Cited by 133Reinforcement Learning in RoboticsDomain Adaptation and Few-Shot LearningArtificial Intelligence in Games

Automatic Curriculum Learning For Deep RL: A Short Survey

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Portelas, Rémy, Colas, Cédric, Weng, Lilian, Hofmann, Katja, Oudeyer, Pierre-Yves·2020·Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence

Abstract

Automatic Curriculum Learning (ACL) has become a cornerstone of recent successes in Deep Reinforcement Learning (DRL). These methods shape the learning trajectories of agents by challenging them with tasks adapted to their capacities. In recent years, they have been used to improve sample efficiency and asymptotic performance, to organize exploration, to encourage generalization or to solve sparse reward problems, among others. To do so, ACL mechanisms can act on many aspects of learning problems. They can optimize domain randomization for Sim2Real transfer, organize task presentations in multi-task robotic settings, order sequences of opponents in multi-agent scenarios, etc. The ambition of this work is dual: 1) to present a compact and accessible introduction to the Automatic Curriculum Learning literature and 2) to draw a bigger picture of the current state of the art in ACL to encourage the cross-breeding of existing concepts and the emergence of new ideas.

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  • ALP-GMM is a particularly relevant method in ACL, introduced by Portelas et al. [40].

    “A particular relevant method in this space is ALP-GMM , introduced by Portelas et al. [40].”

    From Improving Environment Novelty Quantification for Effective Unsupervised Environment Design (2024) · cites this paper as [40]

    The survey’s classification table lists ALP-GMM as an ACL method, and its “Intermediate difficulty” section explains how the method uses absolute learning progress. But the survey credits ALP-GMM to Portelas et al. (2019); the cited 2020 survey does not introduce it. Page numbers are unavailable in our copy. (LLM, conf=0.88)

    Experimental — accuracy not yet measured
  • Both environment generation and DR can often be seen as a form of automatic curriculum learning, especially if the context distribution is changing during training and adapting to the agent's performance.

    “Both can often also be seen as a form of automatic curriculum learning (Portelas et al., 2020), especially if the context distribution is changing during training and adapting to the agent's performance.”

    From A Survey of Zero-shot Generalisation in Deep Reinforcement Learning (2023) · cites this paper as Portelas et al., 2020

  • UED is related to Automated Curriculum Learning (ACL), which encompasses a family of mechanisms that automatically adapt the distribution of training data by selecting learning situations tailored to the capabilities of DRL agents.

    “UED is related to Automated Curriculum Learning (ACL;[42]), which emcompasses a family of mechanisms that automatically adapt the distribution of training data by selecting learning situations tailored to the capabilities of DRL agents.”

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Research works printed but not linked: 45

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Cited by

Sorted by citations

Authors
Portelas, R., Colas, C., Weng, L., Hofmann, K., & Oudeyer, P.-Y.
Affiliations
  • Institut national de recherche en sciences et technologies du numérique (FR)
  • OpenAI (United States) (US)
  • Microsoft (United States) (US)
Venue
Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence
Published
2020-07
Pages
4819-4825
OpenAlex
W3011429776
Cited by
127
References
14
Citations by year
2026: 10 · 2025: 19 · 2024: 20 · 2023: 20 · 2022: 23 · 2021: 24 · 2020: 11
FWCI
7.45
Type
conference paper
Language
en
Open access
Locations
  • International Joint Conference on Artificial Intelligence (publishedVersion)
  • arXiv (Cornell University) (submittedVersion)
  • HAL (submittedVersion, other-oa)
  • arXiv (Cornell University)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
  • Physical Sciences › Computer Science › Artificial Intelligence › Domain Adaptation and Few-Shot Learning
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
Keywords
deep reinforcement learning, sample efficiency, exploration, generalization, sparse rewards, domain randomization, sim-to-real transfer, multi-task learning, multi-agent learning

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