Motor learning and virtual reality
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Augmented feedback from VR, such as seeing one's own movements during play, can enhance motor learning, especially in children with CP whose intrinsic sensory feedback may be impaired.
“The augmented feedback provided by the VR system such as seeing own movements during play can enhance motor learning, especially in children with CP whose intrinsic feedback from their sensory system might be impaired.12,13”
From Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials (2018) · cites this paper as [12]
Children work hard to achieve higher game scores during VR training, which facilitates cognitive engagement in solving motor tasks and enhances motor learning.
“For example, children will work hard to achieve a higher game score when receiving training in VR, which facilitate children's cognitive engagement in solving the motor task by 'thinking through' how to make their movements more efficiently and faster, which enhance their motor learning.12”
From Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials (2018) · cites this paper as [12]
The flexibility of many VR applications can make training ecologically meaningful in an enriched environment and give children opportunities to cognitively engage in solving motor tasks.
“The flexibility of many VR applications offers the opportunities to ensure that training is ecologically meaningful in an enriched environment, which provide the opportunity for children to cognitively engage in problem solving their motor task.12,13”
From Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials (2018) · cites this paper as [12]
Learning is optimized when learners repeat tasks and also cognitively engage in solving the motor task.
“Learning would be optimized if learners not only repeat the tasks alone but also cognitively engage in problem solving the motor task.12”
From Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials (2018) · cites this paper as [12]
VR games usually have attainable goals that can be progressed and that enhance children's attention in therapy.
“VR games usually have goals to attain that can be progressed and enhance children's attention in therapy.[11][12][13]”
From Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials (2018) · cites this paper as [12]
Motor learning is promoted with better retention when practice conditions resemble the contexts in which the task will be performed.
“Moreover, if motor learning occurred when the practice conditions are as similar as the contexts where the task would be performed, the learning will be promoted with better retention effect.[12][13][14]”
From Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials (2018) · cites this paper as [12]
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- Authors
- Levac, D. E., & Sveistrup, H.
- Affiliations
- University of Ottawa (CA)
- Corresponding author
- Levac, Danielle E.
- Venue
- Virtual reality technologies for health and clinical applications
- Publisher
- Springer New York
- Published
- 2014
- Pages
- 25-46
- ISSN
- 2199-4684 (ISSN-L)
- 2199-4692
- OpenAlex
- W126406131
- Cited by
- 52
- References
- 94
- Citations by year
- 2026: 4 · 2025: 5 · 2024: 5 · 2023: 6 · 2022: 8 · 2021: 6 · 2020: 1 · 2019: 6 · 2018: 3 · 2017: 3 · 2016: 1 · 2015: 4
- FWCI
- 6.16
- Type
- book chapter
- Language
- en
- Open access
- closed
- Licence
- Locations
- Virtual reality technologies for health and clinical applications (publishedVersion)
- Topics
- Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Life Sciences › Neuroscience › Cognitive Neuroscience › Motor Control and Adaptation
- Keywords
- motor learning, virtual reality therapy, augmented feedback, motivation, observational learning, practice, motor skill transfer, rehabilitation
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