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Cited by 827

The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.

Learning by Design: Good Video Games as Learning Machines

Gee, James Paul·2005·E-Learning and Digital Media

Abstract

This article asks how good video and computer game designers manage to get new players to learn long, complex and difficult games. The short answer is that designers of good games have hit on excellent methods for getting people to learn and to enjoy learning. The longer answer is more complex. Integral to this answer are the good principles of learning built into successful games. The author discusses 13 such principles under the headings of ‘Empowered Learners’, ‘Problem Solving’ and ‘Understanding’ and concludes that the main impediment to implementing these principles in formal education is cost. This, however, is not only (or even so much) monetary cost. It is, importantly, the cost of changing minds about how and where learning is done and of changing one of our most profoundly change-resistant institutions: the school.

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Crossref · 10.2304/elea.2005.2.1.5

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Metadata

Authors
Gee, J. P.
Venue
E-Learning and Digital Media
Published
2005-03
Volume
2
Issue
1
Pages
5-16
ISSN
  • 1741-8887 (ISSN-L)
  • 2042-7530
OpenAlex
W2159644498
Cited by
827
References
4
FWCI
22.51
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Learning by Design: Good Video Games as Learning Machines. https://app.cochat.ai/papers/10.2304/elea.2005.2.1.5
The paper
Gee, J. P. (2005). Learning by Design: Good Video Games as Learning Machines. E-Learning and Digital Media. https://doi.org/10.2304/elea.2005.2.1.5

Data sources

Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.