Huang, Biyun
Chinese University of Hong Kong
5 papers on CoChatORCID 0000-0003-0555-9973
Most cited papers
- Verified
Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts
Bai, S., Hew, K. F., & Huang, B. (2020) · Educational Research Review
Educational Games and GamificationDigital Games and Media
Cited by 994
- Verified
Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagement
Huang, B., Hew, K. F., & Lo, C. K. (2019) · Interactive Learning Environments
Educational Games and GamificationInnovative Teaching Methods
Cited by 406
- Verified
Engaging Asian students through game mechanics: Findings from two experiment studies
Hew, K. F., Huang, B., Chu, K. W. S., & Chiu, D. K. W. (2016) · Computers & Education
Educational Games and GamificationOnline Learning and Analytics
Cited by 298
- Verified
Trends and exemplary practices of STEM teacher professional development programs in K-12 contexts: A systematic review of empirical studies
Huang, B., Siu-Yung Jong, M., Tu, Y.-F., Hwang, G.-J., Chai, C. S., & Yi-Chao Jiang, M. (2022) · Computers & Education
Teacher Education and Leadership StudiesMathematics Education and Teaching Techniques
Cited by 167
- Verified
Factors Influencing Students' Behavioral Intention to Continue Artificial Intelligence Learning
Chai, C. S., Lin, P.-Y., Jong, M. S.-Y., Dai, Y., Chiu, T. K. F., & Huang, B. (2020) · 2020 International Symposium on Educational Technology (ISET)
Artificial Intelligence in EducationGender and Technology in Education
Cited by 106
Go further with a free account
Verify every reference, keep papers in a library, and ask questions across them.
Sign up - it is free