Cited by 37Impact of Technology on AdolescentsOnline Learning Methods and InnovationsEducational Games and Gamification

relationship of online game addiction with learning motivation in school age children on COVID-19 pandemic

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Rahayu, Inong Sri, Karana, Indra, Hardiansyah, Muhammad Agus, Dewi, Dyah Handayani, Elihami, Elihami·2021·Linguistics and Culture Review

Abstract

Playing online games during the Covid-19 pandemic has caused concern for children's learning motivation. The purpose of the study was to determine the relationship between addiction to playing online games with learning motivation in school-age children during the Covid-19 pandemic. This research method is analytic, with a cross sectional approach. The study population was all school-age children aged 6-18 years, totaling 57 children, the respondents were determined using total sampling. The study was conducted on July 13 to July 18, 2021. The analysis was carried out using the chi-square test. The results showed that addiction to playing online games was in the addiction category of 70.2%. Learning motivation for school-age children during the Covid-19 pandemic was in the 59.6% category. The p-value = 0.001 < = 0.05 with an Odd Ratio (OR) value of 0.103, this proves that there is a relationship between addiction to playing online games and learning motivation in school-age children during the Covid-19 pandemic.

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Authors
Rahayu, I. S., Karana, I., Hardiansyah, M. A., Dewi, D. H., & Elihami, E.
Affiliations
  • Sekolah Tinggi Ilmu Kesehatan Muhammadiyah Lhokseumawe (ID)
  • Sekolah Tinggi Ilmu Kesehatan Dharma Husada (ID)
  • Sultan Ageng Tirtayasa University (ID)
  • Nasional University (ID)
  • Universitas Muhammadiyah Enrekang (ID)
Corresponding author
  • Rahayu, Inong Sri
  • Karana, Indra
  • Hardiansyah, Muhammad Agus
  • Dewi, Dyah Handayani
Venue
Linguistics and Culture Review
Published
2021-11-10
Volume
5
Issue
1
Pages
384-396
ISSN
2690-103X (ISSN-L)
OpenAlex
W3210768690
Cited by
37
References
22
Citations by year
2026: 1 · 2025: 3 · 2024: 6 · 2023: 11 · 2022: 10 · 2021: 6
FWCI
11.43
Type
journal article
Language
en
Open access
Locations
Linguistics and Culture Review (publishedVersion, cc-by-nc-nd)
Topics
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Education › Online Learning Methods and Innovations
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
online game addiction, student motivation, elementary school students, COVID-19 pandemic, children's gaming, digital addiction

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