Exploring user learnability and learning performance in an app for depression: usability study
Open accessAbstract
BACKGROUND: Mental health apps tend to be narrow in their functioning, with their focus mostly being on tracking, management, or psychoeducation. It is unclear what capability such apps have to facilitate a change in users, particularly in terms of learning key constructs relating to behavioral interventions. Thought Challenger (CBITs, Chicago) is a skill-building app that engages users in cognitive restructuring, a core component of cognitive therapy (CT) for depression. OBJECTIVE: The purpose of this study was to evaluate the learnability and learning performance of users following initial use of Thought Challenger. METHODS: Twenty adults completed in-lab usability testing of Thought Challenger, which comprised two interactions with the app. Learnability was measured via completion times, error rates, and psychologist ratings of user entries in the app; learning performance was measured via a test of CT knowledge and skills. Nonparametric tests were conducted to evaluate the difference between individuals with no or mild depression to those with moderate to severe depression, as well as differences in completion times and pre- and posttests. RESULTS: Across the two interactions, the majority of completion times were found to be acceptable (5 min or less), with minimal errors (1.2%, 10/840) and successful completion of CT thought records. Furthermore, CT knowledge and skills significantly improved after the initial use of Thought Challenger (P=.009). CONCLUSIONS: The learning objectives for Thought Challenger during initial uses were successfully met in an evaluation with likely end users. The findings therefore suggest that apps are capable of providing users with opportunities for learning of intervention skills.
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The intervention promptly proceeds to the subsequent stage once the user reports the initial NAT they identify, which may unintentionally lead to the omission of other important NAT.
“The intervention promptly proceeds to the subsequent stage once the user reports the initial NAT they identify, which may unintentionally lead to the omission of other important NAT (13), potentially compromising effectiveness (14).”
From A virtual reality-based self-guided training on identification of negative automatic thoughts in healthy adults: a mixed-methods feasibility study (2024) · cites this paper as [13]
The Methods section (“Thought Challenger”; page unavailable) describes a sequence in which the user enters a maladaptive thought before moving to reflective questions. It does not say that the app advances promptly or automatically after the first thought, or that this sequence may cause users to omit other important negative automatic thoughts. The separate effectiveness clause is attributed to citation (14), not this paper. (LLM, conf=0.78)
Experimental — accuracy not yet measuredAfter training, participants demonstrated a higher level of proficiency in identifying NAT in their homework and a better understanding of cognitive theory, surpassing previous research on APP intervention conducted in non-clinical populations.
“After training, participants demonstrated a higher level of proficiency in identifying NAT in their homework and a better understanding of cognitive theory, surpassing previous research on APP intervention conducted in non-clinical populations (13).”
From A virtual reality-based self-guided training on identification of negative automatic thoughts in healthy adults: a mixed-methods feasibility study (2024) · cites this paper as [13]
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- Authors
- Stiles-Shields, C., Montague, E., Lattie, E. G., Schueller, S. M., Kwasny, M. J., & Mohr, D. C.
- Affiliations
- Northwestern University (US)
- ORCID
- Venue
- JMIR Human Factors
- Publisher
- JMIR Publications Inc.
- Published
- 2017-08-11
- Volume
- 4
- Issue
- 3
- Pages
- e18
- ISSN
- 2292-9495 (ISSN-L)
- PMC
- PMC5573426
- OpenAlex
- W2743667149
- Cited by
- 29
- References
- 39
- Citations by year
- 2024: 2 · 2023: 3 · 2022: 2 · 2021: 7 · 2020: 6 · 2019: 4 · 2018: 5
- FWCI
- 4.69
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- cc-by
- Locations
- JMIR Human Factors (publishedVersion, cc-by)
- PubMed Central (publishedVersion, cc-by)
- PubMed (publishedVersion)
- Funders
- National Institutes of Health (RR025780)
- National Institute of Mental Health (R01MH100482, F31MH106321, R01MH095753, K08MH102336)
- National Center for Research Resources (RR-025780, UL1RR025780)
- Topics
- Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Health Sciences › Health Professions › General Health Professions › Mobile Health and mHealth Applications
- Keywords
- mental health apps, depression, cognitive restructuring, cognitive behavioral therapy, learnability, learning performance, usability, thought records, digital mental health interventions
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