Gamit! Icing on the Cake for Mathematics Gamification
Open accessAbstract
Gamification has permeated education as a strategy to improve the teaching-learning process. Research shows that gamified reward systems based on badges, leaderboards, and avatars modifies the learning environment and student attitudes. This research aimed primarily to assess the change in attitude towards mathematics in high school students through a gamified methodology involving a reward system managed through a web platform called Gamit! This platform was developed by professors from two Latin American universities to manage gamification in a way that ensured that the anonymity of the class rankings was maintained. A mixed (QUAN-Qual) and quasi-experimental methodological approach was used for this study; two questionnaires were applied to 454 high school students and a focus group was performed with a group of seven professors. The quantitative analysis was processed with SPSS and consisted of ANOVAS and post hoc tests for more than two samples, while the focus group analysis was performed through inductive analysis. Results show benefits for professors and learners. Students improved their attitudes toward mathematics, reducing anxiety and improving willingness, while professors found a dynamic and optimal way to manage gamification on Gamit!
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Rewards failed to motivate all students (Rincon-Flores et al., 2023).
“Neutral results were also observed, such as rewards failing to motivate all students (Rincon-Flores et al., 2023)”
From Gamification on Mathematics Engagement and Motivation in Secondary School and Higher Education: A Systematic Review and Meta-Analysis (2026) · cites this paper as Rincon-Flores et al., 2023
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- Authors
- Rincon-Flores, E. G., Santos-Guevara, B. N., Martinez-Cardiel, L., Rodriguez-Rodriguez, N. K., Quintana-Cruz, H. A., & Matsuura-Sonoda, A.
- Affiliations
- Institute for the Future of Education, Tecnologico de Monterrey, Monterrey 64849, NL, Mexico
- Tecnológico de Monterrey (MX)
- Department of Applied Pedagogy, Universidad Autónoma de Barcelona, Bellaterra, 08193 Barcelona, Spain
- Carrera de Ingeniería de Sistemas, Universidad de Lima, Santiago de Surco 15023, Peru
- Universidad de Lima (PE)
- ORCID
- Venue
- Sustainability
- Publisher
- MDPI AG
- Published
- 2023-01-27
- Volume
- 15
- Issue
- 3
- Pages
- 2334
- ISSN
- 2071-1050 (ISSN-L)
- OpenAlex
- W4318476820
- Cited by
- 21
- References
- 30
- Citations by year
- 2026: 3 · 2025: 7 · 2024: 9 · 2023: 2
- FWCI
- 10.21
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Sustainability (publishedVersion, cc-by)
- Dipòsit Digital de Documents de la UAB (Universitat Autònoma de Barcelona) (submittedVersion, cc-by)
- RePEc: Research Papers in Economics (submittedVersion)
- LA Referencia (Red Federada de Repositorios Institucionales de Publicaciones Científicas) (submittedVersion, cc-by)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Education, Achievement, and Giftedness
- Social Sciences › Education › Mathematics Education and Teaching Techniques
- Keywords
- gamification, mathematics education, reward systems, badges, leaderboards, avatars, student attitudes toward mathematics, mathematics anxiety, high school students, teacher perceptions
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