The DOI matches its Crossref record; 27 of the 27 references it cites were found in a registry or an index.
Fundamental Components of the Gameplay Experience: Analysing Immersion
Open accessAbstract
This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from observations among game-playing children and their non-player parents, which directed us to have a closer look at the complex nature of gameplay experience. Our research led into a heuristic gameplay experience model that identifies some of the key components and processes that are relevant in the experience of gameplay, with a particular focus on immersion. The model includes three components: sensory, challenge-based and imaginative immersion (SCI-model). The classification was assessed with self-evaluation questionnaires filled in by informants who played different popular games. It was found that the gameplay experiences related to these games did indeed differ as expected in terms of the identified three immersion components.
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Cites
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Cited by
Hamari, J., Shernoff, D. J., Rowe, E., Coller, B., Asbell-Clarke, J., & Edwards, T. (2016) · Computers in Human Behavior · doi:10.1016/j.chb.2015.07.045 · Cited by 1,713
Gameplay Engagement and Learning in Game-Based Learning: A Systematic Review
Abdul Jabbar, A. I., & Felicia, P. (2015) · Review of Educational Research · doi:10.3102/0034654315577210 · Cited by 576
Eppmann, R., Bekk, M., & Klein, K. (2018) · Journal of Interactive Marketing · doi:10.1016/j.intmar.2018.03.002 · Cited by 382
Högberg, J., Hamari, J., & Wästlund, E. (2019) · User Modeling and User-Adapted Interaction · doi:10.1007/s11257-019-09223-w · Cited by 299
Metadata
- Authors
- Ermi, L., & Mäyrä, F.
- Venue
- DiGRA Digital Library
- Published
- 2005-01-01
- Volume
- 3
- Pages
- 15-27
- ISSN
- 2342-9666
- OpenAlex
- W2160367221
- Cited by
- 786
- References
- 27
- FWCI
- 26.45
- Type
- conference paper
- Language
- en
- Open access
- gold
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.