The DOI matches its Crossref record; 163 of the 166 references it cites were found in a registry or an index.
Transforming Experience: The Potential of Augmented Reality and Virtual Reality for Enhancing Personal and Clinical Change
Open accessAbstract
During life, many personal changes occur. These include changing house, school, work, and even friends and partners. However, the daily experience shows clearly that, in some situations, subjects are unable to change even if they want to. The recent advances in psychology and neuroscience are now providing a better view of personal change, the change affecting our assumptive world: (a) the focus of personal change is reducing the distance between self and reality (conflict); (b) this reduction is achieved through (1) an intense focus on the particular experience creating the conflict or (2) an internal or external reorganization of this experience; (c) personal change requires a progression through a series of different stages that however happen in discontinuous and non-linear ways; and (d) clinical psychology is often used to facilitate personal change when subjects are unable to move forward. Starting from these premises, the aim of this paper is to review the potential of virtuality for enhancing the processes of personal and clinical change. First, the paper focuses on the two leading virtual technologies - augmented reality (AR) and virtual reality (VR) - exploring their current uses in behavioral health and the outcomes of the 28 available systematic reviews and meta-analyses. Then the paper discusses the added value provided by VR and AR in transforming our external experience by focusing on the high level of personal efficacy and self-reflectiveness generated by their sense of presence and emotional engagement. Finally, it outlines the potential future use of virtuality for transforming our inner experience by structuring, altering, and/or replacing our bodily self-consciousness. The final outcome may be a new generation of transformative experiences that provide knowledge that is epistemically inaccessible to the individual until he or she has that experience, while at the same time transforming the individual's worldview.
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“Augmented reality and virtual reality (VR) have been found to be an effective tool for reducing pain sensations in patients with acute pain [56,57,124].”
From Best-evidence for the rehabilitation of chronic pain part 1: Pediatric pain (2019) · cites this paper as [124]
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“Fortunately, some recent work [84•] stresses the importance of using VR to enhance children's lives by creating compelling experiences [84•, 85].”
From Recent Progress in Virtual Reality Exposure Therapy for Phobias: A Systematic Review (2017) · cites this paper as [85]
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Citations
Cites
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Bandura, A. (2001) · Annual Review of Psychology · doi:10.1146/annurev.psych.52.1.1 · Cited by 15,510
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Bandura, A. (1978) · Advances in Behaviour Research and Therapy · doi:10.1016/0146-6402(78)90002-4 · Cited by 10,586
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Transformative Dimensions of Adult Learning
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Milgram, P., & Kishino, F. (1994) · IEICE Transactions on Information and Systems · Cited by 4,905
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Prochaska, J. O., & DiClemente, C. C. (1982) · Psychotherapy: Theory, Research & Practice · doi:10.1037/h0088437 · Cited by 3,922
Toward a Psychology of Human Agency
Bandura, A. (2006) · Perspectives on Psychological Science · doi:10.1111/j.1745-6916.2006.00011.x · Cited by 3,459
Gallagher, S. (2005) · doi:10.1093/0199271941.001.0001 · Cited by 3,311
Flagged first, then by citations
3 of the 166 references couldn’t be matched to a known paper.
Research works printed but not linked: 11
- Janoff-Bulman, 1991, Chapter 24. Toward a general model of personal change, 488
- Kottler, 2014, Change: What Really Leads to Lasting Personal Transformation
- Riva, 2014, Phenomenology of positive change: personal growth, 15
- Kolb, 1984, Experiential Learning as the Science of Learning and Development
- Riva, 2003, Presence and the self: a cognitive neuroscience approach, Presence Connect, 3
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- Regan, 1993, Some Side-Effects of Immersion Virtual Reality: The Effects of Increasing Head Movements, of Rapid Interaction, and of Seated Subjects
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- Mezirow, 2012, Learning to think like an adult: core concepts of transformation theory, 73
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Sorted by citations
Recent advances in wearable tactile sensors: Materials, sensing mechanisms, and device performance
Yang, T., Xie, D., Li, Z., & Zhu, H. (2017) · Materials Science and Engineering R Reports · doi:10.1016/j.mser.2017.02.001 · Cited by 769
Hilken, T., de Ruyter, K., Chylinski, M., Mahr, D., & Keeling, D. I. (2017) · Journal of the Academy of Marketing Science · doi:10.1007/s11747-017-0541-x · Cited by 693
Neuroscience of virtual reality: from virtual exposure to embodied medicine
Riva, G., Wiederhold, B. K., & Mantovani, F. (2019) · Cyberpsychology, Behavior, and Social Networking · doi:10.1089/cyber.2017.29099.gri · Cited by 608
Self-citationSerious Games and Gamification for Mental Health: Current Status and Promising Directions
Fleming, T. M., Bavin, L., Stasiak, K., Hermansson-Webb, E., Merry, S. N., Cheek, C., Lucassen, M., Lau, H. M., Pollmuller, B., & Hetrick, S. (2017) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2016.00215 · Cited by 582
Recent Progress in Virtual Reality Exposure Therapy for Phobias: A Systematic Review
Botella, C., Fernández-Álvarez, J., Guillén, V., García-Palacios, A., & Baños, R. (2017) · Current Psychiatry Reports · doi:10.1007/s11920-017-0788-4 · Cited by 460
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Metadata
- Authors
- Riva, G., Baños, R. M., Botella, C., Mantovani, F., & Gaggioli, A.
- Affiliations
- Università Cattolica del Sacro Cuore (IT)
- Universitat de València (ES)
- Universitat Jaume I (ES)
- University of Milano-Bicocca (IT)
- Corresponding author
- Riva, Giuseppe
- Venue
- Frontiers in Psychiatry
- Publisher
- Frontiers Media SA
- Published
- 2016-09-30
- Volume
- 7
- Pages
- 164-164
- ISSN
- 1664-0640 (ISSN-L)
- PMC
- PMC5043228
- OpenAlex
- W2525627827
- Cited by
- 425
- References
- 166
- Citations by year
- 2026: 39 · 2025: 43 · 2024: 53 · 2023: 54 · 2022: 46 · 2021: 51 · 2020: 54 · 2019: 29 · 2018: 31 · 2017: 21 · 2016: 4
- FWCI
- 5.50
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- cc-by
- Locations
- Frontiers in Psychiatry (publishedVersion, cc-by)
- Europe PMC (PubMed Central) (publishedVersion, cc-by)
- PubMed Central (publishedVersion, cc-by)
- PubMed (publishedVersion)
- LA Referencia (Red Federada de Repositorios Institucionales de Publicaciones Científicas) (publishedVersion, other-oa)
- BOA (University of Milano-Bicocca) (submittedVersion, other-oa)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- PubliCatt (Università Cattolica del Sacro Cuore) (submittedVersion, cc-by)
- Repositori UJI (Universitat Jaume I) (submittedVersion, cc-by-sa)
- Funders
- Università Cattolica del Sacro Cuore (D3.2 2014)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
- Keywords
- augmented reality, virtual reality, personal transformation, clinical change, behavioral health, presence, self-consciousness, self-reflection, transformative experience
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