Cited by 458Educational Games and GamificationInnovative Teaching MethodsOnline and Blended Learning

Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagement

Huang, Biyun, Hew, Khe Foon, Lo, Chung Kwan·2019·Interactive Learning Environments

Abstract

In recent years, flipped learning has attracted much attention around the world. This instructional approach is appealing because it can free up class time for knowledge application activities with help from the instructor and peers. However, its implementation can be fraught with challenges. Student disengagement in out-of-class activities, for example, is one of the major challenges of flipped learning. The purpose of this study is to examine whether gamification can enhance student engagement in a flipped course. A comparison study was conducted, involving two classes of undergraduate students in an Information Management course. The results indicated that students in the gamification-enhanced flipped learning group (n = 48) were more likely to complete the pre-class and post-class activities on time than those in the non-gamified flipped learning group (n = 48). Students in the gamification-enhanced flipped learning group also produced higher quality artifacts than the non-gamified flipped learning group in the pre-class thinking activities. Moreover, students in the gamification-enhanced flipped learning group scored significantly higher in the post-course test than did their non-gamified counterparts.

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Crossref · 10.1080/10494820.2018.1495653

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Authors
Huang, B., Hew, K. F., & Lo, C. K.
Affiliations
University of Hong Kong (HK)
Corresponding author
Huang, Biyun
Venue
Interactive Learning Environments
Published
2018-07-20
Volume
27
Issue
8
Pages
1106-1126
ISSN
  • 1049-4820 (ISSN-L)
  • 1744-5191
OpenAlex
W2884472172
Cited by
406
References
64
Citations by year
2026: 34 · 2025: 48 · 2024: 77 · 2023: 75 · 2022: 56 · 2021: 54 · 2020: 45 · 2019: 13 · 2018: 4
FWCI
56.82
Type
journal article
Language
en
Open access
closed
Locations
Interactive Learning Environments (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Education › Innovative Teaching Methods
  • Social Sciences › Education › Online and Blended Learning
Keywords
gamification, flipped learning, student engagement, behavioral engagement, cognitive engagement, undergraduate students, information management education, pre-class activities, student disengagement, learning artifacts

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