Nacke, Lennart E.
University of Waterloo
11 papers on CoChatORCID 0000-0003-4290-8829
Most cited papers
- Verified
From game design elements to gamefulness: defining "gamification"
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011) · Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Educational Games and GamificationDigital Games and Media
Cited by 8,402
- Verified
Gamification. using game-design elements in non-gaming contexts
Deterding, S., Sicart, M., Nacke, L., O'Hara, K., & Dixon, D. (2011) · CHI '11 Extended Abstracts on Human Factors in Computing Systems
Educational Games and GamificationInnovative Human-Technology Interaction
Cited by 2,413
- Verified
The maturing of gamification research
Nacke, L. E., & Deterding, S. (2017) · Computers in Human Behavior
Educational Games and GamificationEmployee Performance and Management
Cited by 493
- Verified
Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences
Abeele, V. V., Spiel, K., Nacke, L., Johnson, D., & Gerling, K. (2020) · International Journal of Human-Computer Studies
Digital Games and MediaEducational Games and Gamification
Cited by 411
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ChatGPT in education: A blessing or a curse? A qualitative study exploring early adopters’ utilization and perceptions
Hadi Mogavi, R., Deng, C., Juho Kim, J., Zhou, P., D. Kwon, Y., Hosny Saleh Metwally, A., Tlili, A., Bassanelli, S., Bucchiarone, A., Gujar, S., et al. (2024) · Computers in Human Behavior: Artificial Humans
Artificial Intelligence in EducationArtificial Intelligence in Healthcare and Education
Cited by 369
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Calibration games: making calibration tasks enjoyable by adding motivating game elements
Flatla, D. R., Gutwin, C., Nacke, L. E., Bateman, S., & Mandryk, R. L. (2011) · Proceedings of the 24th annual ACM symposium on User interface software and technology
Interactive and Immersive DisplaysUsability and User Interface Design
Cited by 244
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Designing gamification: creating gameful and playful experiences
Deterding, S., Björk, S. L., Nacke, L. E., Dixon, D., & Lawley, E. (2013) · CHI '13 Extended Abstracts on Human Factors in Computing Systems
Educational Games and GamificationDigital Games and Media
Cited by 192
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Empirical validation of the Gamification User Types Hexad scale in English and Spanish
Tondello, G. F., Mora, A., Marczewski, A., & Nacke, L. E. (2019) · International Journal of Human-Computer Studies
Educational Games and GamificationInnovative Human-Technology Interaction
Cited by 185
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Player Typology in Theory and Practice
Bateman, C., Lowenhaupt, R., & Nacke, L. (2011) · DiGRA Digital Library
Digital Games and MediaEducational Games and Gamification
Cited by 146
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Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
Alharthi, S. A., Torres, R. C., Khalaf, A. S., Toups Dugas, P. O., Dolgov, I., & Nacke, L. E. (2018) · Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Digital Games and MediaUsability and User Interface Design
Cited by 21
- Verified
“I Don’t Want To Shoot The Android”: Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human
Arrambide, K., Yoon, J., MacArthur, C., Rogers, K., Luz, A., & Nacke, L. E. (2022) · CHI Conference on Human Factors in Computing Systems
Digital Games and MediaPsychology of Moral and Emotional Judgment
Cited by 12
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