Cited by 192Educational Games and GamificationDigital Games and MediaInnovative Human-Technology Interaction

Designing gamification: creating gameful and playful experiences

Deterding, Sebastian, Björk, Staffan L., Nacke, Lennart E., Dixon, Dan, Lawley, Elizabeth·2013·CHI '13 Extended Abstracts on Human Factors in Computing Systems

Abstract

In recent years, gamification - the use of game design elements in non-game contexts - has seen rapid adoption in the software industry, as well as a growing body of research on its uses and effects. However, little is known about the effective design of such gameful systems, including whether their evaluation requires special approaches. This workshop therefore convenes researchers and industry practitioners to identify current practices, challenges, and open research questions in the design of gameful systems.

Integrity signals

Registry

Crossref · 10.1145/2468356.2479662

Cites

15 of 15 references verified0 citation errors · 0 not checkable

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Authors
Deterding, S., Björk, S. L., Nacke, L. E., Dixon, D., & Lawley, E.
Affiliations
  • Hans-Bredow-Institute (DE)
  • University of Gothenburg (SE)
  • Ontario Tech University (CA)
  • University of the West of England (GB)
  • Rochester Institute of Technology (US)
Venue
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Publisher
ACM
Published
2013-04-27
Pages
3263-3266
OpenAlex
W2012477269
Cited by
192
References
16
Citations by year
2026: 6 · 2025: 5 · 2024: 7 · 2023: 12 · 2022: 8 · 2021: 11 · 2020: 15 · 2019: 12 · 2018: 11 · 2017: 21 · 2016: 12 · 2015: 56 · 2014: 12 · 2013: 4
FWCI
60.64
Type
conference paper
Language
en
Open access
closed
Locations
CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
Keywords
gamification, game elements, gamification design, software industry

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