Towards understanding the effects of individual gamification elements on intrinsic motivation and performance
Mekler, Elisa D., Brühlmann, Florian, Tuch, Alexandre N., Opwis, Klaus·2017·Computers in Human Behavior
Cited by (988)
Items 401–500 of 988
- Translating Promoting Factors and Behavior Change Principles Into a Blended and Technology-Supported Intervention to Stimulate Physical Activity in Children With Asthma (Foxfit): Design StudyAnnette Brons, Katja I. Braam, Aline Broekema, Annieck Timmerman, Karel Millenaar, Raoul Engelbert, Ben Kröse, Bart Visser · 2022 · JMIR Formative Research
- The creation of an online grocery store for experimental purposes: A pilot studyBianca Curi Braga, Sean B. Cash, Katrina Sarson, Remco Chang, Ab Mosca, Norbert Lance Weston Wilson · 2023 · Food Quality and Preference
- Experiverse: Exploring an experiment-based gamification application for motivating children to science learning in an informal settingFeiran Zhang, Hanne Brynildsrud, Sofia Papavlasopoulou · 2023
- The Relationship between Users’ Behavior and Their Flow Experience in Gamified SystemsWilk Oliveira, Juho Hamari, Seiji Isotani · 2023 · Proceedings of the ACM on Human-Computer Interaction
- The Power of Gamification in Employee Performance ManagementA S M Ahsan Uddin, Debobrata Das · 2023 · Open Journal of Business and Management
- A Review of Human Resource Change Management Strategies in the Digital EraOng Choon Hee, Nanthinee Shanmugam · 2019 · International Journal of Academic Research in Business and Social Sciences
- On the Design of Gamification Elements in Moodle CoursesIoannis Petroulis, Maria Tzelepi, Kyparisia A. Papanikolaou · 2019 · Lecture notes in computer science
- Ethical Issues of Gamification in HealthcareLuis Pinto Coelho, Sara Seabra Reis · 2020 · Advances in medical technologies and clinical practice book series
- An On-Device Deep Learning Framework to Encourage the Recycling of WasteOluwatobi Ekundayo, Lisa D. Murphy, Pramod Pathak · 2021 · Lecture notes in networks and systems
- Establishing the Impact that Gamified Homework Portals Can Have on Students' Academic MotivationBrittany Butler, Cheryl A. Bodnar · 2018 · ASEE Annual Conference & Exposition
- MapUncover: Fostering Spatial Exploration through Gamification in Mobile Map AppsEve Emily Sophie Schade, Gian-Luca Savino, Jasmin Niess, Johannes Schöning · 2023 · CHI Conference on Human Factors in Computing Systems
- STUDENTS’ INTRINSIC MOTIVATION USING GAME-BASED ACTIVITIESNestor Jr Lasala · 2024 · Dalat University Journal of Science
- Understanding Fitness App Users’ Loyalty and Word of Mouth through Gameful Experience and Flow TheoryBrinda Hansraj Sampat, Abhishek Behl, MDI Gurgaon, Sahil Raj · 2023 · AIS Transactions on Human-Computer Interaction
- Where inquiry-based science learning meets gamification: a design case of ExperiverseFeiran Zhang, Hanne Brynildsrud, Sofia Papavlasopoulou, Kshitij Sharma, Michail N. Giannakos · 2024 · Behaviour and Information Technology
- Integrating technology in physical classrooms: The impact of game-based response systems on student learning experienceAnna Priante, Dimitrios Tsekouras · 2025 · Information & Management
- To enhance or not to enhance: A debate about cognitive enhancement from a psychological and neuroscientific perspectiveSandra Grinschgl, Manuel Ninaus, Guilherme Maia de Oliveira Wood, Aljoscha C. Neubauer · 2025 · Physics of Life Reviews
- PRIORIZACIÓN DE COMPETENCIAS CIUDADANAS EN UN CONTEXTO GAMIFICADOMaira Camila Paba-Medina, Julieth Katherin Acosta-Medina, Martha Liliana Torres-Barreto · 2020 · Panorama
- Gamification Intensity in Web-Based Virtual Training Environments and Its Effect on LearningThomas Bohné, Ina Heine, Felix Mueller, Paul-David Zuercher, Vera Maria Eger · 2022 · IEEE Transactions on Learning Technologies
- So, Why Do Students Perform Better in Gamified Courses? Understanding Motivational Styles in Educational GamificationJared R. Chapman, Tanner B. Kohler, Sam Gedeborg · 2023 · Journal of Educational Computing Research
- Implementing sustainability in product portfolio development through digitalization and a game-based approachCarolina Villamil, Jesko Schulte, Sophie Isaksson Hallstedt · 2023 · Sustainable Production and Consumption
- Detailing Motivation in a Gamification ProcessGabriel Guebarra Conejo, Isabela Gasparini, Marcelo da Silva Hounsell · 2019 · IEEE International Conference on Advanced Learning Technologies (ICALT)
- Students' learning performance in a gamified and self-determined learning environmentMouna Denden, Ahmed Tlili, Fathi Essalmi, Mohamed Jemni · 2020 · International Multi-Conference on Organization of Knowledge and Advanced Technologies (OCTA)
- Removing Gamification: A Research AgendaKatie Seaborn · 2021 · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA)
- Increasing player engagement, retention and performance through the inclusion of educational content in a citizen science gameRogerio de Leon Pereira, Anthony Tan, Andrea Bunt, Olivier Tremblay-Savard · 2021 · International Conference on the Foundations of Digital Games (FDG)
- Can Gamification Help in Increasing Motivation, Engagement, and Satisfaction? A gamified experience in teaching CS to students from other disciplinesMiguel García Iruela, Raquel Hijón‐Neira, Cornelia Connolly · 2022 · Education in the Knowledge Society (EKS)
- Gamification Based on User Types: When and Where It Is Worth ApplyingLaia Subirats, Tuula Nousiainen, Apoorwa Hooda, Luís Rubio Andrada, Santi Fort, Mikko Vesisenaho, G. M. Sacha · 2023 · Applied Sciences
- Gamification Effect: Enhancing Student Learning Outcomes in Higher Education: A Meta-Analysis and Policy ImplicationsFrancis Obeng Gyedu, Peter Anti Partey, F. A. Boafo, Doris Dziedzorm Agbo · 2026 · SAGE Open
- AI-enhanced gamification in education: an integrative review of trends, impacts, and corrective role potentialPriyo Nugroho Adi, Thomas Köhler, Mochamad Bruri Triyono, Priyanto, Susana Ayu Handayani, Rita Fransina Maruanaya · 2026 · Journal of Computers in Education
- Towards a Unified Model of Gamification and MotivationDykens, Ian T., Wetzel, Angelique, Dorton, Stephen L., Batchelor, Eric · 2021 · Lecture Notes in Computer Science
- Driving affective commitment among food delivery executives towards an online food delivery partner platform through gamificationSebastian Joy Panattil, Anoop George, Muhammed Sajid, Manu Melwin Joy · 2023 · Journal of Foodservice Business Research
- Exploring the efficacy of computer games as a pedagogical tool for teaching and learning programming: A systematic reviewKuuku Nyameye Wilson, Benjamin Ghansah, Patricia Ananga, Stephen Opoku Oppong, Winston Kwamina Essibu, Einstein Kow Essibu · 2024 · Education and Information Technologies
- Motivation, Engagement, and Performance in Two Distinct Modes of Brain Games: A Mixed Methods Study in ChildrenFaizan Ahmad, Zeeshan Ahmed, Iqra Obaid · 2024 · International Journal of Human-Computer Interaction
- Mobile Application: A Serious Game Based in Gamification for Learning Mathematics in High School StudentsWillington Ortiz, Diego Castillo, Lenis Wong · 2022 · Conference of Open Innovations Association (FRUCT)
- Gamification and MotivationShane Ede · 2022 · Issues and Trends in Learning Technologies
- Investigating the role of gamification in public libraries’ literacy-centered youth programmingSimone Downie, Sébastien Proulx · 2022 · International Journal of Play
- Achievement unlocked: a case study on gamifying DevOps practices in industryPatrick Ayoup, Diego Elias Costa, Emad Shihab · 2022 · ACM Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering (ESEC/FSE)
- Can gamification help to teach Cybersecurity?Christopher J Berisford, Leighton Blackburn, Jennifer M Ollett, Thomas B Tonner, Chun San Hugh Yuen, Ryan Walton, Olakunle Olayinka · 2022 · International Conference on Information Technology Based Higher Education and Training (ITHET)
- Investigating the Potential of Gamification to Improve Seniors’ Experience and Use of TechnologyMichael Minge, Dietlind Helene Cymek · 2020 · Information
- Investigating m-health gamification rewards elements for adults 50+Michelle Mayumi Tizuka, Esteban Clua, Luciana Cardoso de Castro Salgado · 2020 · SeGAH ... IEEE ... International Conference on Serious Games and Applications for Health/IEEE International Conference on Serious Games and Applications for Health
- Engaging Students in SQL Learning by Challenging Peer during the PandemicPauli P. Y. Lai · 2020 · IEEE International Conference on Teaching, Assessment, and Learning for Engineering
- Assessment of Machine Learning Models for Classification of Movement Patterns During a Weight-Shifting ExergameElise Klæbo Vonstad, Beatrix Vereijken, Kerstin Bach, Xiaomeng Su, Jan Harald Nilsen · 2021 · IEEE Transactions on Human-Machine Systems
- E-customer loyalty in gamified trusted store platforms: a case study analysis in IranEhsan Hosseini, Mohammad Hossein Rezvani · 2021 · Bulletin of Electrical Engineering and Informatics
- Gamification of education: innovative forms of teaching and education in culture and artВікторія Миколаївна Піщанська, Анна Николаевна Алтухова, Yurii Prusak, Наталія Ковмір, Andrii Honcharov · 2022 · EDUWEB
- Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of BreastfeedingKymeng Tang, Kathrin Gerling, Vero Vanden Abeele, Luc Geurts, Maria Aufheimer · 2023 · CHI Conference on Human Factors in Computing Systems
- Analysis of Three Methodological Approaches in the Use of Gamification in Vocational TrainingMiguel García Iruela, Raquel Hijón‐Neira, Cornelia Connolly · 2021 · Information
- Understanding gamification experiences with the benefits dependency network lensWilliam K. McHenry, Erin E. Makarius · 2023 · Computers and Education Open
- Gamified online surveys: Assessing experience with self-determination theoryAlice H. Aubert, Andreas Scheidegger, Sara Schmid · 2023 · PLoS ONE
- The effect of micro gamified online homework on gameful experience, intrinsic motivation, engagement, and cognitive loadAhmed Hosny Saleh Metwally, Ronghuai Huang, Paula T. Palomino, Ahmed Mohamed Fahmy Yousef · 2024 · Education and Information Technologies
- Motivational incentives in the context of online game-based formative assessment and improved student learning performanceYing‐Lien Lin, Wei‐Tsong Wang, Chih-Chen Kuo, Pi-Hsin Chen · 2024 · Education and Information Technologies
- As it unfolds: Exploring the impact of team-based gamification on performance, confidence, and engagementPantelis M. Papadopoulos, Johannes Steinrücke, Ton de Jong · 2024 · Learning and Individual Differences
- Validating of the Urdu version of international physical activity questionnaire (IPAQ-U) among Pakistani populationMuhammad Badar Habib · 2020 · Indian Journal of Science and Technology
- Reward me or charity: The impact of mobile e-commerce platforms' loyalty programme reward types on participation intentionYanju Zhou, Cuilian Lu, Yi Yu · 2023 · Asia Pacific Journal of Marketing and Logistics
- Different aspects of fraction understanding are associated selectively with performance on a fraction learning gameGeorgios Thoma, Julia Bahnmueller, Antero Lindstedt, Kristian Juha Mikael Kiili, Silke Maria Wortha, Korbinian Moeller, Manuel Ninaus · 2023 · Progress in brain research
- Integrating Gamification into Middle School Mathematics Curriculum: Game-Based Learning Approach in NamibiaJohanna Pangeiko Nautwima, Asa Romeo, Victor Panduleni Nendongo · 2022 · International Journal of Operations Management
- Is gamification always productive? A study of the effectiveness of Bebras cards in promoting primary students’ computational thinking skillsBelén Ramírez de Arellano Falcón, Javier del Olmo‐Muñoz, Ramón Cózar Gutiérrez, José Antonio González‐Calero · 2023 · Asia Pacific Education Review
- Motivational profile and knowledge creation in eSports: examining the roles of mutualistic co-presenceJoseph Siu-Lung Kong, Ron Chi-Wai Kwok, Gabriel Chun-Hei Lai, Monica Law · 2024 · Internet Research
- Enhancing visitor experiences and economic outcomes through gamified AR: The impact of a Location-Based Augmented Reality Game in agritourismKannattha Chaisriya, Patibut Preeyawongsakul, Lester H. Gilbert, Pairote Nualnoom, Sasithorn Rattanarungrot, Rotjaret Narongrach, Nattacha Silakun · 2024 · Journal of Open Innovation Technology Market and Complexity
- The impact and importance of serious games in maritime education: an empirical applicationCharilaos Christodoulou Raftis, Edwin van Hassel, Loghman Nanway Boukani · 2024 · Maritime Policy & Management
- How to Gamify Online Business: A Case Study Based on “SMART” ModelHui Xu · 2020 · Journal of Service Science and Management
- Entrepreneurship Education and Gamification: An Analysis of Students’ Learning OutcomesAfsaneh Bagheri, Amin Alinezhad, Seyed Mojtaba Sajadi · 2020 · Emerald Group Publishing Limited eBooks
- A Crowdsourcing and Gamification based Product Ranking Method for E-CommerceMohammad Hajarian, Sara Hemmati · 2021 · International Conference on Web Research (ICWR)
- Tailored Science Badges: Enabling New Forms of Research InteractionSebastian S. Feger, Paweł W. Woźniak, Jasmin Niess · 2021 · Designing Interactive Systems Conference
- PathfinderTim Naglé, Scott Bateman, Max Valentin Birk · 2021 · Proceedings of the ACM on Human-Computer Interaction
- Climbing up the Leaderboard: An Empirical Study of Improving Student Outcome by Applying Gamification Principles to an Object-Oriented Programming Course on a University LevelDanijel Kučak, Daniel Bele, Đani Pašić · 2021
- A Qualitative Investigation of Team-Based Gamified Learning in an Online EnvironmentYunjo An · 2021 · Educational Process International Journal
- Can WordBricks Make Learning Irish More Engaging for Students?Monica Ward, Maxim Mozgovoy, Marina Vladimirovna Purgina · 2019 · International Journal of Game-Based Learning
- MOTIVATIONAL IMPACT AND VALUE PERCEPTION OF DIGITAL BADGES TOWARDS APPLYING FOR JOBS: EVIDENCE FROM INDONESIAN UNDERGRADUATESChristian Haposan Pangaribuan, Rahmat Febriyanto · 2019 · International Review of Management and Marketing
- Designing for Collective Intelligence and Community Resilience on Social NetworksJon Chamberlain, Benjamin Turpin, Maged Ali, Kakia Chatsiou, Kirsty O'Callaghan · 2021 · Human Computation
- On the Effectiveness of Gamified Risk Management Workshops: Evidence from German SMEsAvo Schönbohm, Alexandra Jülich · 2016 · International Journal of Serious Games
- The Effect of Gamification on Math Achievement, Motivation, and Learning Strategies in Flipped ClassroomsFatma Pehlivan, Taner Arabacıoğlu · 2023 · International Journal of Education and Literacy Studies
- The Rationale Behind the Design Decisions in an Augmented Reality Mobile eHealth Exergame to Increase Physical Activity for Inactive Older People With Heart FailureAseel Berglund, Leonie Verheijden Klompstra, Helena Orädd, Johan Fallström, Anna Strömberg, Tiny Jaarsma, Erik Berglund · 2024 · JMIR Serious Games
- Performance Assessment through Work Gamification: Investigating EngagementHonorata Ratnawati Dwi Putranti, Retnowati Retnowati, Adison Adrianus Sihombing · 2024 · South African Journal of Business Management
- Examining gamification affordances for intrinsic needs of satisfaction in tourist engagement activities on digital platforms in Hong KongWun-Han Chan · 2024 · Tourism and Hospitality Research
- Using Gamification to Engage Higher-Order Thinking SkillsBrian Bourke · 2018 · Advances in higher education and professional development book series
- Gamification Elements used in Employee Retention and Enhancing Employee ProductivityS Shyam Nivedhan, R G Priyadarshini · 2018 · IOP Conference Series Materials Science and Engineering
- Playing with a PurposeNathan Weidner, Elizabeth Short · 2019 · Cambridge University Press eBooks
- Gamification in psychological assessment in South Africa: A narrative reviewYaseerah Akoodie · 2020 · African Journal of Psychological Assessment
- A Study of Using Virtual Currency in a Discrete Mathematics CourseDicheva, Darina, Guy, Breonte, Yorgov, Vassil, Dichev, Christo, Irwin, Keith, Mickle, Charles · 2021 · 2021 IEEE Global Engineering Education Conference (EDUCON)
- Using Gamification to Engage Higher-Order Thinking SkillsBrian Bourke · 2020 · IGI Global eBooks
- Gamified Expert Annotation Systems: Meta-Requirements and Tentative DesignSimon Warsinsky, Manuel Schmidt-Kraepelin, Scott Thiebes · 2022 · Lecture notes in computer science
- “Dijital Oyun” ile İlgili Çalışmaların İncelenmesi: Bir Bibliyometrik AnalizBüşra ERGİN, Esra ERGİN · 2022 · TRT Akademi
- Gamificar la enseñanza de la historia: percepciones del alumnadoMaría Martínez-Hita, Pedro Miralles Martínez, Cosme Jesús Gómez Carrasco · 2024 · Revista Electrónica de Investigación Educativa
- Behavioral and Neurocognitive Evaluation of a Web-Platform for Game-Based Learning of Orthography and NumeracyMojtaba Soltanlou, Stefanie Jung, Stephanie Roesch, Manuel Ninaus, Katharina Brandelik, Jürgen Heller, Torsten Grust, Hans‐Christoph Nuerk, Korbinian Moeller · 2017 · Springer eBooks
- Teaching human geography using a couplet gameChao Ye, Yang Gao, Jie Yu · 2020 · Journal of Geography in Higher Education
- Achievements and Usage of Learning Materials in Computer Science Hybrid CoursesAndrija Bernik, Danijel Radošević, Goran Bubaš · 2019 · Journal of Computer Science
- Gamification in Nutrition Apps – Users’ Gamification Element Preferences: A Best-Worst-Scaling ApproachMichelle Berger, Carolin Jung · 2021 · Hawaii International Conference on System Sciences (HICSS)
- Effects of leaderboard affordance and perceived role importance in team-based gamified trainingDong-Heon Kwak, Jose Benitez, Myung Eun Cho, Soohyun Jeon, Yu Zhao, Hyewon Lee, Alan A. Brandyberry · 2025 · European Journal of Information Systems
- Personalized and gamified auditory-cognitive training improves naturalistic speech-in-noise comprehension in older adults with hearing lossJulian Felix Ockelmann, Sigrid Scherpiet, Maren Stropahl, Nathalie Giroud · 2025 · npj Science of Learning
- The winner takes it all – Effects of leaderboard-based feedback on cognitive performance and motivationAmadeus J. Pickal, Matthias Stadler, Michael Sailer, Shurui Bai, Manuel Ninaus, Samuel Greiff, Nicolas Becker, Marco Koch · 2025 · Learning and Individual Differences
- Wrapped in Story: The Affordances of Narrative for Citizen Science GamesJosh Aaron Miller, Katherine Buse, Ranjodh Singh Dhaliwal, Justin B. Siegel, Seth Cooper, Colin Milburn · 2023 · International Conference on the Foundations of Digital Games (FDG)
- A Proposal for an Immersive Scavenger Hunt-Based Serious Game in Higher EducationAlma María Pisabarro Marrón, Carlos Vivaracho‐Pascual, Esperanza Manso‐Martinez, Silvia Arias‐Herguedas · 2023 · IEEE Transactions on Education
- Analysis of Motivational Theories in Crowdsourcing Using Long Tail Theory: A Systematic Literature ReviewHasan Humayun, Mohammad Noman Malik, Masitah Ghazali · 2024 · International Journal of Crowd Science
- NewsGuesser: Using Curiosity to Reduce Selective ExposureLu Sun, Hengyuan Zhang, Enze Liu, Mingyang Liu, Kristen Vaccaro · 2024 · Proceedings of the ACM on Human-Computer Interaction
- Longitudinal perceptions of gamified loyalty programs (GLPs): a mix of slot machines and entertainment toysJosé Varela Lopes, Beatriz Casais · 2024 · Journal of Research in Interactive Marketing
- A longitudinal quasi-experiment of leaderboard effectiveness on learner behaviors and course performanceNga Do, Tao Jin, Reed Priest, Liza N. Meredith, Richard N. Landers · 2024 · Learning and Individual Differences
- Increasing online student engagement with a gamified logic puzzles projectBret Sikkink · 2025 · International Review of Economics Education
- Gamification: Main approaches to definition and research directionsSnezhana A. Muravsakaia, Maria M. Smirnova · 2019 · Vestnik of Saint Petersburg University Management
- Innovating in Nutrition Education: Application of Gamification and Digital Resources in High School Students (Innovando en educación nutricional: Aplicación de la gamificación y recursos digitales en estudiantes de secundaria)Antonio-José Moreno-Guerrero, María Elena Parra González, Jesús López-Belmonte, Adrián Segura Robles · 2021 · Retos
- Effectiveness of Game-Based Self-Management Interventions for Individuals with Diabetes: A Systematic Review and Meta-analysis of Randomized Controlled TrialsChyi Wey Claudine Shiau, Shi Min Lim, Ling Jie Cheng, Ying Lau · 2021 · Games for Health Journal
- Player/User Types for GamificationNecati Taşkın, Ebru Kılıç Çakmak · 2022 · Advances in business strategy and competitive advantage book series