Deterding, Sebastian
University of York
8 papers on CoChatORCID 0000-0003-0033-2104
Most cited papers
- Verified
From game design elements to gamefulness: defining "gamification"
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011) · Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Educational Games and GamificationDigital Games and Media
Cited by 8,402
- Verified
Gamification. using game-design elements in non-gaming contexts
Deterding, S., Sicart, M., Nacke, L., O'Hara, K., & Dixon, D. (2011) · CHI '11 Extended Abstracts on Human Factors in Computing Systems
Educational Games and GamificationInnovative Human-Technology Interaction
Cited by 2,413
- Verified
Gamification for health and wellbeing: A systematic review of the literature
Johnson, D., Deterding, S., Kuhn, K.-A., Staneva, A., Stoyanov, S., & Hides, L. (2016) · Internet Interventions
Educational Games and GamificationDigital Mental Health Interventions
Cited by 1,237
- Verified
The Lens of Intrinsic Skill Atoms: A Method for Gameful Design
Deterding, S. (2015) · Human–Computer Interaction
Educational Games and GamificationInnovative Human-Technology Interaction
Cited by 525
- Verified
The maturing of gamification research
Nacke, L. E., & Deterding, S. (2017) · Computers in Human Behavior
Educational Games and GamificationEmployee Performance and Management
Cited by 493
- Verified
Designing gamification: creating gameful and playful experiences
Deterding, S., Björk, S. L., Nacke, L. E., Dixon, D., & Lawley, E. (2013) · CHI '13 Extended Abstracts on Human Factors in Computing Systems
Educational Games and GamificationDigital Games and Media
Cited by 192
- Verified
Mixed-Initiative Creative Interfaces
Deterding, S., Hook, J., Fiebrink, R., Gillies, M., Gow, J., Akten, M., Smith, G., Liapis, A., & Compton, K. (2017) · Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Artificial Intelligence in GamesDigital Media and Visual Art
Cited by 117
- Verified · note
Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games
Gundry, D., & Deterding, S. (2022) · CHI Conference on Human Factors in Computing Systems
Educational Games and GamificationMobile Crowdsensing and Crowdsourcing
Cited by 6
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