Immersive virtual environment technology as a basic research tool in psychology

Loomis, Jack M., Blascovich, James J., Beall, Andrew C.·1999·Behavior Research Methods, Instruments, & Computers

Cited by (718)

Items 201–300 of 718

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    Anna M. Rzepka, Kieran J. Hussey, Margaret V. Maltz, Karsten Babin, Laurie M. Wilcox, Jody C. Culham · 2022 · Philosophical Transactions of the Royal Society B Biological Sciences
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    David Rodríguez-Andrés, M.‐Carmen Juan, Magdalena Méndez-López, Elena Pérez-Hernández, Javier Lluch · 2016 · PLoS ONE
  4. Is Route Learning More Than Serial Learning?
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  5. Retracing evacuation strategy: A virtual reality game-based investigation into the influence of building’s spatial configuration in an emergency
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  6. Virtual Reality in Consumer Product Design
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  7. Evaluating the Authenticity of Virtual Environments: Comparison of Three Devices
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  8. Ecological Validity of Immersive Virtual Reality (IVR) Techniques for the Perception of Urban Sound Environments
    Chunyang Xu, Tin Oberman, Francesco Aletta, Huan Tong, Jian Kang · 2020 · Acoustics
  9. Visibility matters during wayfinding in the vertical
    Michal Gath-Morad, Tyler Thrash, Julia Schicker, Christoph Hölscher, Dirk Helbing, Leonel Aguilar · 2021 · Scientific Reports
  10. An Adaptive Geometry Game for Handheld Devices
    Harri Ketamo · 2003 · DOAJ (DOAJ: Directory of Open Access Journals)
  11. Slipstreaming human geosimulation in virtual geographic environments
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  12. Testing Communication Strategies to Convey Genomic Concepts Using Virtual Reality Technology
    Kimberly A. Kaphingst, Susan Persky, Cade McCall, Christina R. Lachance, Andrew C. Beall, Jim Blascovich · 2009 · Journal of Health Communication
  13. Virtual Reality Experiments with Physiological Measures
    Raphael P. Weibel, Jascha Grübel, Hantao Zhao, Tyler Thrash, Dario Meloni, Christoph Hölscher, Victor Roger Schinazi · 2018 · Journal of Visualized Experiments
  14. Virtual Character Personality Influences Participant Attitudes and Behavior – An Interview with a Virtual Human Character about Her Social Anxiety
    Xueni Pan, Marco Fyfe Pietro Gillies, Mel Slater · 2015 · Frontiers in Robotics and AI
  15. Effects of calibration to visual and haptic feedback on near-field depth perception in an immersive virtual environment
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  16. Implementing a low-cost CAVE system using the CryEngine2
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  18. Model-Based Control of Perception/Action
    Jack M. Loomis, Andrew C. Beall · 2004 · Springer eBooks
  19. Cognitive Effort during Visuospatial Problem Solving in Physical Real World, on Computer Screen, and in Virtual Reality
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  20. Employing immersive virtual environments for innovative experiments in health care communication
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  21. WeaVR: a self-contained and wearable immersive virtual environment simulation system
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  22. Cross-species 3D virtual reality toolbox for visual and cognitive experiments
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  23. Navigating the metaverse: A technical review of emerging virtual worlds
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  24. Beyond Utterances: Distributed Cognition as a Framework for Studying Discourse in Adults with Acquired Brain Injury
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  25. Virtual Reality Based Assessment of Static Object Visual Search in Ocular Compared to Cerebral Visual Impairment
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  26. SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges
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  27. Virtual Reality in Psychology
    Nigel Foreman · 2009
  28. Current opportunities and challenges of immersive virtual reality for psychological research and application
    Cornelia Wrzus, Marie Ottilie Frenkel, Benjamin Schöne · 2024 · Acta Psychologica
  29. Évaluation des performances et de la charge de travail induits par l'apprentissage de procédures de maintenance en environnement virtuel
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  30. Inaccurate Representation of the Ground Surface beyond a Texture Boundary
    Bing Wu, Zijiang J. He, Teng Leng Ooi · 2007 · Perception
  31. Understanding Immersivity: Image Generation and Transformation Processes in 3D Immersive Environments
    María Kozhevnikov, Rupali P. Dhond · 2012 · Frontiers in Psychology
  32. Carryover effects of calibration to visual and proprioceptive information on near field distance judgments in 3D user interaction
    Elham Ebrahimi, Bliss M. Altenhoff, Christopher C. Pagano, Sabarish V. Babu · 2015 · IEEE Symposium on 3D User Interfaces (3DUI)
  33. Avatars with faces of real people: A construction method for scientific experiments in virtual reality
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  34. Environmental benefits of blue ecosystem services and residents’ willingness to pay in Khulna city, Bangladesh
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  35. The WALKABOUT: Using virtual environments to assess large-scale spatial abilities
    David A. Waller · 2004 · Computers in Human Behavior
  36. Action-perception patterns in virtual ball bouncing: Combating system latency and tracking functional validity
    Antoine H.P. Morice, Isabelle Anne Siegler, Benoît G. Bardy · 2007 · Journal of Neuroscience Methods
  37. Interaction between Reference Frames during Subjective Vertical Estimates in a Tilted Immersive Virtual Environment
    Lionel Bringoux, Christophe Bourdin, Jean‐Claude Lepecq, Patrick M. B. Sandor, Jean-Marie Pergandi, Daniel Mestre · 2009 · Perception
  38. The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos
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  39. Virtual humans as co-workers: A novel methodology to study peer effects
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  40. Virtual Reality for Criminologists: A Road Map
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  42. Five canonical findings from 30 years of psychological experimentation in virtual reality
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  43. The interaction between map complexity and crowd movement on navigation decisions in virtual reality
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  44. Real and Virtual Environment Mismatching Induces Arousal and Alters Movement Behavior
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  45. Affective States Influence Spatial Cue Utilization during Navigation
    Aaron L. Gardony, Holly A. Taylor · 2011 · PRESENCE Virtual and Augmented Reality
  46. Complexity and Synergetics
    Guillaume Dumas, Aline Lefebvre, Mengsen Zhang, Emmanuelle Tognoli, J. A. Scott Kelso · 2017 · Springer eBooks
  47. Assessing Visual Search Performance in Ocular Compared to Cerebral Visual Impairment Using a Virtual Reality Simulation of Human Dynamic Movement
    Christopher R. Bennett, Emma S. Bailin, Timothy K. Gottlieb, Corinna M. Bauer, Peter John Bex, Lotfi B. Merabet · 2018 · Technology, Mind, and Society Conference (TechMindSociety)
  48. A Virtual Object-Location Task for Children: Gender and Videogame Experience Influence Navigation; Age Impacts Memory and Completion Time
    David Rodríguez-Andrés, Magdalena Méndez-López, M.‐Carmen Juan, Elena Pérez-Hernández · 2018 · Frontiers in Psychology
  49. Perceived temperature modulates peripersonal and interpersonal spaces differently in men and women
    Ruggiero, Gennaro, Rapuano, Mariachiara, Iachini, Tina · 2019 · Journal of Environmental Psychology
  50. Entering a new Dimension in Virtual Reality Research: An Overview of Existing Toolkits, their Features and Challenges
    Matthias Wölfel, Daniel Hepperle, Christian Felix Purps, Jonas Deuchler, Wladimir Hettmann · 2021 · International Conference on Cyberworlds (CW)
  51. Toward a conceptual framework of instrumental antisocial decision-making and behavior in youth
    Reid Griffith Fontaine · 2007 · Clinical Psychology Review
  52. Multimodal Integration during Self-Motion in Virtual Reality
    Jennifer L. Campos, HH Bülthoff · 2011 · Frontiers in neuroscience
  53. Unconscious goal pursuit primes attitudes towards technology usage: A virtual reality experiment
    Stefano Triberti, Daniela Villani, Giuseppe Riva · 2016 · Computers in Human Behavior
  54. Effects of Virtual Reality in Patients Undergoing Dialysis: Study Protocol.
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  56. Spatial Perception of 3D CAD Model Dimensions and Affordances in Virtual Environments
    Fanika Lukačević, Stanko Škec, Marija Majda Perišić, Nikola Horvat, Mario Štorga · 2020 · IEEE Access
  57. Application of Virtual Reality Methods to Obesity Prevention and Management Research
    Susan Persky · 2011 · Journal of Diabetes Science and Technology
  58. Communication and trust: rethinking the way construction industry professionals and software vendors utilise computer communication mediums
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  59. Within a Virtual Crowd: Exploring Human Movement Behavior during Immersive Virtual Crowd Interaction
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  60. The effect of navigation method and visual display on distance perception in a large-scale virtual building
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  61. A Fully-Immersive Virtual Reality Setup to Study Gait Modulation
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  62. A sequence analysis of behaviors in immersive virtual reality for indoor earthquake and post-earthquake evacuation
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  63. Measuring the Effectiveness of an Immersive Virtual Environment for the Modeling and Prediction of Occupant Behavior
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  65. Evidence against integration of spatial maps in humans
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  66. Virtual Reality and Communication
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  68. Bystander Affiliation Influences Intervention Behavior: A Virtual Reality Study
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  69. How Do Nature-Based Solutions’ Color Tones Influence People’s Emotional Reaction? An Assessment via Virtual and Augmented Reality in a Participatory Process
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  70. Episodic memory and self-reference in a naturalistic context: New insights based on a virtual walk in the Latin Quarter of Paris
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  72. Toggle toolkit: A tool for conducting experiments in unity virtual environments
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  73. Analysis of the Application of Virtual Reality Technology in Football Training
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  74. Global urban homogenization and the loss of emotions
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  75. Informing Streetscape Design with Citizen Perceptions of Safety and Place: An Immersive Virtual Environment E-Participation Method
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  76. Testing the Mechanisms Underlying Improved Distance Judgments in Virtual Environments
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  77. Contrasting the Effectiveness and Efficiency of Virtual Reality and Real Environments in the Treatment of Acrophobia
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  78. Evaluation of a conceptual framework for predicting navigation performance in virtual reality
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  79. Hospital Greenspaces and the Impacts on Wayfinding and Spatial Experience: An Explorative Experiment Through Immersive Virtual Environment (IVE) Techniques
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  84. MoodShaper: A Virtual Reality Experience to Support Managing Negative Emotions
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  86. Immersive Virtual Reality Training in Industrial Settings: Effects on Memory Retention and Learning Outcomes
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  87. SIMULATING NAVIGATION WITH VIRTUAL 3D GEOVISUALIZATIONS – A FOCUS ON MEMORY RELATED FACTORS
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  88. Understanding the influence of orientation, time-of-day and blind use on user’s lighting choices and energy consumption using immersive virtual environments
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  89. The Stroop Room: A Virtual Reality-Enhanced Stroop Test
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  91. Assessing visual search performance using a novel dynamic naturalistic scene
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  93. Crowd Dynamics in Virtual Reality
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  94. Enabling Unconstrained Omnidirectional Walking Through Virtual Environments: An Overview of the CyberWalk Project
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  95. Multisensory Integration in Speed Estimation During Self-Motion
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  96. Spatial learning and navigation using a virtual verbal display
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  97. Tangible User Interfaces in Learning and Education
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