Vorderer, Peter
University of Mannheim
11 papers on CoChat
Most cited papers
- Verified
A Process Model of the Formation of Spatial Presence Experiences
Wirth, W., Hartmann, T., Böcking, S., Vorderer, P., Klimmt, C., Schramm, H., Saari, T., Laarni, J., Ravaja, N., Gouveia, F. R., et al. (2007) · Media Psychology
Virtual Reality Applications and ImpactsMedia Influence and Health
Cited by 893
- Verified
It's Okay to Shoot a Character: Moral Disengagement in Violent Video Games
Hartmann, T., & Vorderer, P. (2010) · Journal of Communication
Digital Games and MediaMedia Influence and Health
Cited by 251
- Verified
Self-transcendent media experiences: taking meaningful media to a higher level.
Oliver, M. B., Raney, A. A., Slater, M. D., Appel, M., Hartmann, T., Bartsch, A., Schneider, F. M., Janicke-Bowles, S. H., Krämer, N., Mares, M.-L., et al. (2018) · Journal of Communication
Media Influence and HealthNews Media Framing and Political Communication
Cited by 247
- Verified
Entertainment 2.0? The role of intrinsic and extrinsic need satisfaction for the enjoyment of Facebook use.
Reinecke, L., Vorderer, P., & Knop, K. (2014) · Journal of Communication
Media Influence and HealthMedia and Digital Communication
Cited by 176
- Verified
Social media ostracism: The effects of being excluded online
Schneider, F. M., Zwillich, B., Bindl, M. J., Hopp, F. R., Reich, S., & Vorderer, P. (2017) · Computers in Human Behavior
Death Anxiety and Social ExclusionBullying, Victimization, and Aggression
Cited by 173
- Verified
Feeling interrupted—Being responsive: how online messages relate to affect at work
Sonnentag, S., Reinecke, L., Mata, J., & Vorderer, P. (2018) · Journal of Organizational Behavior
Personal Information Management and User BehaviorTechnostress in Professional Settings
Cited by 167
- Verified
How players manage moral concerns to make video game violence enjoyable
Klimmt, C., Schmid, H., Nosper, A., Hartmann, T., & Vorderer, P. (2006) · comm
Digital Games and MediaBullying, Victimization, and Aggression
Cited by 102
- Verified
Why do people post and read personal messages in public? The motivation of using personal blogs and its effects on users’ loneliness, belonging, and well-being
Jung, Y., Song, H., & Vorderer, P. (2012) · Computers in Human Behavior
Impact of Technology on AdolescentsMedia and Digital Communication
Cited by 83
- Verified
Permanently Online—Always Stressed Out? The Effects of Permanent Connectedness on Stress Experiences
Freytag, A., Knop-Huelss, K., Meier, A., Reinecke, L., Hefner, D., Klimmt, C., & Vorderer, P. (2021) · Human Communication Research
Impact of Technology on AdolescentsTechnostress in Professional Settings
Cited by 63
- Verified
Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool
Vermeulen, I. E., Roth, C., Vorderer, P., & Klimmt, C. (2010) · Lecture Notes in Computer Science
Artificial Intelligence in GamesMedia Influence and Health
Cited by 44
- Verified
Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling
Roth, C., Vermeulen, I., Vorderer, P., Klimmt, C., Pizzi, D., Lugrin, J.-L., & Cavazza, M. (2012) · Cyberpsychology, Behavior, and Social Networking
Media Influence and HealthArtificial Intelligence in Games
Cited by 13
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