Cited by 14Intelligent Tutoring Systems and Adaptive LearningEducational Games and GamificationArtificial Intelligence in Education

The role of help-seeking from ChatGPT in digital game-based learning

Chen, Ching-Huei, Law, Victor·2025·Educational technology research and development

Integrity signals

Registry

Crossref · 10.1007/s11423-025-10464-3

Cites

56 of 56 references verified0 citation errors · 0 not checkable

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Claims the paper makes

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Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • In science and outreach games, AI operates as a non-player character or assistant, providing stepwise hints, rule explanations, and plot advancement.

    “In science and outreach games, AI operates as a non-player character or assistant, providing stepwise hints, rule explanations, and plot advancement.”
  • GenAI functions as a reflective evaluator by continually tracking students' help-seeking behaviors and programming dialogues, automatically calibrating the granularity of its prompts, and generating visual or textual feedback to help students monitor their progress and adjust learning strategies, thus enhancing metacognitive self-regulation.

    “Third, GenAI functions as a reflective evaluator. By continually tracking students' help-seeking behaviors and programming dialogues, the system automatically calibrates the granularity of its prompts and generates visual or textual feedback to help students monitor their progress and adjust learning strategies, thus enhancing metacognitive selfregulation [103,141,143,149].”

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Authors
Chen, C.-H., & Law, V.
Affiliations
  • National Sun Yat-sen University (TW)
  • University of New Mexico (US)
Corresponding author
Chen, Ching-Huei
Venue
Educational technology research and development
Published
2025-02-13
Volume
73
Issue
3
Pages
1703-1721
ISSN
  • 1042-1629 (ISSN-L)
  • 1556-6501
OpenAlex
W4407495538
Cited by
14
References
56
Citations by year
2026: 8 · 2025: 6
FWCI
5.66
Type
journal article
Language
en
Open access
closed
Locations
Educational Technology Research and Development (publishedVersion)
Funders
  • National Science and Technology Council (MOST 108-2511-H-018-017-MY3)
  • Ministry of Science and Technology, Taiwan (NSTC 111-2410-H-110-098-MY3)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Information Systems › Artificial Intelligence in Education
Keywords
help-seeking, ChatGPT, AI chatbots, game-based learning, video games, physics problem solving, junior high school students, help-seeking avoidance, game performance, student engagement, AI-assisted learning, science learning

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