The DOI matches its Crossref record; 57 of the 58 references it cites were found in a registry or an index.
Social Virtual Reality: Neurodivergence and Inclusivity in the Metaverse
Open accessAbstract
Whereas traditional teaching environments encourage lively and engaged interaction and reward extrovert qualities, introverts, and others with symptoms that make social engagement difficult, such as autism spectrum disorder (ASD), are often disadvantaged. This population is often more engaged in quieter, low-key learning environments and often does not speak up and answer questions in traditional lecture-style classes. These individuals are often passed over in school and later in their careers for not speaking up and are assumed to not be as competent as their gregarious and outgoing colleagues. With the rise of the metaverse and democratization of virtual reality (VR) technology, post-secondary education is especially poised to capitalize on the immersive learning environments social VR provides and prepare students for the future of work, where virtual collaboration will be key. This study seeks to reconsider the role of VR and the metaverse for introverts and those with ASD. The metaverse has the potential to continue the social and workplace changes already accelerated by the pandemic and open new avenues for communication and collaboration for a more inclusive audience and tomorrow.
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“This is also true for neurodivergent or disabled children, as the metaverse holds potential for inclusivity, allowing children with disabilities to participate in activities that might be challenging in the physical world (Hutson, 2022).”
From Virtual Reality Risks for Children in the Metaverse: An Examination through Criminological Perspectives (2026) · cites this paper as Hutson, 2022
Citations
Cites
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Virtual Reality Job Interview Training in Adults with Autism Spectrum Disorder
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The potential of immersive virtual reality to enhance learning: A meta-analysis
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A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning
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Flagged first, then by citations
1 of the 58 references couldn’t be matched to a known paper.
Research works printed but not linked: 4
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Cited by
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Items 101–107 of 107
Metaverso y media digital: aprendizaje crítico y creativo
Reis, I. W., Romeiro, A. E., & Ulbricht, V. R. (2025) · Dialogia · doi:10.5585/54.2025.28413
Almodóvar, P., & Ferraris, A. (2026) · Technology in Society · doi:10.1016/j.techsoc.2026.103477
Cano, A. M. C., Lugo, M. D. L. C. H., & Zapata, E. M. J. (2025) · PSIQUEMAG/ Revista Científica Digital de Psicología · doi:10.18050/psiquemag.v14i2.3853
Virtual Pedagogical Agents in Educational VR for Neurodivergent Learners: A Literature Review
Pentangelo, V., Serafin, S., & Palomba, F. (2026) · Lecture notes in computer science · doi:10.1007/978-3-032-17604-2_20
Zhao, T., & Hasegawa, S. (2026) · Frontiers in Virtual Reality · doi:10.3389/frvir.2026.1769239
Teacher Perspectives on Social Virtual Reality for Remote School Participation
Naylor, S., Høeg, E. R., & Adjorlu, A. (2026) · Proceedings of the International Conference on Disability Virtual Reality & Associated Technologies · doi:10.54337/aau.icdvrat26.46
Khanipoor, F., & Karimian, Z. (2026) · Health Science Reports · doi:10.1002/hsr2.73267
Metadata
- Authors
- Hutson, J.
- Affiliations
- Lindenwood University (US)
- Corresponding author
- Hutson, James
- ORCID
- Hutson, James
- Venue
- Societies
- Publisher
- MDPI AG
- Published
- 2022-07-07
- Volume
- 12
- Issue
- 4
- Pages
- 102
- ISSN
- 2075-4698 (ISSN-L)
- OpenAlex
- W4284713669
- Cited by
- 107
- References
- 58
- Citations by year
- 2026: 6 · 2025: 18 · 2024: 22 · 2023: 54 · 2022: 7
- FWCI
- 12.48
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Societies (publishedVersion, cc-by)
- RePEc: Research Papers in Economics (submittedVersion)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Education › Educational Technology in Learning
- Social Sciences › Education › Education and Learning Interventions
- Keywords
- social virtual reality, metaverse, neurodivergence, autism spectrum disorder, introversion, inclusivity, immersive learning, postsecondary education, remote collaboration, workplace communication
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