Immersive virtual environment technology as a basic research tool in psychology

Loomis, Jack M., Blascovich, James J., Beall, Andrew C.·1999·Behavior Research Methods, Instruments, & Computers

Cited by (718)

Items 601–700 of 718

  1. Using Second Life® to Teach Collaboration Skills to Pre-Service and In-Service Special Educators
    Melissa D. Hartley, Barbara L. Ludlow, Michael C. Duff · 2013 · Advances in early childhood and K-12 education
  2. Verification of Simon effect and Muller-Lyer illusion: Comparison of action and perception using Kinect
    Yeung-Jun Sohn, Ho-Wan Kwak · 2011 · 한국심리학회지: 인지 및 생물
  3. Computer-Simulated Display to Advance the Understanding of Perceptual Motor Skills
    Hirofumi Ida · 2012
  4. Can You Follow Your Own Route Directions: How Familiarity and Spatial Abilities Influence Spatial Performance and Sketch Maps
    Rui Si Li, Vanessa Joy A. Anacta, Angela Schwering · 2017 · Lecture notes in computer science
  5. Through Doorways and Down Corridors: Investigating Asymmetries During Computer Maze Navigation
    Nicole A. Thomas, O. Scott Gwinn, Megan Louise Bartlett, Michael E. R. Nicholls · 2020 · Journal of Cognition
  6. Evaluating the Impact of Spatial Ability in Virtual and Real World Environments
    Georgi I. Batinov, Kofi Whitney, L. L. Miller, Sarah M. Nusser, Bryan Stanfill, Kathleen T. Ashenfelter · 2013 · Iowa State University Digital Repository (Iowa State University)
  7. Die Lücken in der kriminologischen Wissensgrundlage schließen: Eine Forschungsagenda für die kommenden zehn Jahre
    Jean‐Louis van Gelder, Isabel Thielmann · 2023 · Monatsschrift für Kriminologie und Strafrechtsreform
  8. Shifting Paradigm in Early Detection and Prediction of Alzheimer's Disease
    Tabassum Bashir, Deoshree Akhouri, Hamza Hamza · 2024 · Advances in medical technologies and clinical practice book series
  9. Virtual agents for studying the effect of emotional feedback on motor learning: a feasibility study
    Tal Krasovsky, Michal Kafri, Moshe M. H. Aharoni, Arik Cheshin · 2024 · ACM International Conference on Intelligent Virtual Agents (IVA)
  10. Enhancing Energy Conservation Behaviors Through Audio, Visual, and Social Cues in Virtual Reality
    Maria Maqbool, Amna Nauman Khan, Mehak Rafiq, Shahzad Rasool · 2025 · The Visual Computer
  11. Effect of Simplicity and Attractiveness on Route Selection for Different Journey Types
    Sarah Gibbard Cook, Roy A. Ruddle · 2014 · Lecture notes in computer science
  12. The effect of a virtual agent's emotional facial expressions on the Mind's Eye test
    Yesenia Garcia, Peter Khooshabeh, Brett Ouimette · 2016 · IEEE International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support
  13. Agent-based Models in Supporting Pedestrian Transportation Planning and Design
    Nicholas A. Perdue · 2019 · Humboldt Journal of Social Relations
  14. Chapitre 2. Sensorimotricité et performance motrice
    Jean‐Louis Vercher, Christophe Bourdin · 2012 · Éditions de la Maison des sciences de l’homme eBooks
  15. Niedostatki metod kwestionariuszowych w filozofii eksperymentalnej
    Bartosz Maćkiewicz · 2022 · Filozofia Nauki
  16. The role of texture fidelity on spatial learning in synthetic environments
    Branko L. Geudeke · 2008
  17. Evaluation of Home Based Junior Doctor Medical Simulator
    Aidan Sliney, David Murphy, David M. Phelan · 2008 · International ICST Conference on Simulation Tools and Techniques (SIMUTools)
  18. The effectiveness of marketing communication within the immersive environment
    Parisa Mahyari · 2010 · QUT Business School
  19. Virtual Reality and Physical Activity: Attentional and Behavioral Aspects
    Virginie Dagonneau, Christophe Maïano, Charles-Symphorien Mercier, Daniel Mestre · 2009 · International Journal of Virtual Reality
  20. Author response: Foggy perception slows us down
    Paolo Pretto, Jean‐Pierre Bresciani, Gregor Rainer, HH Bülthoff · 2012 · eLife
  21. An Object-oriented Software Framework for Immersive Virtual Reality Exergames
    Yifan Wang · 2020 · The Sydney eScholarship Repository (The University of Sydney)
  22. An eye to the future: Defining a framework for the VR tourism experience.
    Najmeh Gharibi · 2023
  23. DEEP-AD: The deep learning model for diagnostic classification and prognostic prediction of alzheimer's disease
    Deevyankar Agarwal · 2023
  24. Sexual Presence: A Brief Introduction
    Mathieu Brideau-Duquette, Patrice Renaud · 2023 · Springer eBooks
  25. Evaluation et entraînement des activités de la vie quotidienne dans la maladie d'Alzheimer : Intérêt de la réalité virtuelle
    Déborah Alexandra Foloppe · 2017 · theses.fr (ABES)
  26. COGNITIVE MAPPING AND SPATIAL NAVIGATION IN PATIENTS WITH ANTERIOR TEMPORAL LOBECTOMY
    Kevin Garth Flusk Thomas · 2003 · UA Campus Repository (The University of Arizona)
  27. Virtual product placement: examining the role of involvement and presence in second life
    Parisa Mahyari, Judy C. Drennan, Kerri-Ann Kuhn · 2009 · QUT ePrints (Queensland University of Technology)
  28. Using Artificial Intelligence to Assist Psychological Testing.
    Karthi Selvarajah, Deborah Richards · 2005
  29. Virtual human identification line-ups
    Kathryn Y. Segovia, Jeremy N. Bailenson, Carrie Leonetti · 2012 · Cambridge University Press eBooks
  30. Using trails to improve map generation for virtual agents in large scale, online environments
    Katrina Samperi · 2016 · University of Birmingham Institutional Research Archive (University of Birmingham)
  31. Assessing The Effect of Simulated Physical Objects And Elements In Virtual Environments On Social Influence
    Brian T Johnson · 2006 · PsycEXTRA Dataset
  32. VWSocialLab: Prototype Virtual World (VW) Toolkit for Social and Behavioral Science Experimental Set-Up and Control
    Lana Jaff, Austen Hayes, Amy Ulinski Banic · 2013 · Lecture notes in computer science
  33. From Participation to Motivation: Investigating the Behavioral and Neural Mechanisms of Gaze-Based Social Interactions
    Ulrich J. Pfeiffer · 2013 · Kölner Universitäts PublikationsServer (Universität zu Köln)
  34. Effects of Disorientation on Human Spatial Cognition: Object Localization in Virtual Environments
    Randy J. Brou, Daniel W. Carruth, Stephanie M. Doane, Rhonda J. Vickery, Robert J. Moorhead II · 2002 · Proceedings of the Human Factors and Ergonomics Society Annual Meeting
  35. The embodied user:corporeal awareness & media technology
    Antal Haans · 2010 · TU/e Research Portal
  36. 19. Model-Based Control of PerceptionIAction
    Jack M. Loomis, Andrew C. Beall · 2004
  37. “Only if you were in my shoes, you'd see it the way I do!”Reflecting on Professional Identity and Improving Design Practice:An Autoethnographic Phenomenological Study of Disabled Residents in Second Life
    Antonia Tzemopoulos · 2015
  38. Spatial representation and learning in real and virtual environments
    Zhiqiang Luo · 2008
  39. The Effect of Group Influence on Individual Choices in a Virtual Environment
    Rebecca Marie Rayburn-Reeves, Jennifer Wu, Sara E. Wilson, Beth Kraemer, Philipp J. Kraemer · 2013 · UKnowledge (University of Kentucky)
  40. Pilot Study: Breaking the Virtual Boundary and Forging Communities of Practice through Virtual Worlds
    Jegatheva Jegathesan · 2014 · International Journal of Social Science and Humanity
  41. Toward a Holistic Framework of Indoor Wayfinding Behaviors: The Impacts of Architectural Intelligibility and Individual Differences
    Rui Li · 2012
  42. THE PERCEPTION AND PRODUCTION OF SPEED DURING SELF-MOTION: EVIDENCE FOR NON-OPTIMAL COMPENSATION MECHANISMS
    Eberhard Karls · 2008
  43. Virtual Reality for Research and Training in Sport: an Illustration with CoPeFoot
    Cyril Bossard, Gilles Kermarrec, Romain Bénard, Pierre De Loor, Jacques Tisseau · 2009 · HAL
  44. 3DTouch: Towards a Wearable 3D Input Device for 3D Applications
    Anh Nguyen · 2014 · arXiv (Cornell University)
  45. EMPIRICAL STUDIES RECHERCHES EMPIRIQUES PERCEPTUAL AND MOTOR STRATEGIES OF CAR DRIVERS IN REGULATING SPEED OF APPROACH TO A PRECEDING VEHICLE
    Mohamed Meskali, Isabelle Barbet, Stéphane Espié, Reinoud J. Bootsma · 2015
  46. Mediated Reality and Location Awareness to Facilitate Topographical Orientation
    Jorge Torres-Solis · 2010 · TSpace (University of Toronto)
  47. Asymmetries of visuospatial attention in peri- and extrapersonal virtual space
    Ines Ann Heber, Klaus Willmes · 2011 · RWTH Publications (RWTH Aachen)
  48. Augmented valuation of cultural heritage through digital representatiton based upon geographic information technologies : the case study of Lisbon Aqueduct System within an augmented reality environment
    Luis Fílipe do Espíritu Santo Correia Marques · 2017
  49. Spectres of Paper: Writing, Digitization, and the End(s) of the Book
    Tadeusz Rachwał · 2017 · Avant
  50. Detecting Spatial Orientation Demands during Virtual Navigation using EEG Brain Sensing
    Thinh Nguyen-Vo, Steve DiPaola, Bernhard E. Riecke · 2017 · Summit (Simon Fraser University)
  51. Innovative Integrated Window Design with Electric Lighting Design System to Reduce Lighting Intervention in Office Buildings
    Mehdi Amirkhani · 2018 · Queensland University of Technology
  52. Animated installations for immersive spaces : developing a design process to enhance the experiences of cultural heritage in China, using an exhibit design for the Western Xia Imperial Tombs as a case history
    Shen-Shen Luo · 2018
  53. Estudo sobre a comparação das perceções das distâncias espaciais: Realidade virtual versus ambiente real
    Daisy Araújo Rodrigues, Diana Borges, Joana Ribeiro, Margarida Sousa · 2019
  54. Verification of Discussion-Stimulating System for Online Creative Meetings using Key Phrases and Mind Maps
    Yipeng He, Tomoko Yonezawa · 2018 · Joint International Conference on Soft Computing and Intelligent Systems and International Symposium on Advanced Intelligent Systems (SCIS&ISIS)
  55. Medical decision making in selecting drugs using computer-generated virtual environments
    Silvia Riva, Gabriella Pravettoni · 2014
  56. Exploring Occupant Behavioral Intentions in Immersive Virtual Environment to Enhance the Design and Engineering of Sustainable Buildings
    Sanaz Saeidi · 2019
  57. Recommendations and solutions
    Philippe Fuchs · 2017 · CRC Press eBooks
  58. Novel supports to the assessment of cognitive functions through the combined use of technologies and subjective and objective measurements
    Irene Alice Chicchi Giglioli · 2020
  59. Cognitive And Sensorimotor Interactions In Human Decision-Making Within A Virtual Environment
    Mshari Alghadier · 2019 · White Rose eTheses Online (University of Leeds, The University of Sheffield, University of York)
  60. Human Visual Navigation: Effects of Visual Context, Navigation Mode, and Gender
    Diane M. Thomson · 2012 · Research Commons (University of Waikato)
  61. Herramienta virtual para el estudio de la evitación experiencial
    Felipe de Jesús Patrón Espinosa, Mauricio Ortega González, Darcy Raúl Martínez Montor, Esperanza Viloria Hernández · 2020 · Enseñanza e investigación en psicología
  62. Cognitive Performance Improvement in a Workstation Design by Applying Biophilia and an Immersive Environment
    Claude Reyes · 2018
  63. Einfluss sozialer Macht auf Emotionen : unter Berücksichtigung von Situation, Geschlecht und Legitimität
    Manuel Bachmann · 2011
  64. Multi-capas ceramicas sio 2 -tio 2 -zro 2 sintetizadas por el metodo sol-gel para aplicaciones anticorrosivas
    Jorge Hernando Bautista Ruíz, César Ortíz, Enrique Vera López, Jorge Enrique Rodríguez Páez, Rodrigo Del Río · 2006 · Revista de la Sociedad Colombiana de Física
  65. LA DESORIENTATION SPATIALE EN AERONAUTIQUE : Apport des Neurosciences intégratives à la conception des postes de pilotage
    Franck Mars · 2001 · HAL
  66. Full Journal
    2019 · Humboldt Journal of Social Relations
  67. Decision letter: Foggy perception slows us down
    2012 · eLife
  68. A Future Framework: Virtual Reality as an Architectural Instrument
    James Holth · 2017
  69. Supplemental Material for Prerequisites for Learning in Networked Immersive Virtual Reality
    Eugy Han, Kristine L. Nowak, Jeremy N. Bailenson · 2022 · Technology Mind and Behavior
  70. An Assessment of the Emotional Aspects of Colours in Hospital Patient Room Interiors based on Characteristics of Individuals Using Virtual Reality Technologies
    Ataolah Yari Kia, Abdolrahman Dinarvand, Behzad Vasigh · 2022 · Soffeh
  71. A Future Framework: Virtual Reality as an Architectural Instrument
    James Holth · 2017
  72. Role of Multi-experience Developmental Platforms (MXDP) in Futuristic Classroom Education
    S. R. Ramprasad, Ankit Jain · 2023 · Smart innovation, systems and technologies
  73. iCan: Psychological Look in Future Using Augmented Reality Technology
    Hessam Rastegari, Hoshang Kolivand, Peter Hawkins · 2023 · International Conference on Developments in eSystems Engineering (DeSE)
  74. Investigating the Use of Machine Learning Methods for Levels of Sense of Presence Classification Based on Eye Tracking Data
    Peerawat Pannattee, Shogo Shimada, Vibol Yem, Nobuyuki Nishiuchi · 2023 · Lecture notes in computer science
  75. Mémoire autobiographique et amnésies : passé, présent et futur
    Pascale Piolino · 2023 · L’Année psychologique
  76. Clinique virtuelle de l’examen psychologique : un nouvel outil pédagogique de simulation de l’entretien clinique en psychologie
    Pascale Piolino, Alexandre Gaston‐Bellegarde, Isabelle Jambaqué · 2023 · L’Année psychologique
  77. Using Virtual Reality to Examine Memory and the Active Navigation effect in Younger and Older Adults
    Natalie Slavat · 2023
  78. Using Virtual Reality to Examine Memory and the Active Navigation effect in Younger and Older Adults
    Natalie Slavat · 2023
  79. Cognition, Criminal Conduct and Virtual Reality: Understanding and Reducing Offending Using Simulated Environments
    Jean‐Louis van Gelder, Liza J. M. Cornet · 2023 · CrimRxiv
  80. Motor Synchrony in Virtual Reality Enhances Emotional Responses to Facial Expressions
    Milad Yekani, Mehdi Tehrani‐Doost, Milad Rahimi, Abdol‐Hossein Vahabie · 2024 · SSRN Electronic Journal
  81. Clinique virtuelle de l’examen psychologique : un nouvel outil pédagogique de simulation de l’entretien clinique en psychologie
    Pascale Piolino, Alexandre Gaston‐Bellegarde, Isabelle Jambaqué · 2024 · L’Année psychologique
  82. Mémoire autobiographique et amnésies : passé, présent et futur
    Pascale Piolino · 2024 · L’Année psychologique
  83. Immersive Car Show Program Based on Brainwave Sensing
    Li-Quan Yao, Teng Tu, Chengchi Yu, Xuanyu Chen, Mingguang Liu · 2024 · International Conference on E-business, Management and Economics (ICEME)
  84. The Intersection of Miranda and Race/Ethnicity: Effects of Perceptions of Police Officers and Stereotype Threat
    Tanveer K. Otal · 2022
  85. DEVELOPMENT OF A TOOL FOR ASSESSING THE PERCEPTION OF ARCHITECTURAL ENVIRONMENT IN VIRTUAL REALITY
    Denys Shataliuk · 2025 · Municipal economy of cities
  86. Virtual Reality Sandbox for Vision Crafting and Choice Experimentation
    Saranya G, Shenbaga Krithika N, Pari Gupta · 2025 · International Conference on Cognitive Robotics and Intelligent Systems (ICC-ROBINS)
  87. A Percepção dos Jogadores Sobre a Inteligência Artificial em Jogos Digitais: Um Estudo Exploratório com Final Fantasy XV
    Gabriel Alves, Marcelo Martins da Silva · 2025 · Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames)
  88. A Literature Review of Indoor Navigation: Examining Comparability and Ecological Validity between Virtual and Real Environments
    Minghui Liu, Ruishen Zheng, Ruowen Niu, Yirui Zuo, Weiwei Zhang · 2024 · International Symposium of Chinese CHI (Chinese CHI)
  89. Experience Level Influences User's Criteria for Avatar Animation Realism
    Yudong Huang, Avneet Singh, Mark Roman Miller · 2025 · Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR
  90. Validation of Interpersonal Stances Expressed by Virtual Suspect Characters in a Police Interview Setting
    FU Qiu-hua · 2014
  91. Additional file 1 of Age-related impairment of navigation and strategy in virtual star maze
    Zhang, Jia-Xin, Wang, Lin, Hou, Hai-Yan, Yue, Chun-Lin, Wang, Liang, Li, Hui-Jie · 2021 · Figshare
  92. Multimodal Interactions
    Achintya K. Bhowmik · 2026
  93. Scale Mechanism Design for Data Analysis in Immersive Environments
    Younghee Jo, Sangwon Lee · 2026 · International Journal of Human-Computer Interaction
  94. Embodied and situated language processing: Learning
    Claudia Repetto, Elisa Scerrati · 2026 · The Psychology of learning and motivation/The psychology of learning and motivation
  95. Apprentissage et atterrissage : comment éduquer la perception des pilotes ?
    Michaël Huet · 2010
  96. You Walkin’ to Me? How Footstep Sound Primes Anticipation in Virtual Pedestrian Collision Avoidance
    Aline Hufschmitt, Agathe Bilhaut, Ludovic Hoyet, Julien Pettré, Anne‐Hélène Olivier · 2026 · IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
  97. Influence de modulations sensorielles sur la navigation et la mémoire spatiale en réalité virtuelle : Processus cognitifs impliqués
    Mélanie Cogné · 2017
  98. Studying and modeling complex interactions for crowd simulation
    Julien Bruneau · 2016
  99. Analyse en réalité virtuelle de la coopération lors d'une interception de balle : interaction et interférence
    Charles Faure · 2019
  100. Influence des informations sensorimotrices sur les représentations de l'espace : approche située et incarnée de la mémoire spatiale
    Simon Lhuillier · 2019