Cited by 1,274Educational Games and GamificationDigital Games and MediaVisual and Cognitive Learning Processes

The DOI matches its Crossref record; 145 of the 146 references it cites were found in a registry or an index.

Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis

Open access
Clark, Douglas B., Tanner-Smith, Emily E., Killingsworth, Stephen S.·2016·Review of Educational Research

Abstract

In this meta-analysis, we systematically reviewed research on digital games and learning for K–16 students. We synthesized comparisons of game versus nongame conditions (i.e., media comparisons) and comparisons of augmented games versus standard game designs (i.e., value-added comparisons). We used random-effects meta-regression models with robust variance estimates to summarize overall effects and explore potential moderator effects. Results from media comparisons indicated that digital games significantly enhanced student learning relative to nongame conditions ([Formula: see text] = 0.33, 95% confidence interval [0.19, 0.48], k = 57, n = 209). Results from value-added comparisons indicated significant learning benefits associated with augmented game designs ([Formula: see text] = 0.34, 95% confidence interval [0.17, 0.51], k = 20, n = 40). Moderator analyses demonstrated that effects varied across various game mechanics characteristics, visual and narrative characteristics, and research quality characteristics. Taken together, the results highlight the affordances of games for learning as well as the key role of design beyond medium.

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Crossref · 10.3102/0034654315582065

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Figures

Figure 1. Study identification flow diagram.
Figure 1. Study identification flow diagram.CC BY-NC · PubMed Central
Figure 2. Scatter plot of pretest-adjusted posttest effect sizes and overall contextualization aggregate score for digital game versus nongame conditions (media comparisons). Note. Each effect size shown proportionate to its weight in the meta-analysis. Slope coefficient from meta-regression with robust variance estimation b = −0.07 (p = .01, 95% CI [−0.12, −0.01]).
Figure 2. Scatter plot of pretest-adjusted posttest effect sizes and overall contextualization aggregate score for digital game versus nongame conditions (media comparisons). Note. Each effect size shown proportionate to its weight in the meta-analysis. Slope coefficient from meta-regression with robust variance estimation b = −0.07 (p = .01, 95% CI [−0.12, −0.01]).CC BY-NC · PubMed Central
Figure 3. Funnel plots with pseudo 95% confidence limits for media comparisons (top) and value-added comparisons (bottom).
Figure 3. Funnel plots with pseudo 95% confidence limits for media comparisons (top) and value-added comparisons (bottom).CC BY-NC · PubMed Central

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Citations

Cites

Show all 146 references

Research works printed but not linked: 6

  1. Gleser L. J., 2009, The handbook of research synthesis and meta-analysis, 357
  2. 10.3102/10769986006002107 · DOI · Paper page
  3. Hedges L. V., 2007, Journal of Research in Rural Education, 22, 1
  4. López-López J. A., 2015, Assessing meta-regression models for examining moderator relationships with dependent effect sizes: A Monte Carlo simulation
  5. López-López J. A., 2010, Paper presented at the 5th annual meeting of the Society for Research Synthesis Methodology
  6. Raudenbush S. W., 2009, The handbook of research synthesis and meta-analysis, 295

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Metadata

Authors
Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S.
Affiliations
  • Vanderbilt University (US)
  • Vanderbilt University
Venue
Review of Educational Research
Published
2016-03
Volume
86
Issue
1
Pages
79-122
ISSN
  • 0034-6543 (ISSN-L)
  • 1935-1046
OpenAlex
W2099460238
Cited by
1,274
References
146
Citations by year
2026: 159 · 2025: 129 · 2024: 126 · 2023: 120 · 2022: 125 · 2021: 163 · 2020: 125 · 2019: 122 · 2018: 103 · 2017: 59 · 2016: 28
FWCI
169.76
Type
journal article
Language
en
Open access
Locations
  • Review of Educational Research (publishedVersion, cc-by-nc)
  • PubMed Central (publishedVersion, cc-by-nc)
  • PubMed (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Visual and Cognitive Learning Processes
Keywords
video games, game-based learning, educational game design, game mechanics, game affordances, learning outcomes, K-16 education

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