Cited by 265Art, Technology, and CultureCybernetics and Technology in SocietyDigital Media and Visual Art

Can Computers Create Art?

Open access
Hertzmann, Aaron·2018·Arts

Abstract

This essay discusses whether computers, using Artificial Intelligence (AI), could create art. First, the history of technologies that automated aspects of art is surveyed, including photography and animation. In each case, there were initial fears and denial of the technology, followed by a blossoming of new creative and professional opportunities for artists. The current hype and reality of Artificial Intelligence (AI) tools for art making is then discussed, together with predictions about how AI tools will be used. It is then speculated about whether it could ever happen that AI systems could be credited with authorship of artwork. It is theorized that art is something created by social agents, and so computers cannot be credited with authorship of art in our current understanding. A few ways that this could change are also hypothesized.

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Crossref · 10.3390/arts7020018

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  • There has been a long history of intervention of technology in art worlds, slowly impacting, shaping and being shaped by the creative context they enter into.

    “There has been a long history of intervention of technology in these art worlds, slowly impacting, shaping and being shaped by the creative context they enter into.”

    From AI and Non-Western Art Worlds: Reimagining Critical AI Futures through Artistic Inquiry and Situated Dialogue (2025) · cites this paper as [51]

    Section 3, “How Technology Changes Art,” says new technologies have long become artists’ tools that change art and culture; Section 3.2 gives historical examples. The paper also describes artists adopting and experimenting with those tools, but the cited passages do not clearly establish the broader claim that technology itself is shaped by the creative contexts it enters. (LLM, conf=0.81)

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  • Artists experimentation was key in shaping technologies and for technologies to shape artistic practice.

    “Artists experimentation was key in shaping technologies and for technologies to shape artistic practice.”
  • The relationship between technology and art worlds is complex and mutually constitutive.

    “Third, the relationship between technology and art worlds is complex and mutually constitutive.”

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Cites

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2 of the 38 references couldn’t be matched to a known paper.

Research works printed but not linked: 19

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  3. Cohen, Harold. 2014. ACM SIGGRAPH Awards-Harold Cohen, Distinguished Artist Award for Lifetime Achievement. Available online: https://youtu.be/_Xbt8lzWxIQ?t=13m20s (accessed on 9 May 2018).
  4. Danto, Arthur. 1964. The Artworld. The Journal of Philosophy 61: 571-84.
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  6. Dutton, Denis. 2000. But They Don't Have Our Concept of Art. In Theories of Art Today. Edited by Noel Carroll. Madison: University of Wisconsin Press.
  7. Dutton, Denis. 2009. The Art Instinct: Beauty, Pleasure, and Human Evolution. New York: Bloomsbury Press.
  8. Fišer, Jakub, Ondřej Jamriška, Michal Lukáč, Eli Shechtman, Paul Asente, Jingwan Lu, and Daniel Sýkora. 2016. StyLit: Illumination-guided Example-based Stylization of 3D Renderings. ACM Transactions on Graphics (SIGGRAPH) 35: 92:1-92:11.
  9. Gaut, Berys. 2000. Art as a Cluster Concept. In Theories of Art Today. Edited by Noel Carroll. Madison: University of Wisconsin Press.
  10. Goodfellow, Ian J., Jean Pouget-Abadie, Mehdi Mirza, Bing Xu, David Warde-Farley, Sherjil Ozair, Aaron Courville, and Yoshua Bengio. 2014. Generative Adversarial Nets. Paper presented at the Advances in Neural Information Processing Systems, Montreal, QC, Canada, December 8-13.
  11. Haeberli, Paul. 1990. Paint By Numbers: Abstract Image Representations. ACM SIGGRAPH Computer Graphics 24: 207-14.
  12. Hertzmann, Aaron. 2001. Algorithms for Rendering in Artistic Styles. Ph.D. thesis, New York University, New York, NY, USA.
  13. Koblin, Aaron Michael. 2009. The Sheep Market. Paper presented at the Proceedings of the Seventh ACM Conference on Creativity and Cognition (C&C '09 ), Berkeley, CA, USA, October 26-30, pp. 451-52.
  14. Levinson, Jerrold. 1979. Defining art historically. The British Journal of Aesthetics 19: 232-50.
  15. Rosenblum, Naomi. 1984. A World History of Photography. New York: Abbeville Press.
  16. Scharf, Aaron. 1968. Art and Photography. Harmondsworth: Penguin.
  17. Shein, Esther. 2017. Computing the Arts. Communications of the ACM 60: 17-19.
  18. Sternberger, Paul Spencer. 2001. Between Amateur & Aesthete: The Legimitization of Photography as Art in America, 1880-1900. Albuquerque: University of New Mexico Press.
  19. Weizenbaum, Joseph. 1966. ELIZA-A computer program for the study of natural language communication between man and machine. Communications of the ACM 9: 36-45.

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Authors
Hertzmann, A.
Affiliations
Adobe Research, San Francisco, CA 94103, USA
Corresponding author
Hertzmann, Aaron
Venue
Arts
Publisher
MDPI AG
Published
2018-05-10
Volume
7
Issue
2
Pages
18
ISSN
2076-0752 (ISSN-L)
OpenAlex
W2963820570
Cited by
265
References
38
Citations by year
2026: 50 · 2025: 49 · 2024: 46 · 2023: 43 · 2022: 25 · 2021: 18 · 2020: 19 · 2019: 11 · 2018: 2 · 2017: 2
FWCI
213.93
Type
journal article
Language
en
Open access
Locations
  • Arts (publishedVersion, cc-by)
  • arXiv (Cornell University) (submittedVersion)
  • TSpace (University of Toronto) (submittedVersion, cc-by)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
  • arXiv (Cornell University)
Topics
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Art, Technology, and Culture
  • Social Sciences › Arts and Humanities › History and Philosophy of Science › Cybernetics and Technology in Society
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Digital Media and Visual Art
Keywords
artificial intelligence in art, computer art, photography, animation, social agency

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