Towards a common framework for multimodal generation: the behavior markup language,
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In standards for multimodal output generation (the SAIBA framework), the focus was on low-level constraints such as timing and availability of individual modalities.
“Although questions regarding the compatibility of multimodal signals have received significant attention in standards for multimodal output generation (the SAIBA framework; c.f. Kopp et al., 2006; Vilhjálmsson et al., 2007), the focus was on low-level constraints such as timing and availability of individual modalities.”
From Modeling Feedback in Interaction With Conversational Agents—A Review (2022) · cites this paper as Kopp et al., 2006
Cites
Searle, J. R. (1969) · doi:10.1017/cbo9781139173438 · Cited by 11,718 · see citing works
BEAT: the Behavior Expression Animation Toolkit
Cassell, J., Vilhjálmsson, H. H., & Bickmore, T. (2001) · Proceedings of the 28th annual conference on Computer graphics and interactive techniques · doi:10.1145/383259.383315 · Cited by 739 · see citing works
Self-citationSynthesizing multimodal utterances for conversational agents
Kopp, S., & Wachsmuth, I. (2004) · Computer Animation and Virtual Worlds · doi:10.1002/cav.6 · Cited by 243 · see citing works
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The behavior markup language: recent developments and challenges,
Vilhjálmsson, H., Cantelmo, N., Cassell, J., E. Chafai, N., Kipp, M., Kopp, S., Mancini, M., Marsella, S., Marshall, A. N., Pelachaud, C., et al. (2007) · Lecture Notes in Computer Science · doi:10.1007/978-3-540-74997-4_10 · Cited by 223 · see citing works
Self-citationBuilding autonomous sensitive artificial listeners
Schroder, M., Bevacqua, E., Cowie, R., Eyben, F., Gunes, H., Heylen, D., ter Maat, M., McKeown, G., Pammi, S., Pantic, M., et al. (2012) · IEEE Transactions on Affective Computing · doi:10.1109/t-affc.2011.34 · Cited by 185 · see citing works
Virtual character performance from speech
Marsella, S., Xu, Y., Lhommet, M., Feng, A., Scherer, S., & Shapiro, A. (2013) · Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation · doi:10.1145/2485895.2485900 · Cited by 168 · see citing works
Self-citationA reusable framework for health counseling dialogue systems based on a behavioral medicine ontology
Bickmore, T. W., Schulman, D., & Sidner, C. L. (2011) · Journal of Biomedical Informatics · doi:10.1016/j.jbi.2010.12.006 · Cited by 147 · see citing works
Artificial intelligence moving serious gaming: Presenting reusable game AI components
Westera, W., Prada, R., Mascarenhas, S., Santos, P. A., Dias, J., Guimarães, M., Georgiadis, K., Nyamsuren, E., Bahreini, K., Yumak, Z., et al. (2020) · Education and Information Technologies · doi:10.1007/s10639-019-09968-2 · Cited by 136 · see citing works
Kulms, P., & Kopp, S. (2019) · Proceedings of Mensch und Computer 2019 · doi:10.1145/3340764.3340793 · Cited by 68 · see citing works
Self-citationWorking with a Social Robot in School: A Long-Term Real-World Unsupervised Deployment
Davison, D. P., Wijnen, F. M., Charisi, V., van der Meij, J., Evers, V., & Reidsma, D. (2020) · Proceedings of the 2020 ACM/IEEE International Conference on Human-Robot Interaction · doi:10.1145/3319502.3374803 · Cited by 59 · see citing works
Wargnier, P., Benveniste, S., Jouvelot, P., & Rigaud, A.-S. (2018) · Technology and Disability · doi:10.3233/tad-180189 · Cited by 32 · see citing works
Rapport Between Humans and Socially Interactive Agents
Gratch, J., & Lucas, G. (2021) · The Handbook on Socially Interactive Agents · doi:10.1145/3477322.3477335 · Cited by 36 · see citing works
Continuous interaction with a virtual human
Reidsma, D., de Kok, I., Neiberg, D., Pammi, S. C., van Straalen, B., Truong, K., & van Welbergen, H. (2011) · Journal on Multimodal User Interfaces · doi:10.1007/s12193-011-0060-x · Cited by 35 · see citing works
Modeling Feedback in Interaction With Conversational Agents—A Review
Axelsson, A., Buschmeier, H., & Skantze, G. (2022) · Frontiers in Computer Science · doi:10.3389/fcomp.2022.744574 · Cited by 33 · see citing works
Fluid Semantic Back-Channel Feedback in Dialogue: Challenges and Progress
Jonsdottir, G. R., Gratch, J., Fast, E., & Thórisson, K. R. (2007) · Lecture Notes in Computer Science · doi:10.1007/978-3-540-74997-4_15 · Cited by 29 · see citing works
Enhancement of Conversational Agents By Means of Multimodal Interaction
López-Cózar, R., Callejas, Z., Espejo, G., & Griol, D. (2011) · Conversational Agents and Natural Language Interaction · doi:10.4018/978-1-60960-617-6.ch010 · Cited by 18 · see citing works
“How do humans make sense?” multiscale dynamics and emergent meaning
Dale, R., & Kello, C. T. (2018) · New Ideas in Psychology · doi:10.1016/j.newideapsych.2017.09.002 · Cited by 15 · see citing works
Representing communicative functions in saiba with a unified function markup language,
Cafaro, A., Vilhjálmsson, H. H., Bickmore, T., Heylen, D., & Pelachaud, C. (2014) · Lecture Notes in Computer Science · doi:10.1007/978-3-319-09767-1_11 · Cited by 17 · see citing works
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- Authors
- Kopp, S., Krenn, B., Marsella, S., Marshall, A. N., Pelachaud, C., Pirker, H., Thórisson, K. R., & Vilhjálmsson, H.
- Affiliations
- Bielefeld University (DE)
- Austrian Research Institute for Artificial Intelligence (AT)
- University of Southern California (US)
- Venue
- Lecture Notes in Computer Science
- Publisher
- Springer Berlin Heidelberg
- Published
- 2006
- Pages
- 205-217
- ISSN
- 0302-9743 (ISSN-L)
- 1611-3349
- OpenAlex
- W2135431835
- Cited by
- 417
- References
- 3
- Citations by year
- 2026: 9 · 2025: 14 · 2024: 22 · 2023: 16 · 2022: 16 · 2021: 22 · 2020: 13 · 2019: 29 · 2018: 13 · 2017: 18 · 2016: 27 · 2015: 25 · 2014: 30 · 2013: 29 · 2012: 21
- FWCI
- 27.00
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- Lecture notes in computer science (publishedVersion)
- Topics
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Physical Sciences › Computer Science › Artificial Intelligence › Speech and dialogue systems
- Physical Sciences › Engineering › Control and Systems Engineering › Human Motion and Animation
- Keywords
- embodied conversational agents, behavior planning, virtual humans
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