The DOI matches its Crossref record; 82 of the 82 references it cites were found in a registry or an index.
Immersive virtual reality as a pedagogical tool in education: a systematic literature review of quantitative learning outcomes and experimental design
Open accessAbstract
The adoption of immersive virtual reality (I-VR) as a pedagogical method in education has challenged the conceptual definition of what constitutes a learning environment. High fidelity graphics and immersive content using head-mounted-displays (HMD) have allowed students to explore complex subjects in a way that traditional teaching methods cannot. Despite this, research focusing on learning outcomes, intervention characteristics, and assessment measures associated with I-VR use has been sparse. To explore this, the current systematic review examined experimental studies published since 2013, where quantitative learning outcomes using HMD based I-VR were compared with less immersive pedagogical methods such as desktop computers and slideshows. A literature search yielded 29 publications that were deemed suitable for inclusion. Included papers were quality assessed using the Medical Education Research Study Quality Instrument (MERSQI). Most studies found a significant advantage of utilising I-VR in education, whilst a smaller number found no significant differences in attainment level regardless of whether I-VR or non-immersive methods were utilised. Only two studies found clear detrimental effects of using I-VR. However, most studies used short interventions, did not examine information retention, and were focused mainly on the teaching of scientific topics such as biology or physics. In addition, the MERSQI showed that the methods used to evaluate learning outcomes are often inadequate and this may affect the interpretation of I-VR’s utility. The review highlights that a rigorous methodological approach through the identification of appropriate assessment measures, intervention characteristics, and learning outcomes is essential to understanding the potential of I-VR as a pedagogical method.
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The potential of immersive virtual reality to enhance learning: A meta-analysis
Coban, M., Bolat, Y. I., & Goksu, I. (2022) · Educational Research Review · doi:10.1016/j.edurev.2022.100452 · Cited by 354
Lampropoulos, G., Keramopoulos, E., Diamantaras, K., & Evangelidis, G. (2022) · Education Sciences · doi:10.3390/educsci12110798 · Cited by 119
Liu, J. Y. W., Yin, Y.-H., Kor, P. P. K., Cheung, D. S. K., Zhao, I. Y., Wang, S., Su, J. J., Christensen, M., Tyrovolas, S., & Leung, A. Y. M. (2023) · Journal of Medical Internet Research · doi:10.2196/39989 · Cited by 75
Tay, J. L., Xie, H., & Sim, K. (2023) · Journal of Personalized Medicine · doi:10.3390/jpm13010112 · Cited by 57
Lui, A. L. C., Not, C., & Wong, G. K. W. (2023) · Journal of Science Education and Technology · doi:10.1007/s10956-023-10035-2 · Cited by 44
Metadata
- Authors
- Hamilton, D., McKechnie, J., Edgerton, E., & Wilson, C.
- Venue
- Journal of Computers in Education
- Published
- 2020-07-11
- Volume
- 8
- Issue
- 1
- Pages
- 1-32
- ISSN
- 2197-9987 (ISSN-L)
- 2197-9995
- OpenAlex
- W3041285464
- Cited by
- 1,081
- References
- 82
- FWCI
- 11.78
- Type
- journal article
- Language
- en
- Open access
- hybrid
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- Hamilton, D., McKechnie, J., Edgerton, E., & Wilson, C. (2021). Immersive virtual reality as a pedagogical tool in education: a systematic literature review of quantitative learning outcomes and experimental design. Journal of Computers in Education. https://doi.org/10.1007/s40692-020-00169-2
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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.