The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
Playing violent electronic games, hostile attributional style, and aggression‐related norms in German adolescents
Abstract
The relationship was examined between exposure to and preference for violent electronic games and aggressive norms as well as hostile attributional style. Following a pilot study to sample widely used electronic games varying in violent content, 231 eighth‐grade adolescents in Germany reported their use of and attraction to violent electronic games. They also completed measures of hostile attributional style and endorsement of aggressive norms. There were significant gender differences in usage and attraction to violent electronic games, with boys scoring higher than girls. Significant relationships were found between attraction to violent electronic games and the acceptance of norms condoning physical aggression. Violent electronic games were linked indirectly to hostile attributional style through aggressive norms. The findings are discussed with respect to North American research on the aggression‐enhancing effect of violent electronic games.
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Crick, N. R., & Dodge, K. A. (1994) · Psychological Bulletin · doi:10.1037/0033-2909.115.1.74 · Cited by 5,510
Anderson, C. A., & Bushman, B. J. (2002) · Annual Review of Psychology · doi:10.1146/annurev.psych.53.100901.135231 · Cited by 3,915
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
Anderson, C. A., & Dill, K. E. (2000) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.78.4.772 · Cited by 1,778
Cited by
Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study
Gentile, D. A., Choo, H., Liau, A., Sim, T., Li, D., Fung, D., & Khoo, A. (2011) · Pediatrics · doi:10.1542/peds.2010-1353 · Cited by 1,314
Speaking (Un–)Truth to Power: Conspiracy Mentality as A Generalised Political Attitude
Imhoff, R., & Bruder, M. (2014) · European Journal of Personality · doi:10.1002/per.1930 · Cited by 831
Violent video game effects on children and adolescents: theory, research, and public policy
(2007) · Choice Reviews Online · doi:10.5860/choice.44-6518 · Cited by 493
Gao, Y.-X., Wang, J.-Y., & Dong, G.-H. (2022) · Journal of Psychiatric Research · doi:10.1016/j.jpsychires.2022.06.049 · Cited by 388
Ferguson, C. J., Rueda, S. M., Cruz, A. M., Ferguson, D. E., Fritz, S., & Smith, S. M. (2008) · Criminal Justice and Behavior · doi:10.1177/0093854807311719 · Cited by 342
Metadata
- Authors
- Krahé, B., & Möller, I.
- Venue
- Journal of Adolescence
- Publisher
- Wiley
- Published
- 2003-12-09
- Volume
- 27
- Issue
- 1
- Pages
- 53-69
- ISSN
- 0140-1971 (ISSN-L)
- 1095-9254
- OpenAlex
- W1984363341
- Cited by
- 182
- References
- 3
- FWCI
- 5.87
- Type
- journal article
- Language
- en
- Open access
- closed
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review
How to cite
Cite CoChat for the checks on this page, and the paper for its own findings.
- This page
- CoChat. (2026). Citation check: Playing violent electronic games, hostile attributional style, and aggression‐related norms in German adolescents. https://app.cochat.ai/papers/10.1016/j.adolescence.2003.10.006
- The paper
- Krahé, B., & Möller, I. (2004). Playing violent electronic games, hostile attributional style, and aggression‐related norms in German adolescents. Journal of Adolescence. https://doi.org/10.1016/j.adolescence.2003.10.006
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.