Non-visual Perception of Lines on a Multimodal Touchscreen Tablet
Open accessAbstract
While text-to-speech software has largely made textual information accessible in the digital space, analogous access to graphics still remains an unsolved problem. Because of their portability and ubiquity, several studies have alluded to touchscreens as a potential platform for such access, yet there is still a gap in our understanding of multimodal information transfer in the context of graphics. The current research demonstrates feasibility for following lines, a fundamental graphical concept, via vibrations and sounds on commercial touchscreens. Two studies were run with 21 blind and visually impaired participants ( N = 12; N = 9). The first study examined the presentation of straight, linear lines using a multitude of line representations, such as vibration-only, auditory-only, vibration lines with auditory borders, and auditory lines with vibration borders. The results of this study demonstrated that both auditory and vibratory bordered lines were optimal for precise tracing, although both vibration- and auditory-only lines were also sufficient for following, with minimal deviations. The second study examined the presentation of curving, non-linear lines. Conditions differed on the number of auditory reference points presented at the inflection and deflection points. Participants showed minimal deviation from the lines during tracing, performing nearly equally in both 1- and 3-point conditions. From these studies, we demonstrate that line following via multimodal feedback is possible on touchscreens, and we present guidelines for the presentation of such non-visual graphical concepts.
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Using a different feedback modality at vertices helps with shape identification.
“This approach carries over into shape exploration, where marking vertices with a different modality of feedback aids in shape identification [24,72].”
From Design Guidelines and Recommendations for Multimodal, Touchscreen-based Graphics (2020) · cites this paper as [72]
Section 1.1.1 reports prior work in which stronger vibrations or different sounds at vertices facilitated shape recognition. Section 4.3 uses auditory cues at key points on vibrating lines, but describes improved performance from separating the cues by modality as an expectation; this paper does not establish that switching modality at vertices improves shape identification. (LLM, conf=0.78)
Experimental — accuracy not yet measuredSwitching vibratory signals at vertex points aids in shape identification accuracy for basic shapes up to five vertices.
“we investigated the identification of basic shapes (up to five vertices) on a vibratory touchscreen and found that switching vibratory signals (e.g., increasing the intensity of the vibration) at the vertex points aids in shape identification accuracy [72].”
From Design Guidelines and Recommendations for Multimodal, Touchscreen-based Graphics (2020) · cites this paper as [72]
Sections 3.2 and 4.3 (pages unavailable) describe line-tracing studies: one used different vibration patterns at line endpoints, while the other used auditory cues at bends. The Results in section 3.4 report line-recreation accuracy, not identification of basic shapes. Searches for shapes, five vertices, and vibratory cues at vertices found no passage testing the claimed effect on shape-identification accuracy. (LLM, conf=0.76)
Experimental — accuracy not yet measuredAcross multiple experiments, users also used techniques such as making crosses at vertices to locate connecting segments and scanning horizontally to find symmetry.
“We have also aggregated shape and line exploration strategies observed across multiple experiments and found that users employed additional techniques including making crosses at vertex points to find connecting line segments (B) and scanning horizontally across the shape to uncover symmetry (C) [29,72].”
From Design Guidelines and Recommendations for Multimodal, Touchscreen-based Graphics (2020) · cites this paper as [72]
Section 4.6 (page unavailable) reports that two participants used zigzag or circular movements to follow lines, but it does not describe making crosses at vertices or scanning horizontally to find symmetry. Searches for those techniques, including “vertex” and “symmetry,” found no passage in our copy addressing them. (LLM, conf=0.75)
Experimental — accuracy not yet measured
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Design Guidelines and Recommendations for Multimodal, Touchscreen-based Graphics
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Self-citation
- Authors
- Tennison, J. L., & Gorlewicz, J. L.
- Affiliations
- Saint Louis University (US)
- Venue
- ACM Transactions on Applied Perception
- Published
- 2019-01-31
- Volume
- 16
- Issue
- 1
- Pages
- 1-19
- ISSN
- 1544-3558 (ISSN-L)
- 1544-3965
- OpenAlex
- W2911316599
- Cited by
- 20
- References
- 35
- Citations by year
- 2026: 1 · 2025: 1 · 2024: 6 · 2022: 3 · 2021: 6 · 2020: 3
- FWCI
- 1.75
- Type
- journal article
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- ACM Transactions on Applied Perception (publishedVersion)
- Funders
- National Science Foundation (1644538)
- Topics
- Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
- Social Sciences › Human Factors and Ergonomics › Digital Accessibility for Disabilities
- Health Sciences › Health Professions › Occupational Therapy › Assistive Technology in Communication and Mobility
- Keywords
- non-visual perception, line following, multimodal feedback, haptic feedback, auditory feedback, visually impaired users, blind users, curves, inflection point
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