Cited by 14Educational Games and GamificationNutrition, Health and Food BehaviorScience and Education Research

Investigating the Effectiveness of an Educational Escape Game for Increasing Nutrition-Related Knowledge in Young Adolescents: A Pilot Study

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Abdollahi, Anna M., Masento, Natalie A., Vepsäläinen, Henna, Mijal, Michal, Gromadzka, Monika, Fogelholm, Mikael·2021·Frontiers in Nutrition

Abstract

Objective: As a pilot trial under the Games of Food consortium, this study assessed the effectiveness of an educational escape game alongside a self-study method as a nutrition knowledge intervention. Furthermore, this study explored the use of an escape game as an educational tool for young adolescents. Materials and Methods: Altogether three schools participated, one from Finland and two from the UK. Baseline questionnaires assessing knowledge were administered before intervention day. Participants from each class were randomly allocated by the researchers into either the escape game condition, where participants played a nutrition education escape game with a focus on plant-based protein sources, or the self-study condition, where participants received an educational leaflet with identical content. In addition to the knowledge post-assessment, the educational escape game condition answered an enjoyment and intrinsic motivation questionnaire to evaluate the game experience. Paired t-tests were used to determine significant changes within intervention conditions and ANCOVA was used to estimate the differences in knowledge. Results: The participants were 130 children (11–14 years), divided into educational escape game (n = 68) and self-study (n = 62) conditions. Both the educational escape game (20.7 vs. 23, p < 0.001) and self-study (21.1 vs. 23.1, p = 0.002) had improved overall knowledge scores. No significant differences in gained knowledge existed between groups. Of the educational escape game participants, 60% reported the game as mostly enjoyable and 46% reported added use and value for learning. Conclusion: The educational escape game condition was comparable to the self-study method for nutrition education in adolescents. However, since the educational escape game provides an enjoyable experience that may enhance intrinsic motivation to promote learning and possible behavior change, the use of escape games for nutrition education warrant further investigation.

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  • Educational escape activities (EEAs) have shown great value in terms of engagement, motivation, and learner outcomes.

    “EEAs are reported to be positively perceived among students 6,9,11,13,14 and have shown great value in terms of engagement, 6,11 -14 motivation, 6,7,12,14 and learner outcomes. 7,8,10”

    From Fostering Motivation toward Chemistry through Augmented Reality Educational Escape Activities. A Self-Determination Theory Approach (2022) · cites this paper as [10]

    The Results report improved nutrition-knowledge scores among 11–14-year-olds who played the escape game, and participants rated its enjoyment and perceived value positively. But knowledge gains were no greater than with self-study, and the Discussion describes enhanced intrinsic motivation as a possibility rather than a demonstrated effect. The claim’s broad assertion of “great value” for motivation and learner outcomes overstates this pilot study. (LLM, conf=0.84)

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Cited by

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Authors
Abdollahi, A. M., Masento, N. A., Vepsäläinen, H., Mijal, M., Gromadzka, M., & Fogelholm, M.
Affiliations
  • University of Helsinki (FI)
  • University of Reading (GB)
  • University of Warsaw (PL)
Corresponding author
Abdollahi, Anna M.
Venue
Frontiers in Nutrition
Published
2021-05-28
Volume
8
Pages
674404-674404
ISSN
2296-861X (ISSN-L)
OpenAlex
W3170487931
Cited by
14
References
4
Citations by year
2026: 4 · 2025: 1 · 2024: 4 · 2023: 3 · 2022: 2
FWCI
2.95
Type
journal article
Language
en
Open access
Locations
  • Frontiers in Nutrition (publishedVersion, cc-by)
  • PubMed Central (publishedVersion, cc-by)
  • PubMed (publishedVersion)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
  • Työväentutkimus Vuosikirja (submittedVersion)
Funders
EIT Food (19040)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Health Sciences › Nursing › Nutrition and Dietetics › Nutrition, Health and Food Behavior
  • Social Sciences › Education › Science and Education Research
Keywords
nutrition education, nutrition knowledge, early adolescents, plant proteins, game-based learning, intrinsic motivation, enjoyment, school-based intervention

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