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Social Virtual Reality: Neurodivergence and Inclusivity in the Metaverse
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Whereas traditional teaching environments encourage lively and engaged interaction and reward extrovert qualities, introverts, and others with symptoms that make social engagement difficult, such as autism spectrum disorder (ASD), are often disadvantaged. This population is often more engaged in quieter, low-key learning environments and often does not speak up and answer questions in traditional lecture-style classes. These individuals are often passed over in school and later in their careers for not speaking up and are assumed to not be as competent as their gregarious and outgoing colleagues. With the rise of the metaverse and democratization of virtual reality (VR) technology, post-secondary education is especially poised to capitalize on the immersive learning environments social VR provides and prepare students for the future of work, where virtual collaboration will be key. This study seeks to reconsider the role of VR and the metaverse for introverts and those with ASD. The metaverse has the potential to continue the social and workplace changes already accelerated by the pandemic and open new avenues for communication and collaboration for a more inclusive audience and tomorrow.
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“This is also true for neurodivergent or disabled children, as the metaverse holds potential for inclusivity, allowing children with disabilities to participate in activities that might be challenging in the physical world (Hutson, 2022).”
From Virtual Reality Risks for Children in the Metaverse: An Examination through Criminological Perspectives (2026) · cites this paper as Hutson, 2022
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Gómez, N. C. M., Gibertoni, J., Briceño, M., & Lucente, R. (2023) · Congreso de Creatividad e Innovación en Educación (CIE) · doi:10.47300/978-9962-738-17-6-11
Way Forward For Metaverse Adoption
Gupta, R., & Pal, S. K. (2023) · Springer eBooks · doi:10.1007/978-981-99-7397-2_6
Bueno-Ferrer, Á., & Valenciano, J. D. P. (2024) · Springer eBooks · doi:10.1007/978-3-031-52656-5_12
Philosophical and Societal Impacts of Commodification in Metaverse
Mochcovitch, D. G. V., & Jackson, P. (2023) · doi:10.61737/mrpm5683
de Araújo, L. N., & Soares, M. M. (2024) · Lecture notes in computer science · doi:10.1007/978-3-031-61359-3_1
Soltiyeva, A., Oliveira, W., Alimanova, M., & Hamari, J. (2024) · IEEE International Conference on Advanced Learning Technologies (ICALT) · doi:10.1109/icalt61570.2024.00046
Examination of Projects Produced in the Metaverse as an Opportunity for Architecture
Taş, A., & Avinç, G. M. (2024) · Düzce Üniversitesi Bilim ve Teknoloji Dergisi · doi:10.29130/dubited.1397459
Metadata
- Authors
- Hutson, J.
- Affiliations
- Lindenwood University (US)
- Corresponding author
- Hutson, James
- ORCID
- Hutson, James
- Venue
- Societies
- Publisher
- MDPI AG
- Published
- 2022-07-07
- Volume
- 12
- Issue
- 4
- Pages
- 102
- ISSN
- 2075-4698 (ISSN-L)
- OpenAlex
- W4284713669
- Cited by
- 107
- References
- 58
- Citations by year
- 2026: 6 · 2025: 18 · 2024: 22 · 2023: 54 · 2022: 7
- FWCI
- 12.48
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Societies (publishedVersion, cc-by)
- RePEc: Research Papers in Economics (submittedVersion)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Education › Educational Technology in Learning
- Social Sciences › Education › Education and Learning Interventions
- Keywords
- social virtual reality, metaverse, neurodivergence, autism spectrum disorder, introversion, inclusivity, immersive learning, postsecondary education, remote collaboration, workplace communication
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