The DOI matches its Crossref record; 9 of the 9 references it cites were found in a registry or an index.
Reduced attentional capture in action video game players
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Citations
Cites
Control of goal-directed and stimulus-driven attention in the brain
Corbetta, M., & Shulman, G. L. (2002) · Nature Reviews Neuroscience · doi:10.1038/nrn755 · Cited by 12,881
Posner, M. I. (1980) · Quarterly Journal of Experimental Psychology · doi:10.1080/00335558008248231 · Cited by 9,670
Action video game modifies visual selective attention
Green, C. S., & Bavelier, D. (2003) · Nature · doi:10.1038/nature01647 · Cited by 2,540
Involuntary covert orienting is contingent on attentional control settings
Folk, C. L., Remington, R. W., & Johnston, J. C. (1992) · Journal of Experimental Psychology: Human Perception and Performance · doi:10.1037/0096-1523.18.4.1030 · Cited by 2,487
Perceptual selectivity for color and form
Theeuwes, J. (1992) · Perception & Psychophysics · doi:10.3758/bf03211656 · Cited by 1,649
Self-citationCan training in a real-time strategy video game attenuate cognitive decline in older adults?
Basak, C., Boot, W. R., Voss, M. W., & Kramer, A. F. (2008) · Psychology and Aging · doi:10.1037/a0013494 · Cited by 855
Cross-dimensional perceptual selectivity
Theeuwes, J. (1991) · Perception & Psychophysics · doi:10.3758/bf03212219 · Cited by 711
Self-citationImpaired disengagement of attention in young children with autism
Landry, R., & Bryson, S. E. (2004) · Journal of Child Psychology and Psychiatry · doi:10.1111/j.1469-7610.2004.00304.x · Cited by 545
Electrophysiological Evidence of the Capture of Visual Attention
Hickey, C., McDonald, J. J., & Theeuwes, J. (2006) · Journal of Cognitive Neuroscience · doi:10.1162/jocn.2006.18.4.604 · Cited by 475
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Cited by
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.
Bediou, B., Adams, D. M., Mayer, R. E., Tipton, E., Green, C. S., & Bavelier, D. (2018) · Psychological Bulletin · doi:10.1037/bul0000130 · Cited by 807
Brain plasticity through the life span: Learning to learn and action video games
Bavelier, D., Green, C. S., Pouget, A., & Schrater, P. (2012) · Annual Review of Neuroscience · doi:10.1146/annurev-neuro-060909-152832 · Cited by 541
Do Action Video Games Improve Perception and Cognition?
Boot, W. R., Blakely, D. P., & Simons, D. J. (2011) · Frontiers in Psychology · doi:10.3389/fpsyg.2011.00226 · Cited by 472
Enhancing cognition with video games: a multiple game training study
Oei, A. C., & Patterson, M. D. (2013) · PLoS ONE · doi:10.1371/journal.pone.0058546 · Cited by 398
Effects of video-game play on information processing: a meta-analytic investigation
Powers, K. L., Brooks, P. J., Aldrich, N. J., Palladino, M. A., & Alfieri, L. (2013) · Psychonomic Bulletin & Review · doi:10.3758/s13423-013-0418-z · Cited by 348
Metadata
- Authors
- Chisholm, J. D., Hickey, C., Theeuwes, J., & Kingstone, A.
- Venue
- Attention, Perception, & Psychophysics
- Published
- 2010-04
- Volume
- 72
- Issue
- 3
- Pages
- 667-671
- ISSN
- 1943-3921 (ISSN-L)
- 1943-393X
- OpenAlex
- W2019020079
- Cited by
- 183
- References
- 9
- FWCI
- 18.43
- Type
- journal article
- Language
- en
- Open access
- bronze
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.