Immersive virtual environment technology as a basic research tool in psychology

Loomis, Jack M., Blascovich, James J., Beall, Andrew C.·1999·Behavior Research Methods, Instruments, & Computers

Cited by (718)

Items 701–718 of 718

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  12. A new behavioral evaluation framework for early-stage spatial optimization in high-mobility transit architecture design by applying virtual reality
    Xiaoyue Hu, Ji-Dong Gu, Florian Brettner · 2026 · Sustainable Futures
  13. Effects of Immersion Level and Gender on Cognitive Load and Task Performance in Virtual Reality Crane Operation Training
    Yi Wu, Sanaz Motamedi, Mohammad Hossein Kazemi, Yuqing Hu, Scarlett Miller · 2026 · Research Square
  14. High-fidelity avatars for behavior and cognition research in virtual environments: An accessible construction method for scientists
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  15. Reducing Racial Bias in Virtual Reality: Longitudinal Effects of Counter-Stereotypical Agents and the Role of Affective Responses
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    Lætitia Gros, Gildas Belay · 2026 · International Conference Virtual and Augmented Reality Simulations
  17. Reconceptualizing audience presence in music performance anxiety: a multilevel framework of external conditions and internal representation
    C. Lee · 2026 · Frontiers in Psychology
  18. Cinematic VR in Preservice Teacher Education: An Evaluation of Classroom Interaction Scenarios
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