Cited by 225Innovative Teaching MethodsEducational Games and GamificationInnovative Teaching Methodologies in Social Sciences

Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills

Huang, Yueh-Min, Silitonga, Lusia Maryani, Wu, Ting-Ting·2022·Computers & Education

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Crossref · 10.1016/j.compedu.2022.104494

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4 of 4 references verified0 citation errors · 0 not checkable

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Authors
Huang, Y.-M., Silitonga, L. M., & Wu, T.-T.
Affiliations
  • National Cheng Kung University (TW)
  • National Yunlin University of Science and Technology (TW)
Corresponding author
Wu, Ting-Ting
Venue
Computers & Education
Publisher
Elsevier BV
Published
2022-07
Volume
183
Pages
104494
ISSN
0360-1315 (ISSN-L)
OpenAlex
W4220704053
Cited by
225
References
4
Citations by year
2026: 34 · 2025: 55 · 2024: 58 · 2023: 57 · 2022: 20 · 2021: 1
FWCI
102.41
Type
journal article
Language
en
Open access
closed
Locations
Computers & Education (publishedVersion)
Funders
Ministry of Science and Technology, Taiwan (108-2628-H-224-001-MY3, MOST 110-2511-H-006-008-MY3, 110-2511-H-224-003-MY)
Topics
  • Social Sciences › Education › Innovative Teaching Methods
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Education › Innovative Teaching Methodologies in Social Sciences
Keywords
business simulation, flipped classroom, student engagement, academic performance, higher-order thinking skills, entrepreneurship education, problem solving, critical thinking, creativity, behavioral engagement, cognitive engagement

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