where academic performance was measured.
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Citations
Cited by
The Good Behavior Game: A Best Practice Candidate as a Universal Behavioral Vaccine
Embry, D. D. (2002) · Clinical Child and Family Psychology Review · doi:10.1023/a:1020977107086 · Cited by 365
What Is Special About Special Education for Students with Emotional or Behavioral Disorders?
Landrum, T. J., Tankersley, M., & Kauffman, J. M. (2003) · The Journal of Special Education · doi:10.1177/00224669030370030401 · Cited by 334
Teacher classroom management practices: effects on disruptive or aggressive student behavior
Oliver, R. M., Wehby, J. H., & Reschly, D. J. (2011) · Campbell Systematic Reviews · doi:10.4073/csr.2011.4 · Cited by 286
Dolan, L. J., Kellam, S. G., Brown, C. H., Werthamer-Larsson, L., Rebok, G. W., Mayer, L. S., Laudolff, J., Turkkan, J. S., Ford, C., & Wheeler, L. (1993) · Journal of Applied Developmental Psychology · doi:10.1016/0193-3973(93)90013-l · Cited by 280
Metadata
- Authors
- Harris, V. W., & Sherman, J. A.
- Venue
- Journal of Applied Behavior Analysis
- Publisher
- Wiley
- Published
- 1973-09
- Volume
- 6
- Issue
- 3
- Pages
- 405-417
- ISSN
- 0021-8855 (ISSN-L)
- 1938-3703
- OpenAlex
- W2042449314
- Cited by
- 175
- References
- 0
- FWCI
- 8.61
- Type
- journal article
- Language
- en
- Open access
- bronze
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- CoChat. (2026). Citation check: USE AND ANALYSIS OF THE “GOOD BEHAVIOR GAME” TO REDUCE DISRUPTIVE CLASSROOM BEHAVIOR1. https://app.cochat.ai/papers/10.1901/jaba.1973.6-405
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- Harris, V. W., & Sherman, J. A. (1973). USE AND ANALYSIS OF THE “GOOD BEHAVIOR GAME” TO REDUCE DISRUPTIVE CLASSROOM BEHAVIOR1. Journal of Applied Behavior Analysis. https://doi.org/10.1901/jaba.1973.6-405
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.