Blurring Boundaries in Education: Context and Impact of MOOCs
Open accessAbstract
The opinions on MOOCs go to extremes, covering a wide variety of topics, affecting economy, pedagogy, and computer science which makes it hard to keep oversight. Despite the many excellent research reports and articles, an overview of the bigger picture, providing a holistic qualitative summary of the different opinions, is still very welcome. Special attention is given to the broader social, cultural, and technological context in which these developments come about. In this paper, it is discussed how the educational industry has received a “wake up call” provoking a global discussion on learning and teaching, accordingly disturbing established boundaries between formal and informal learning, public and for-profit education, teachers and learners and quite intriguingly, between software and teaching practices. Golden opportunities for Artificial Intelligence and Technology Enhanced Learning are unfolding, evidenced by the digitalization movement of education, gamification, and the stringent need for massively scalable (and therefore computerized) personal learning experiences.
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The challenge was largely attributed to weak pedagogical design and lack of appropriate assessment criteria.
“e challenge was largely attributed to the weak pedagogical design and lack of appropriate assessment criteria [8].”
From A Review of Artificial Intelligence (AI) in Education from 2010 to 2020 (2021) · cites this paper as [8]
The “Digital born courses” and “Concerns about Quality” sections describe shortcomings in MOOC course design and pedagogy. The “Scalable and reliable assessment” passage says assessments test skills superficially and are not yet trustworthy, but it does not specifically identify a lack of appropriate assessment criteria or say these two factors were largely responsible for the challenge. (LLM, conf=0.82)
Experimental — accuracy not yet measuredLearners could get access to historical events with authentic emotions in real-time interaction, and the collateral emotion would help them better understand the specific content knowledge.
“Learners could get access to historical events with authentic emotions in the real-time interaction, and the collateral emotion would help them better understand the specific content knowledge [8].”
From A Review of Artificial Intelligence (AI) in Education from 2010 to 2020 (2021) · cites this paper as [8]
The Gamification section (page unavailable) says learners can explore ancient societies, meet historical figures, and learn about history in a virtual world. It does not describe authentic emotions or say that emotions improve understanding; its reference to real-time interaction concerns exploring genetics, not historical events. (LLM, conf=0.87)
Experimental — accuracy not yet measuredThis would prevent the actualization of personalized learning experiences.
“is would prevent the actualization of personalized learning experiences [8,120].”
From A Review of Artificial Intelligence (AI) in Education from 2010 to 2020 (2021) · cites this paper as [8]
The Concerns about Quality section says standardized MOOCs lack personalized guidance, and Adaptive Learning and Creativity says personal learning experiences are barely present in MOOCs. These passages support a barrier to personalization, but not the stronger claim that it would be prevented altogether; the supplied sentence also omits what “This” refers to. No page numbers are available in our copy. (LLM, conf=0.82)
Experimental — accuracy not yet measured
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A Review of Artificial Intelligence (AI) in Education from 2010 to 2020
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“To date, some studies have reported the lack of significant impact on improving teaching. challenge was largely attributed to the weak pedagogical design and lack of appropriate assessment criteria [8].”
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- Authors
- Loeckx, J.
- Affiliations
- Vrije Universiteit Brussel (BE)
- Corresponding author
- Loeckx, Johan
- ORCID
- Loeckx, Johan
- Venue
- The International Review of Research in Open and Distributed Learning
- Publisher
- Athabasca University Press
- Published
- 2016-05-16
- Volume
- 17
- Issue
- 3
- ISSN
- 1492-3831 (ISSN-L)
- OpenAlex
- W2402444196
- Cited by
- 86
- References
- 35
- Citations by year
- 2026: 7 · 2025: 14 · 2024: 19 · 2023: 17 · 2022: 9 · 2021: 7 · 2020: 5 · 2019: 3 · 2018: 2 · 2017: 2 · 2016: 1
- FWCI
- 3.56
- Type
- journal article
- Language
- en
- Open access
- diamond
- doi.org
- Licence
- cc-by
- Locations
- The International Review of Research in Open and Distributed Learning (publishedVersion, cc-by)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Érudit (Université de Montréal) (submittedVersion)
- VUBIR (Vrije Universiteit Brussel) (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Computer Science Applications › Online Learning and Analytics
- Physical Sciences › Computer Science › Information Systems › Digital Education and Society
- Physical Sciences › Computer Science › Computer Science Applications › Open Education and E-Learning
- Keywords
- MOOCs, massive open online courses, formal and informal learning, for-profit education, technology-enhanced learning, artificial intelligence in education, gamification, digitalization of education, education sector, online learning
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