The Effects of Mobile AR-based Biology Learning Experience on Students’ Motivation, Self‐Efficacy, and Attitudes in Online Learning
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The purpose of this study is to enhance online biology learning with mobile augmented reality (AR) applications and to assess the impact of mobile AR applications on students' motivation, self-efficacy, and attitudes toward biology learning. Students were interviewed, and the usefulness of mobile AR applications was evaluated using a quasi-experimental pretest-posttest approach. The study group consists of 71 high school students, 26 in the control group and 45 in the experimental group, attending a public high school in the Western Black Sea Region of Turkey during the academic year 2020-2021. The self-efficacy ratings of the experimental group of students who participated in mobile AR-based biology learning were statistically higher than those of the control group after a 12-week trial. However, there were no statistically significant differences between experimental and control group students' motivation and attitudes toward biology learning. In addition, as a result of student interviews, mobile AR applications were deemed innovative, non-distracting, successful in knowledge acquisition, engaging, intriguing, and entertaining, boosting information retention, concretizing the subject, and facilitating learning.
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AR enables active learning, allowing students to engage with content in real-time, which helps them visualize and understand abstract concepts in more accessible ways.
“By overlaying digital elements onto the physical world, AR enables active learning, allowing students to engage with content in real-time, which in turn helps them visualize and understand abstract concepts in more accessible ways [45].”
From Fostering computational thinking in young students through student generated challenges in tangible mobile augmented reality games (2025) · cites this paper as [45]
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Gardeli, A., & Vosinakis, S. (2025) · Discover Education · doi:10.1007/s44217-025-00899-4 · Cited by 3 · see citing works
- Authors
- Ciloglu, T., & Ustun, A. B.
- Venue
- Journal of Science Education and Technology
- Published
- 2023-02-22
- Volume
- 32
- Issue
- 3
- Pages
- 309-337
- ISSN
- 1059-0145 (ISSN-L)
- 1573-1839
- PMC
- PMC9943739
- OpenAlex
- W4321434063
- Cited by
- 83
- References
- 1
- Citations by year
- 2026: 27 · 2025: 31 · 2024: 16 · 2023: 9
- FWCI
- 7.03
- Type
- journal article
- Language
- en
- Open access
- bronze
- doi.org
- Licence
- Locations
- Journal of Science Education and Technology (publishedVersion)
- PubMed Central (publishedVersion)
- PubMed (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Physical Sciences › Computer Science › Information Systems › Mobile Learning in Education
- Physical Sciences › Computer Science › Information Systems › Education and Learning Interventions
- Keywords
- mobile augmented reality, biology education, online learning, student motivation, self-efficacy, attitudes toward biology, high school students, knowledge retention
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