Designing gamification: creating gameful and playful experiences
Abstract
In recent years, gamification - the use of game design elements in non-game contexts - has seen rapid adoption in the software industry, as well as a growing body of research on its uses and effects. However, little is known about the effective design of such gameful systems, including whether their evaluation requires special approaches. This workshop therefore convenes researchers and industry practitioners to identify current practices, challenges, and open research questions in the design of gameful systems.
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Commercial gamification is often used to create long-term interest around a user experience, product, or event.
“Commercial gamification is often used to create long-term interest around a user experience, product, or event [13].”
From Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy (2016) · cites this paper as [13]
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Schiefelbein, J., Chounta, I., & Bardone, E. (2019) · Lecture notes in computer science · doi:10.1007/978-3-030-29736-7_54 · Cited by 6 · see citing works
- Authors
- Deterding, S., Björk, S. L., Nacke, L. E., Dixon, D., & Lawley, E.
- Affiliations
- Hans-Bredow-Institute (DE)
- University of Gothenburg (SE)
- Ontario Tech University (CA)
- University of the West of England (GB)
- Rochester Institute of Technology (US)
- Venue
- CHI '13 Extended Abstracts on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2013-04-27
- Pages
- 3263-3266
- OpenAlex
- W2012477269
- Cited by
- 192
- References
- 16
- Citations by year
- 2026: 6 · 2025: 5 · 2024: 7 · 2023: 12 · 2022: 8 · 2021: 11 · 2020: 15 · 2019: 12 · 2018: 11 · 2017: 21 · 2016: 12 · 2015: 56 · 2014: 12 · 2013: 4
- FWCI
- 60.64
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) (publishedVersion)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Keywords
- gamification, game elements, gamification design, software industry
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