The role of help-seeking from ChatGPT in digital game-based learning
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In science and outreach games, AI operates as a non-player character or assistant, providing stepwise hints, rule explanations, and plot advancement.
“In science and outreach games, AI operates as a non-player character or assistant, providing stepwise hints, rule explanations, and plot advancement.”
From A Systematic Review of Generative AI in K–12: Mapping Goals, Activities, Roles, and Outcomes via the 3P Model (2025) · cites this paper as [149]
GenAI functions as a reflective evaluator by continually tracking students' help-seeking behaviors and programming dialogues, automatically calibrating the granularity of its prompts, and generating visual or textual feedback to help students monitor their progress and adjust learning strategies, thus enhancing metacognitive self-regulation.
“Third, GenAI functions as a reflective evaluator. By continually tracking students' help-seeking behaviors and programming dialogues, the system automatically calibrates the granularity of its prompts and generates visual or textual feedback to help students monitor their progress and adjust learning strategies, thus enhancing metacognitive selfregulation [103,141,143,149].”
From A Systematic Review of Generative AI in K–12: Mapping Goals, Activities, Roles, and Outcomes via the 3P Model (2025) · cites this paper as [149]
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Lin, X., & Tan, H. (2025) · Systems · doi:10.3390/systems13100840 · Cited by 22 · see citing works
- Authors
- Chen, C.-H., & Law, V.
- Affiliations
- National Sun Yat-sen University (TW)
- University of New Mexico (US)
- Corresponding author
- Chen, Ching-Huei
- Venue
- Educational technology research and development
- Published
- 2025-02-13
- Volume
- 73
- Issue
- 3
- Pages
- 1703-1721
- ISSN
- 1042-1629 (ISSN-L)
- 1556-6501
- OpenAlex
- W4407495538
- Cited by
- 14
- References
- 56
- Citations by year
- 2026: 8 · 2025: 6
- FWCI
- 5.66
- Type
- journal article
- Language
- en
- Open access
- closed
- Licence
- Locations
- Educational Technology Research and Development (publishedVersion)
- Funders
- National Science and Technology Council (MOST 108-2511-H-018-017-MY3)
- Ministry of Science and Technology, Taiwan (NSTC 111-2410-H-110-098-MY3)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Physical Sciences › Computer Science › Information Systems › Artificial Intelligence in Education
- Keywords
- help-seeking, ChatGPT, AI chatbots, game-based learning, video games, physics problem solving, junior high school students, help-seeking avoidance, game performance, student engagement, AI-assisted learning, science learning
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