Online gaming involvement and its positive and negative consequences: A cognitive anthropological “cultural consensus” approach to psychiatric measurement and assessment
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For the vast majority of consumers of gaming products and services, recreational gaming can confer personal and social benefits, even with relatively high levels of engagement.
“For the vast majority of consumers of gaming products and ser vices, recreational gaming can confer personal and social benefits 131,132 , even with relatively high levels of engagement (e.g., daily use for several hours or longer).”
From Emerging experience with selected new categories in the <scp>ICD</scp>‐11: complex <scp>PTSD</scp>, prolonged grief disorder, gaming disorder, and compulsive sexual behaviour disorder (2022) · cites this paper as [131]
The Results report that surveyed online gamers played an average of 33.5 hours per week, and the Conclusion describes psychological and social benefits, including among highly committed players (page numbers unavailable). But the paper does not establish that the vast majority of gaming consumers benefit: its Conclusion reports positive and negative experiences in roughly equal numbers. (LLM, conf=0.86)
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- Authors
- Snodgrass, J. G., Dengah, H. J. F., Lacy, M. G., Bagwell, A., Van Oostenburg, M., & Lende, D.
- Affiliations
- Colorado State University (US)
- University of South Florida (US)
- Corresponding author
- Snodgrass, Jeffrey G.
- Venue
- Computers in Human Behavior
- Publisher
- Elsevier BV
- Published
- 2017-01
- Volume
- 66
- Pages
- 291-302
- ISSN
- 0747-5632 (ISSN-L)
- OpenAlex
- W2528319502
- Cited by
- 69
- References
- 78
- Citations by year
- 2026: 4 · 2025: 7 · 2024: 7 · 2023: 8 · 2022: 9 · 2021: 5 · 2020: 8 · 2019: 6 · 2018: 9 · 2017: 6
- FWCI
- 20.01
- Type
- journal article
- Language
- en
- Open access
- bronze
- doi.org
- Licence
- Locations
- Computers in Human Behavior (acceptedVersion)
- NOAA Institutional Repository (submittedVersion)
- Funders
- Colorado State University and its Department of Anthropology
- U.S. National Science Foundation
- NSF (1600448)
- Topics
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
- Keywords
- online games, positive and negative consequences, cultural consensus analysis, scale development, psychiatric assessment, cognitive salience, withdrawal, tolerance (pharmacology and immunology), gaming disorder
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