Creating and capturing value from freemium business models: A demand‐side perspective
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Research Summary: While it has long been recognized that the business model can be a source of performance heterogeneity, less is known about how the business model affects consumers' perceptions about a firm's products and services. By taking a demand‐side perspective, I argue that business models create and capture value when the elements that compose a business model improve how consumers perceive a firm's products and better enable heterogeneous consumers to act on their willingness‐to‐pay. I develop theory on how the freemium business model competes with the premium business model and test hypotheses in the market for digital PC games. Results show that freemium games are played less and generate less revenues and that greater variety in games' menus of paid items is associated with higher revenues. Managerial Summary: Freemium business models are increasingly prevalent in the digital economy, yet very little is known about how freemium affects consumers' perceptions of value and their willingness‐to‐pay. In this article, I study how the freemium business model competes with the premium business model in the market for digital PC games. Results show that freemium games are played less and generate less revenues than premium games and that greater variety in games' menus of paid items is associated with higher revenues. This implies that in order to achieve competitive parity with firms operating the premium business model, firms operating the freemium business model need to create more value (e.g., through improved product quality, income from advertisements, or unlocking network externalities) or operate at lower costs.
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“This systematic effect of entry sequence on the rate of multihoming could be tackled by either a Heckman’s two-stage model correcting for selection biases (Heckman, 1979) or an endogenous treatment effects model correcting for endogenous entry (Rietveld, 2018).”
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- Authors
- Rietveld, J.
- Affiliations
- Erasmus University Rotterdam (NL)
- Corresponding author
- Rietveld, Joost
- ORCID
- Rietveld, Joost
- Venue
- Strategic Entrepreneurship Journal
- Publisher
- Wiley
- Published
- 2017-12-13
- Volume
- 12
- Issue
- 2
- Pages
- 171-193
- ISSN
- 1932-4391 (ISSN-L)
- 1932-443X
- OpenAlex
- W3121890760
- Cited by
- 157
- References
- 9
- Citations by year
- 2026: 11 · 2025: 20 · 2024: 18 · 2023: 17 · 2022: 20 · 2021: 24 · 2020: 16 · 2019: 9 · 2018: 5 · 2017: 13 · 2016: 2 · 2014: 2
- FWCI
- 21.24
- Type
- journal article
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- Strategic Entrepreneurship Journal (publishedVersion)
- SSRN Electronic Journal (publishedVersion)
- EUR Research Repository (Erasmus University Rotterdam) (publishedVersion)
- EUR Research Repository (Erasmus University Rotterdam) (submittedVersion)
- UCL Discovery (University College London) (submittedVersion)
- Funders
- Rijksuniversiteit Groningen
- Topics
- Social Sciences › Business, Management and Accounting › Strategy and Management › Digital Platforms and Economics
- Social Sciences › Business, Management and Accounting › Marketing › Consumer Market Behavior and Pricing
- Social Sciences › Business, Management and Accounting › Strategy and Management › Business Strategies and Innovation
- Keywords
- freemium model, value creation, value capture, consumer perception, willingness to pay, consumer heterogeneity, in-game purchases, game revenue, competitive parity
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