Ludology, Narratology and Philosophical Hermeneutics
Open accessAbstract
In this article we present the hermeneutic method as a tool for analyzing game studies discourses. We use Markku Eskelinen’s profusely interpreted “The Gaming Situation” (2001) as a case study. Our premise is that whereas the hermeneutic method is academically well-established, its conscious application is not. It is suggested that with conscious application of the hermeneutic method the persistent and problematic questions in game studies, like those related to narrative, definition, and art, gain potential to be treated with increased sophistication.
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Written from the paper’s full text.
TL;DR
The article presents philosophical hermeneutics as a method for analyzing game studies discourses, using Markku Eskelinen’s “The Gaming Situation” (2001) as a case study. It argues that conscious hermeneutic interpretation can help treat persistent game studies questions such as narrative, definition, and art with increased sophistication.
Key findings
- Applying Schleiermacher’s grammatical/psychological and divinatory/comparative interpretation to prior readings of Eskelinen’s phrase “stories are just uninteresting ornaments or gift-wrappings to games” shows how Järvinen, Crogan, Ryan, Frasca, and Eskelinen each interpreted it through different contexts and motives.
- From Gadamerian philosophical hermeneutics, interpretation is recreation rather than reconstruction: “the discovery of the true meaning of a text or a work of art is never finished,” and interpreters work from limited horizons shaped by temporal distance, context, and reading motivations.
- Reinterpreting the phrase as a question about whether story components matter for “gameness,” the authors find story components’ function is protean: insignificant for understanding *Super Mario Bros.* as a game, present but not constitutive of *World of Warcraft*’s gameness, and potentially crucial in cases such as *Varicella*, *The Witcher*, and *L.A. Noire*.
- The conclusion argues that abandoning prominent academic questions is often a result of deficient interpretation; problematic questions should be reinterpreted rather than dismissed.
Methods
- Conceptual/theoretical article using hermeneutics as a method, not an empirical study. It takes Eskelinen (2001) as a case study and reviews prior interpretations by Järvinen, Crogan, Ryan, Frasca, and Eskelinen.
- Analysis draws on Schleiermacher’s classical hermeneutics—grammatical and psychological interpretation, with divinatory and comparative sub-methods—and Gadamer’s philosophical hermeneutics, especially horizon, fusion of horizons, and recreation.
- The authors then perform their own Gadamerian interpretation of the phrase, testing it against *Super Mario Bros.*, *World of Warcraft*, chess, and counterexamples including *Varicella*, *The Witcher*, and *L.A. Noire*.
Limitations
- The paper states its goal is not to contribute to understanding games but to understanding texts that understand games; it explicitly ignores judgments on the “correctness” of the interpretations reviewed and says the procedure was not executed to contribute to analytical discussion of storygames.
- The authors acknowledge their interpretation comes from a limited horizon shaped by temporal distance, personal academic positions as game scholars with philosophy education and narratology involvement, and reading motivations; they consciously ignore the words “In this scenario” preceding the phrase.
- Evident from the text: the study offers a single case study and selected interpretations rather than a systematic sample or empirical validation, so the hermeneutic method is demonstrated rather than tested.
Model-written summary. Check it against the paper before relying on it.
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Cites
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Claims the paper makes
1 of 16 cited sources checked · 1 supported · 0 flagged
- Findingreasoning
Understanding World of Warcraft as a game does not entail recognizing its story components as parts of actual stories.
“Notwithstanding the presence of these components, which we call story components for lack of a better term, it appears to us that understanding World of Warcraft as a game does not entail recognizing those components as parts of actual stories.”
Quote in the paperSubstantial claim - Premisecitation
Each communicative utterance, including the present article, is destined to unavoidable misunderstanding.
“Each communicative utterance, the present article included, is destined to unavoidable misunderstanding.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Schleiermacher 1838(Schleiermacher /1998, 227-8)
- Premisecitation
Classical hermeneutics is delimited by the premise that the object of interpretation can be exhausted with proper tools.
“While classical approaches may go beyond texts, authors, and even eras, they are nevertheless always delimited by the premise that the object of interpretation can be exhausted with proper tools.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Schleiermacher 1983(Schleiermacher /1998, 45)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationreasoning
The gameness of World of Warcraft is not in its story components but in the overcoming of enemies and developing the avatar.
“the gameness of World of Warcraft⎯in this case, that what separates it from Second Life and other virtual simulations⎯is not in those components but in the overcoming of enemies and developing the avatar, to mention the most manifest points”
Quote in the paperSubstantial claim
- Classified as probably not a substantial claim. 55
- May combine two claims. 14
Probably not a substantial claim: may not pass S1 (asserted), S3 (load-bearing).
FindingcitationFrasca believes Eskelinen was referring to what the focus of game scholarship should be.
“One scholar with this emphasis is Gonzalo Frasca (2003), a sworn ludologist, who believes that Eskelinen “was referring to what the focus of game scholarship should be.”
Quote in the paperNot a substantial claim1 of 1 sources checked- cites Frasca (2003) source
Probably not a substantial claim: may not pass S4 (based).
Findingnone givenEskelinen's 'The Gaming Situation' has produced rich interpretational diversity.
“As a case study we review a section from Markku Eskelinen's 'The Gaming Situation' (2001) because of the rich interpretational diversity the essay has produced.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S4 (based).
FindingreasoningRepresentative features do often seem to facilitate comprehending more and less complex game rules and interacting with more and less virtualized game entities.
“what is relevant for us is the observation that representative features do often seem to facilitate comprehending more and less complex game rules and interacting with more and less virtualized game entities.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
FindingreasoningStory components are undeniably present in World of Warcraft and may and do have major importance in the ludic experience of the game.
“While story components are undeniably present and they may and do have major importance in the ludic experience of the game”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
FindingcitationCrogan refers to the same metaphors in his discussion of game manual functions.
“Our second take on the statement comes from Patrick Crogan (2003), who refers to the same metaphors in his discussion of game manual functions:”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Crogan (2003) source
Probably not a substantial claim: may not pass S3 (load-bearing).
Findingnone givenMario has story components that can be assembled into a coherent save-the-princess story.
“Whereas Mario does have story components that can be assembled into a coherent save-the-princess story”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
FindingreasoningUnderstanding Mario as a game has very little to do with its story components.
“It soon becomes clear to us that understanding Mario as a game has very little to do with its story components.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingnone givenCrogan interprets ornaments and wrappings not only as separate metaphorical units but also in relation to literal ornaments and wrappings that come with games.
“Here we see ornaments and wrappings interpreted not only as separate metaphorical units but also in relation to literal ornaments and wrappings that come with games.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingnone givenCrogan's interpretation takes into consideration the metaphors' value charge.
“Unlike in our previous case, this interpretation also takes into consideration the metaphors' value charge.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
FindingreasoningFor Crogan, Eskelinen's reference functions as a rival statement.
“For Crogan to whom the manual is an important component of the game at his hand, Microsoft Flight Simulator 2 (Microsoft 1984), the reference functions as a rival statement.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
FindingcitationIn Järvinen's interpretation, the metaphorical units 'ornament' and 'gift-wrapping' are disconnected from their evaluating context, and the preceding adjective 'uninteresting' plays no role.
“In this case the metaphorical units 'ornament' and 'gift-wrapping' are disconnected from their evaluating context; the preceding adjective 'uninteresting' plays no role.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
FindingcitationRyan interprets Eskelinen's statement as asserting that games are games, they are not narratives, and the two cannot truly hybridize.
““Games are games, they are not narratives … [the two] cannot truly hybridize.”(183)”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Ryan (2006)
Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based). May combine two claims.
Findingnone givenOur interpretation takes place at a time when the question has been declared dead by many of our colleagues, which must have a great effect on us.
“We recognize that our interpretation takes place at a time when the question has been declared dead by many of our colleagues, which must have a great effect on us.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Findingnone givenWorld of Warcraft has plenty of cut-scenes, characters, written dialogue and other components that encourage the player to show story-constructing interest.
“The game has plenty of cut-scenes, characters, written dialogue and other components that all encourage the player to show story-constructing interest to it.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
FindingreasoningIn World of Warcraft, story components appear to play a more substantial role.
“In World of Warcraft story components appear to play a more substantial role.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
FindingreasoningThe story potential of Mario is insignificant for understanding the artifact as a game.
“we both consider that story potential insignificant for understanding the artifact as a game”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
FindingcitationJärvinen interprets Eskelinen's figurative 'ornament' as an instance of applied ludology.
“Here we observe how Järvinen interprets Eskelinen's figurative 'ornament' as an instance of applied ludology.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Järvinen (2008)
Probably not a substantial claim: may not pass S3 (load-bearing).
FindingreasoningRyan employs her interpretation to bring out ludology as a game theoretical school with an agenda that ignores narratological concerns.
“Ryan employs her interpretation to bring out ludology as a game theoretical school with an agenda that ignores narratological concerns.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
FindingreasoningIn Crogan's context, Eskelinen's essay is interpreted primarily as an anti-paratextual account.
“In this context Eskelinen's essay is interpreted primarily as an anti-paratextual account.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
FindingcitationFrasca performed an actual correspondence with the author to gather supporting extra-textual information.
“We immediately notice the exceptional means by which Frasca has gathered supporting extra-textual information: he performs an actual correspondence with the author.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable). May combine two claims.
FindingreasoningOur interpretation indicated that the function of story components is protean, and the most interesting questions concerning them lie on exploring these protean functionalities.
“Our interpretation indicated that the function of story components is protean, and the most interesting questions concerning them lie on exploring these protean functionalities.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
InterpretationreasoningWith conscious application of the hermeneutic method, persistent and problematic questions in game studies, such as those related to narrative, definition, and art, gain potential to be treated with increased sophistication.
“It is suggested that with conscious application of the hermeneutic method the persistent and problematic questions in game studies, like those related to narrative, definition, and art, gain potential to be treated with increased sophistication.”
Quote in the paperNot a substantial claim- The authors state this as an assumption: The conscious application of the hermeneutic method is not academically well-established.
Probably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningHermeneutics is useful for interpreting texts that have been proven problematic.
“As such, it is useful for interpreting texts that have been proven problematic.”
Quote in the paperNot a substantial claimMay combine two claims.
PremisecitationHermeneutics is a recognized method outside game studies, with a research tradition dating back centuries.
“Hermeneutics is a recognized method outside game studies, with a research tradition dating back centuries.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Grondin 1994
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationSchleiermacher pursued a practical interpretive method that would enable one to understand texts at first just as well as and then better than its author.
“Departing from the premise that “one only understands partially and incompletely” (Schleiermacher 1838(Schleiermacher /1998, 231), 231), Schleiermacher went on to pursue a practical interpretive method that would enable one to understand texts “at first just as well as and then better than its author” (23).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Schleiermacher 1838(Schleiermacher /1998, 231)
Probably not a substantial claim: may not pass S2 (checkable), S4 (based). May combine two claims.
Interpretationnone givenHermeneutics provides cohesion not available through deconstruction, and methodological tools not present in most close-reading techniques.
“It provides cohesion not available through deconstruction, and methodological tools not present in most close-reading techniques.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationHermeneutics became a general theory of interpretation already in the 19th century.
“Hermeneutics became a general theory of interpretation already in the 19th century.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Schmidt 2006 source
Classified as probably not a substantial claim.
InterpretationcitationThe variables most influential in interpreting Eskelinen's controversial phrase include temporal distance, contextual factors, and reading motivations.
“With reference to Gadamer, the variables that we consider most influential in the present case include, but are hardly limited to, i. temporal distance; ii. contextual factors; and iii. reading motivations.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Gadamer
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningAcknowledging that some games have meaningful story components and some do not allows us to ask what the difference between these two types of games ultimately is.
“Acknowledging that some games have meaningful story components and some do not allows us to ask what the difference between these two types of games ultimately is.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationcitationMario's ludically insignificant story components may not be insignificant from other horizons, for example when analyzing Mario as a cultural product.
“At this point we remind ourselves that the game's ludically insignificant story components may not be insignificant from other horizons, e.g. when analyzing Mario as a cultural product (see Kinder 1991;Sheff 1993).”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Kinder 1991
- cites Sheff 1993
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
PremisecitationGadamer asserts that the discovery of the true meaning of a text or a work of art is never finished.
“the discovery of the true meaning of a text or a work of art is never finished”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Gadamer (1960/2004)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
PremisecitationRecreative interpretive activity is always done from a limited point of view, a horizon.
“The recreative interpretive activity is always done from a limited point of view, a horizon.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Gadamer (1960/2004)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningThe same hermeneutic circularity operates on a more universal scale: understanding a single essay as parts of its author's all texts, and the author perhaps as part of a larger academic community.
“Note that the same circularity operates also on a more universal scale: understanding a single essay as parts of its author's all texts, and the author perhaps as part of a larger”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).
InterpretationreasoningFor scholars working on the field of game design, the word 'story' may have a somewhat different meaning.
“Based on this, we are aware that for those scholars working, for instance, on the field of game design the word 'story' may have a somewhat different meaning.”
Quote in the paperNot a substantial claimMay combine two claims.
InterpretationreasoningUnderstanding World of Warcraft as a general phenomenon requires an understanding of its story components; understanding World of Warcraft as a game does not.
“Understanding World of Warcraft as a general phenomenon requires an understanding of its story components; understanding World of Warcraft as a game does not.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).
InterpretationreasoningIn another context, right after the text's publication in 2001, this kind of interpretation would have been rather unimaginable.
“In another context, say, right after the text's publication in 2001, this kind of interpretation would have been rather unimaginable.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationHermeneutic interpretation divides into two simultaneously operating types: grammatical and psychological.
“He divides hermeneutic interpretation into two simultaneously operating types: grammatical and psychological.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Schleiermacher 1838(Schleiermacher /1998)
Probably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningFrasca's correspondence functions as a supporting tool for his particular interest in understanding the essay directly.
“This functions as a supporting tool for his particular interest in understanding the essay not better than its author understands himself nor in relation to other phenomena but 'directly,' in Schleiermacher's terms.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenAll interpretations live in time, being subject to revisions in later contexts.
“Regardless, all interpretations live in time, being subject to revisions in later contexts⎯to be reinterpreted.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing). May combine two claims.
InterpretationreasoningThe interpreter is normally capable of gathering more extra-textual facts of the text than its author, and thus normally capable of understanding the text better than its author.
“Since the interpreter is normally capable of gathering more extra-textual facts of the text than its author, the interpreter is normally also capable of understanding the text better that its author.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable). May combine two claims.
InterpretationreasoningThe horizon is necessarily limited by these factors, but it also enables us to make interpretations that are meaningful for our particular purposes.
“The horizon is necessarily limited by these factors, but it also enables us to make interpretations that meaningful for our particular purposes.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
InterpretationreasoningContextual changes affect interpretations.
“This contributes to the present discussion by illustrating how contextual changes affect interpretations.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningMotives have significant effects even on grammatical interpretations.
“We notice how motives have significant effects even on grammatical interpretations.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationWith the help of time, horizons slowly broaden as we move away from the object of interpretation and see more of the things that surround it.
“With the help of time, horizons slowly broaden as we move away from the object of interpretation and see more of the things that surround it.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Gadamer (1960/2004)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable). May combine two claims.
InterpretationreasoningAn interpretation of a 'text that understands games' need not always be a reconstruction of the author's intended meaning, but can also be a recreation of meaning that may be useful solely for the purposes of a particular horizon.
“The most important contribution of this article has been to show how an interpretation of a 'text that understands games' need not always be a reconstruction of the author's intended meaning, but it can also be a recreation of meaning that may be useful solely for the purposes of a particular horizon.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
InterpretationreasoningWhen game scholars talk about 'narratives,' 'stories,' and 'fiction' they actually refer to game components that have some representative features.
“This enables us to recognize the fact that when game scholars talk about 'narratives,' 'stories,' and 'fiction' they actually refer to game components that have some representative features.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).
InterpretationreasoningFrom the position of temporal distance we are able to survey the discussion and grasp a wider context than earlier interpreters.
“From the position of (i) temporal distance we are able to survey the discussion and grasp a wider context than earlier interpreters.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S4 (based).
InterpretationreasoningThe gameness of Mario is found in its mechanics, first and foremost in its kinesthetic patterns that the player must exert if she or he wishes to keep on playing.
“For us, the gameness of Mario is found in its mechanics, first and foremost in its kinesthetic patterns that the player must exert if she or he wishes to keep on playing.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
Interpretationnone givenSchleiermacher's notions of different types of interpretations are useful in understanding game studies discourses.
“We began by showing how Schleiermacher's notions of different types of interpretations are useful in understanding game studies discourses.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
InterpretationreasoningJärvinen had preconceptions and motives for reading, which together made him apply this specific part to his own work.
“What is important is that Järvinen did have some preconceptions and motives for reading, which together made him apply this specific part to his own work.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Interpretationreasoning'Story components as ornaments' is a fruitful notion: they often seem to appear as features that do not play major roles in the 'gameness' of games.
“In this sense we consider 'story components as ornaments' a fruitful notion: they often seem to appear as features that do not play major roles in the 'gameness' of games.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
InterpretationreasoningDismissing these questions as irrelevant means that the interpreter is only incapable of interpreting them productively.
“Dismissing these questions as irrelevant means that the interpreter is only incapable of interpreting them productively.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).
InterpretationreasoningAll of these factors relate to our horizon of interpretation.
“All of the factors relate to our horizon of interpretation, as elaborated previously.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S4 (based).
InterpretationreasoningEskelinen's interpretation of his own text was shaped by the flood of other interpretations.
“What has obviously shaped Eskelinen's above interpretation of his own text is the flood of other interpretations.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenNo two interpretations ever share the same context.
“No two interpretations ever share the same context.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
InterpretationreasoningClassical hermeneutics conceives of interpretation as reconstruction, whereas philosophical hermeneutics defines the process by recreation.
“Consequently, whereas classical hermeneutics conceive of interpretation as reconstruction, in philosophical hermeneutics the process is defined by recreation.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
InterpretationreasoningWith few exceptions, abandoning prominent academic questions is merely a result of deficient interpretation.
“With few exceptions, abandoning prominent academic questions is merely a result of deficient interpretation.”
Quote in the paperNot a substantial claim
The authors state this as an assumption.
The conscious application of the hermeneutic method is not academically well-established.
“Our premise is that whereas the hermeneutic method is academically well-established, its conscious application is not.”
The paper relies on this without support.
Game studies is a nascent field with no strong consensus of concepts yet.
“Because game studies is a nascent field, with no strong consensus of concepts yet, its discourses need to be interpreted with particularly versatile and sensitive methods.”
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
Each contradiction between two passages listed here was confirmed by an independent check.
Crogan's game is named differently in the text and reference
MinorThe discussion identifies Crogan's subject as Microsoft Flight Simulator 2, while the cited article's title identifies it as Combat Flight Simulator 2.
“For Crogan to whom the manual is an important component of the game at his hand, Microsoft Flight Simulator 2 (Microsoft 1984), the reference functions as a rival statement.”
“4. Crogan, Patrick. "Gametime: History, Narrative, and Temporality in Combat Flight Simulator 2." The Video Game Theory Reader, pp. 275-301. Eds. Mark J.P. Wolf & Bernard Perron. New York: Routledge, 2003.”
Cites
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Introduction to philosophical hermeneutics
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Ludologists love stories, too: notes from a debate that never took place
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Classical and Philosophical Hermeneutics
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Game over : how Nintendo conquered the world
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(2003) · Adelaide Research & Scholarship (AR&S) (University of Adelaide) · doi:10.4324/9780203700457-20 · Cited by 23 · see citing works
Fiction Puzzle: Storiable Challenge in Pragmatist Videogame Aesthetics
Karhulahti, V.-M. (2014) · Philosophy & Technology · doi:10.1007/s13347-013-0117-8 · Cited by 15 · see citing works
Self-citationThe Dungeon and the Ivory Tower: Vive La Difference ou Liaison Dangereuse?
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Flagged first, then by citations
Research works printed but not linked: 2
- Eskelinen, M. "Explorations in Game Ecology, Part 1." In Jahrbuch für Computerphilologie 7, pp. 93-109. Eds. Georg Braungart, Peter Gendolla & Fotis Jannidis. Paderborn: Mentis, 2006. Retrieved from http://computerphilologie.digital-humanities.de/jg05/eskelinen.html
- Gadamer, H-G. Philosophical Hermeneutics. London: UK: University of California Press, 1976.
Cited by
Sorted by citations
Computer game as a pragmatic concept: ideas, meanings, and culture
Karhulahti, V. (2020) · Media Culture & Society · doi:10.1177/0163443720907010 · Cited by 6 · see citing works
“In other words, playing things that are conceived of as computer games incites one to take various actions, attitudes, and changes thereof, and these effects construct the practical meaning of the computer game for the individual, in a hermeneutic manner (see Arjoranta and Karhulahti, 2014).”
BackgroundSelf-citationMultiverse ethnography: A qualitative method for gaming and technology use research
Karhulahti, V., Kauraoja, V., Ouninkorpi, O., Perttu, S., Perälä, J., Toivanen, V., & Siutila, M. (2022) · Journal of Gaming & Virtual Worlds · doi:10.1386/jgvw_00053_1 · Cited by 3 · see citing works
Self-citationA Framework for Choice Hermeneutics
Focht, C., & Wardrip-Fruin, N. (2022) · DiGRA Digital Library · doi:10.26503/dl.v2022i1.1319
Straeubig, M. (2020) · PEARL (University of Plymouth) · doi:10.24382/549
What Does it Mean to be Orlanthi? Hermeneutic Challenge in King of Dragon Pass
Arjoranta, J. (2016) · DiGRA Digital Library · doi:10.26503/dl.v2016i1.803
“Other hermeneutical approaches are also possible (e.g., Arjoranta and Karhulahti 2014; Karhulahti 2015; Leino 2010), but not as relevant for the current analysis.”
Self-citation
- Authors
- Arjoranta, J., & Karhulahti, V.-M.
- Affiliations
- University of Jyväskylä (FI)
- University of Turku (FI)
- Venue
- DiGRA Digital Library
- Published
- 2014-01-01
- ISSN
- 2342-9666
- OpenAlex
- W2131744450
- Cited by
- 4
- References
- 16
- Citations by year
- 2022: 1 · 2020: 2 · 2019: 1
- FWCI
- 0.00
- Type
- conference paper
- Language
- en
- Open access
- gold
- doi.org
- Locations
- Jyväskylä University Digital Archive (University of Jyväskylä) (submittedVersion)
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Arts and Humanities › Philosophy › Hermeneutics and Narrative Identity
- Social Sciences › Arts and Humanities › Literature and Literary Theory › Narrative Theory and Analysis
- Keywords
- game studies, narrative theory, philosophical hermeneutics, hermeneutic approach, game definition, game art, game narrative
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