Cited by 101Cerebral Palsy and Movement DisordersStroke Rehabilitation and RecoveryBotulinum Toxin and Related Neurological Disorders

Virtual reality based therapy for post operative rehabilitation of children with cerebral palsy

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Sharan, Deepak, Ajeesh, P.S., Rameshkumar, R, Mathankumar, M, Paulina, R Jospin, Manjula, M·2012·WORK: A Journal of Prevention, Assessment & Rehabilitation

Abstract

Virtual reality is the use of interactive replication created with computer hardware and software to impart users with opportunities to engage in environments that appear to feel similar to real world objects and events. The commonest rehabilitation program of cerebral palsy children involves stretching, strengthening, mobilization and various other activities, whereas the use of virtual reality based training (VRBT) for rehabilitation of cerebral palsy is not common. To understand the effect of VRBT a study was formulated. Twenty nine subjects participated (study group--14 and control group--15). Outcome measures were MACS, PBS, level of participation, motivation, cooperation and satisfaction of the child. Results revealed that balance and manual ability were significantly improved in both the groups (Balance: study: t-2.28, p<0.05; control: t-3.5, p<0.01; Manual ability: study: t-5.58, p<0.001; control: t-7.06, p<0.001). PBS had significantly greater improvement in the study group (t-t-2.02, p<0.05). Level of participation, motivation, cooperation and satisfaction of the child were also reported to be significantly higher among the study group as compared with control group. To the author's best knowledge, this is the first study on using the VR-based therapy for the postoperative rehabilitation of children with CP which need further elaboration with larger sample size.

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  1. Rizzo A.A., Kim G.J., A SWOT analysis of the field of virtual rehabilitation and therapy, In Presence: Teleoperators, Virtual Environ, 2005, 14, 119 -146.

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Authors
Sharan, D., Ajeesh, P. S., Rameshkumar, R., Mathankumar, M., Paulina, R. J., & Manjula, M.
Affiliations
Address for correspondence: RECOUP Neuromusculoskeletal Rehabilitation Centre, Bangalore, India.
Corresponding author
  • Sharan, Deepak
  • Rameshkumar, R
Venue
WORK: A Journal of Prevention, Assessment & Rehabilitation
Published
2012-01
Volume
41
Issue
S1
Pages
3612-3615
ISSN
  • 1051-9815 (ISSN-L)
  • 1875-9270
OpenAlex
W2187613108
Cited by
101
References
20
Citations by year
2026: 3 · 2025: 9 · 2024: 8 · 2023: 7 · 2022: 8 · 2021: 9 · 2020: 9 · 2019: 11 · 2018: 8 · 2017: 10 · 2016: 6 · 2015: 4 · 2014: 6 · 2013: 3
FWCI
2.96
Type
journal article
Language
en
Open access
Locations
  • Work (publishedVersion)
  • PubMed (publishedVersion)
Topics
  • Health Sciences › Medicine › Psychiatry and Mental health › Cerebral Palsy and Movement Disorders
  • Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
  • Health Sciences › Medicine › Neurology › Botulinum Toxin and Related Neurological Disorders
Keywords
virtual reality therapy, cerebral palsy, postoperative rehabilitation, pediatric rehabilitation, balance, manual ability, participation, motivation, children's satisfaction, motor function
MeSH terms
Adolescent, Cerebral Palsy, Child, Postural Balance, Humans, Motivation, Motor Skills, Patient Compliance, User-Computer Interface, Patient Satisfaction, Video Games

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