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How prior knowledge affects problem-solving performance in a medical simulation game: Using game-logs and eye-tracking
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“Several studies [10,39,40] claim a significant difference in data gathered by eye-tracking when a monitored task is performed by participants with different levels of skills, experience, or education.”
From Impact of Think-Aloud on Eye-Tracking: A Comparison of Concurrent and Retrospective Think-Aloud for Research on Decision-Making in the Game Environment (2020) · cites this paper as [10]
In the citing paper
“Eye-tracking is widely used also in the education field, where several studies evidenced that there are significant differences in eye movements between experienced and less experienced participants [10,39,40].”
From Impact of Think-Aloud on Eye-Tracking: A Comparison of Concurrent and Retrospective Think-Aloud for Research on Decision-Making in the Game Environment (2020) · cites this paper as [10]
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Cited by
Arztmann, M., Hornstra, L., Jeuring, J., & Kester, L. (2023) · Studies in Science Education · doi:10.1080/03057267.2022.2057732 · Cited by 74
Prokop, M., Pilař, L., & Tichá, I. (2020) · Sensors · doi:10.3390/s20102750 · Cited by 48
Metadata
- Authors
- Lee, J. Y., Donkers, J., Jarodzka, H., & van Merriënboer, J. J. G.
- ORCID
- Lee, Joy Yeonjoo
- Venue
- Computers in Human Behavior
- Publisher
- Elsevier BV
- Published
- 2019-10
- Volume
- 99
- Pages
- 268-277
- ISSN
- 0747-5632
- Cited by
- 65
- References
- 6
- Language
- en
- Licence
- www.elsevier.com/tdm/userlicense/1.0/ (tdm)
- www.elsevier.com/legal/tdmrep-license (tdm)
- creativecommons.org/licenses/by/4.0/ (vor)
- Funders
- NWO (055.16.117)
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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.