Transfer of learning in virtual environments: a new challenge?
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The more similar a VR environment is to the real world, the better the transfer of motor skill.
“The more similar the VR is toward the real-world environment, the better transfer in motor skill.13,14”
From Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials (2018) · cites this paper as [14]
Motor learning is promoted with better retention when practice conditions resemble the contexts in which the task will be performed.
“Moreover, if motor learning occurred when the practice conditions are as similar as the contexts where the task would be performed, the learning will be promoted with better retention effect.[12][13][14]”
From Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials (2018) · cites this paper as [14]
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- Authors
- Bossard, C., Kermarrec, G., Buche, C., & Tisseau, J.
- Affiliations
- Université de Bretagne Occidentale (FR)
- Corresponding author
- Bossard, Cyril
- Venue
- Virtual Reality
- Published
- 2008-03-26
- Volume
- 12
- Issue
- 3
- Pages
- 151-161
- ISSN
- 1359-4338 (ISSN-L)
- 1434-9957
- OpenAlex
- W2070531512
- Cited by
- 154
- References
- 70
- Citations by year
- 2026: 4 · 2025: 8 · 2024: 10 · 2023: 12 · 2022: 37 · 2021: 10 · 2020: 12 · 2019: 12 · 2018: 5 · 2017: 10 · 2016: 6 · 2015: 3 · 2014: 8 · 2013: 4 · 2012: 6
- FWCI
- 5.68
- Type
- journal article
- Language
- en
- Open access
- closed
- Licence
- www.springer.com/tdm (tdm)
- Locations
- Virtual Reality (publishedVersion)
- HAL (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Engineering › Control and Systems Engineering › Simulation and Modeling Applications
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Visual and Cognitive Learning Processes
- Keywords
- transfer of learning, virtual learning environments, virtual reality in education, cognitive psychology, context-dependent learning, skill acquisition, training evaluation, virtual environment design
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